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 King Arthur's Gold - A 2D Minecraft-like 
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Joined: Sun Dec 19, 2010 10:53 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
well i think i may choose the blues they seem pretty cool and i do like mining


Sun May 15, 2011 4:23 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Contrary wrote:
I've found so far that Blues are much more inclined to creation and ingenuity, favouring extensive castles and towers with all sorts of practical and aesthetic flourishes. They mine diligently, for the gold to make their land wealthy and the stone to keep it safe. They are stout defenders and direct but systematic attackers, leveling structures to make further attacks more effective. Blues are builders and guardians at heart, but when brought to battle they will make coordinated attacks and fight to the last man.

Reds are a less delicate sort. Their buildings are often unfinished, their high-reaching towers often simply walls with holes poked in them. The only structures crafted with care are their vaults which house their only true concern- gold. Reds do not need strong structures for defence is not the forte, they are raiders. While they use all units in the attack, their use of workers is especially notorious. It is uncertain from where they will attack; they burrow through the thickest floor, scale over the tallest wall, and are often seen creating ladders across the sky to jump down into the middle of a keep. In their quest for gold, their attacks are vicious and unrelenting.

Of course I'm exaggerating, but I like to think of the teams this way haha. I'm a blue.

This is so true. Blues till the end.


Sun May 15, 2011 4:37 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
RED MOFOS.


Mon May 16, 2011 12:27 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
I wrote:
king arthur's gold needs TNT

I am such a red.


Mon May 16, 2011 4:28 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
I'm a mix of both.
But seriously, arrows are so abuseable right now.


Mon May 16, 2011 6:43 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
*sigh* David Rodrigov keep joining the blue team and breaking all the blue ♥♥♥♥ up as blue.

Can you ban if you start a server?

More people are doing this, its really obnoxious. I think they're reds who were mad because I kept stealing their doors.

How do you start a server?


Mon May 16, 2011 7:24 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Contrary wrote:
*sigh* David Rodrigov keep joining the blue team and breaking all the blue ♥♥♥♥ up as blue.

Can you ban if you start a server?

More people are doing this, its really obnoxious. I think they're reds who were mad because I kept stealing their doors.

How do you start a server?


I can list a few people who did it or are still doing it..
Peasant is definitly not a good guy..


Mon May 16, 2011 8:22 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Contrary wrote:
*sigh* David Rodrigov keep joining the blue team and breaking all the blue ♥♥♥♥ up as blue.

Can you ban if you start a server?

More people are doing this, its really obnoxious. I think they're reds who were mad because I kept stealing their doors.

How do you start a server?


I can ban people?


Mon May 16, 2011 8:54 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Damn, we had a really epic archer war today, Matty, Timo, and I vs Kok and Ruphert and some other guys. Good times defending and fighting around these two towers.

Then Peasant came and destroyed them.
Destroyed the two towers, that is. Twin towers, one could even say.


Mon May 16, 2011 9:06 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Actually, I greifed stuff only because someone had done it to our team...


Mon May 16, 2011 9:26 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
I feel I must alert you gentlemen to the fact the the spawn tent has become an oil drill, and it resting on the bottom-most layer of the map.


Contrary wrote:
Damn, we had a really epic archer war today, Matty, Timo, and I vs Kok and Ruphert and some other guys. Good times defending and fighting around these two towers.

Then Peasant came and destroyed them.
Destroyed the two towers, that is. Twin towers, one could even say.

True, true.


Mon May 16, 2011 9:40 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
David Rodrigov wrote:
Actually, I greifed stuff only because someone had done it to our team...

you were the first one to do it (of the new map)


Mon May 16, 2011 9:59 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
That's because I thought I was on red team, not blue.


Mon May 16, 2011 10:08 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
So your logic is an eye for an eye, whilst you occasionally poke out others' eyes on accident?
Not the best plan, I'd say.

The download link on the original post of this thread is outdated.

Trying out the game.


Mon May 16, 2011 11:13 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Cheers for the heads up, Azukki.

Griefing in any form is generally considered a dickheaded move.

I'm not sure if/how serverside banning is working.

YOU CAN NOW RUN A LINUX SERVER FOR HOSTING

Contrary wrote:
Damn, we had a really epic archer war today, Matty, Timo, and I vs Kok and Ruphert and some other guys. Good times defending and fighting around these two towers.
Sounds really decent, I'm glad things like that are already possible in-game :)

For those who missed it:

Build 28 has been released!

Quote:
Changes build 24-28:

- zoom in/out keys work by tapping now
- zoom in/out by default is mouse wheel (previously left ctrl/shift)
- default view is dynamic; follows mouse cursor
- darker backgrounds
- health doesn’t decrease client-side (false hits not registered)
- minimap is more translucent
- players inside tent are immune
- fixed cursor displaying on other players
- fixed map generator getting stuck on small maps
- optimized sack network updates
- fixed not being able to connect again after failed connect
- changed HUD material graphics to tiles
- trees regrow faster
- hill height is independent from map height
- gold tile is more golden
- fixed empty tiles in ground background
- tweaked map generation code
- fixed actor behavior on map borders
- more shading on backgrounds
- distant sounds are louder
- health is restored on class switch
- archer digging is slower
- fixed machine gun archer exploit
- team is auto-assigned on join server
- fixed map not drawn entirely on smaller resolutions
- ladder wood usage increased from 2 to 3 (tree block = 10)
- team chat channel is more obvious now in chat window
- smoothed continuous building
- updates download automatically


Last edited by Geti on Tue May 17, 2011 2:26 am, edited 1 time in total.



Tue May 17, 2011 12:46 am
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