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 Mod making advice? 
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Joined: Mon Dec 20, 2010 4:06 am
Posts: 48
Location: Somewhere between Anchorage AK and Topsail Island NC
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Post Mod making advice?
My friend is making a Dragon Ball Z mod for this game, and had a couple simple issues. (For those of you that know what I'm talking about)

-Energy attacks bounce around a lot

-How do you lower/raise "terrain rape"?

It's a very early version and there are lots of things that aren't correct quite yet, and the attacks are in separate rte's. If you're interested you can take a look. (we also would like some feedback from DBZ fans/watchers :p)

Also, I might try for some pictures here soon.


Attachments:
File comment: Very early development.
ki.rte.rar [346.81 KiB]
Downloaded 152 times
File comment: Different attack.
kame.rte.rar [384.94 KiB]
Downloaded 168 times
Sat May 14, 2011 5:30 pm
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Joined: Thu May 12, 2011 5:35 am
Posts: 11
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Post Re: Mod making advice?
terrain rape is caused by the physics, if you understand basic physics you can understand why it happens, also perhaps your friend has set the sharpness to high on the projectiles.

example:
weight + velocity + sharpness determine the ability of the particle/object to destroy other particles and objects.

EDIT: From what I have found having ridiculously high sharpness will just penetrate through things rather than doing much damage.


Sun May 15, 2011 11:16 am
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Joined: Mon Dec 20, 2010 4:06 am
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Location: Somewhere between Anchorage AK and Topsail Island NC
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Post Re: Mod making advice?
Got it. Thanks for the info


Sun May 15, 2011 2:27 pm
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
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Post Re: Mod making advice?
It's just me, or the folder, folders and the attacks look quite similar to thesoupiest's RedLoki mod?
That attacks just seem to be the tesla rifle or something.


Sat May 21, 2011 11:35 pm
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