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 Shamsy Electric Technologies - update 26/01/11 
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Joined: Thu Jan 07, 2010 1:54 am
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Post Re: Shamsy Electric Technologies - update 26/01/11
Carrion,

An update; the Mnewer/Apis unit itself is finishing up the leg balance. I'll post pics here when the time and its movement is right. That gets me thinking maybe I should play out the TradeStar office my company has for "orders" such as these. Immersion into CC has always been a fun idea.


Sun Feb 20, 2011 3:29 am
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Post Re: Shamsy Electric Technologies - update 26/01/11
:D Thanks CCS, I'll be waiting for that. Meanwhile, the khopesh now gibs stuff properly (or at least, they look like they do).

By the way, any ideas on what I should add in this faction? If the idea fits the theme of the mod (Egyptian/Desert + Megacorporation) I would incorporate it in.


Sun Feb 20, 2011 5:29 am
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Post Re: Shamsy Electric Technologies - update 26/01/11
add a really tall mummy robot thing that cam take tons of damage ?


Sun Feb 20, 2011 1:07 pm
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Post Re: Shamsy Electric Technologies - update 26/01/11
wooden wrote:
add a really tall mummy robot thing that cam take tons of damage ?

Giant Robots are always good, but subtlety is your friend.
Pyramids, mummies, sphinxes, scorpions, are obvious stuff associated with Egypt and desert. It would be the modder's job to subtly incorporate stuff like these into his designs, I think.

Personally I want a Shamsy Brain-in-a-jar Unit.


Sun Feb 20, 2011 1:30 pm
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Post Re: Shamsy Electric Technologies - update 26/01/11
yeah that would be cool like a subtle pharo don't know how to spell it .


Sun Feb 20, 2011 1:42 pm
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Post Re: Shamsy Electric Technologies - update 26/01/11
I love these units, but I have one concern. The battle-suit doesn't die when you break the front armor and destroy the pilot's head within.


Mon Feb 21, 2011 2:08 am
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Post Re: Shamsy Electric Technologies - update 26/01/11
Heh, yeah, I DO need brain units. But I'd need something else than the traditional brain-in-a-jar, because right now they're becoming too cliche, and because SET is also geared towards mobility (so I'd need something that can move, and is influenced by Egyptian underworld for that. Or just something Egyptian that moves).

And do remember that this is a megacorporation-based faction, so the soldiers (mostly) aren't clones, they just get implants (think GitS Ghost Hack, but they're your employees).


Mon Feb 21, 2011 3:48 pm
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Post Re: Shamsy Electric Technologies - update 26/01/11
how bout a pharaoh type guy with a head piece ?


Mon Feb 21, 2011 4:05 pm
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Post Re: Shamsy Electric Technologies - update 26/01/11
If you make the head into a brain jar, attach it to the back of the torso, then make a head replica of an attachable, you end up with a brain-bot that can live without it's head.


Mon Feb 21, 2011 4:42 pm
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Post Re: Shamsy Electric Technologies - update 26/01/11
Mwener/Apis Progress Report:

It's a good time for it. Offsets are next on the list, spriting has been done to find the best leg ( shown in attachment). I'll post the final work here and also a mod thread (like a company blog in CC universe) for this and future works.

Attachment:
MnEng Leg Screen.png [4.33 KiB]
Not downloaded yet


Thu Apr 07, 2011 3:56 am
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Post Re: Shamsy Electric Technologies - update 26/01/11
One of my favorite mods ever. Very balanced and well integrated, yet it has it's own flair and that sets it out so much.
Nitpicks:
What's up with the incinerator? Anytime I fire it, the blast back from it ends up hitting my own actor rather hard.
Price of the dropship. Why 500? Sure it's sturdy, but I don't think it's worth 500.
Droppod. It almost seems unfinished. It has it's uses (especially safe delivery), but something seems off. Probably that it doesn't open.
Kopesh. It doesn't do a thing for me.

Like I said, one of my favorites. It's a keeper for sure. Just needs bit more polish.


Thu Apr 07, 2011 4:49 am
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Post Re: Shamsy Electric Technologies - update 26/01/11
Hey all, it's been a while.
I'm currently suspending all mod developments (SET, Cordyc, Chess oops spoiler) due to me getting a job and am in the last legs of college (AKA free time is very limited). I have made modifications for SET since January that fixes most of these problems, and added some content (mainly a brainbot). Hopefully I can continue after I finish college, and provide you guys with some quality additions. Maybe B25 would be released by then? Hehe.
But still, even if the Incinerator is powerful, using it in close range would increase the chance of a major ♥♥♥♥ to happen (AKA Backblast) but at least it's been reduced really well in the last few updates.
The Khopesh, on the other hand, is supposed to be used in very close range, and like TLB's Axe Cop's Axe it is only effective for enemies right in front of you. But I assure you that the vibrating blade will cause havoc on the enemy. Try it on friendly dummies for starters!
As for the droppod, it is designed to be a one-time, one-way use thing, so you must scuttle it. Also, this works very well with cowardly units, as they can not return and hide in the relative safety of the drop pod. Also drop pods autoscuttle anyways.

Also, CCS, keep up the good work! The legs look smexy as hell. I'll entrust you with the leg developments since I am still relatively constricted.

Keep up the criticism, people! They are highly regarded!


Fri Apr 08, 2011 4:14 pm
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Post Re: Shamsy Electric Technologies - update 26/01/11
oohhh spoilsers :3 sounds good

what could chess mean
ENEMY KNIGT INBOUND INCOMING BISHOP
knowing you it will be cooler : P


Sat Apr 09, 2011 3:04 pm
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Post Re: Shamsy Electric Technologies - update 26/01/11
Nice mod, It seems like it's very defensive. I think you shoud try some more weapons.


Sat Apr 09, 2011 9:34 pm
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Post Re: Shamsy Electric Technologies - Working WIP
I love how the drop pod turns into a freaking dropcrate after it gibs.
Nothing negative to say about this addon, but I can't remember why I uninstalled it.

And I think this brings alot of new stuff. I'm just walking around with my combat mech body slamming people since my arms just got shot off. Good job.


Sat May 14, 2011 4:35 pm
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