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 Help more gold in skirmish 
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Joined: Fri May 13, 2011 5:31 am
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Post Help more gold in skirmish
How I can do to get more gold or "oz"in skirmish?


Fri May 13, 2011 5:41 am
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Joined: Fri May 13, 2011 5:31 am
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Post Re: Help more gold in skirmish
help!


Fri May 13, 2011 4:18 pm
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Joined: Tue May 10, 2011 11:47 am
Posts: 38
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Post Re: Help more gold in skirmish
Read this link http://www.cortexmods.com/mod-manager/
You can set starting gold and even waves of enemies :D
EDIT:only works in custom defense!


Last edited by HA1TER on Fri May 13, 2011 6:36 pm, edited 1 time in total.



Fri May 13, 2011 5:34 pm
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Help more gold in skirmish
Or you can do it the old fashioned way.

Go to Base.rte>Scenes>Scripts>SkirmishDefence.lua

Scroll down to this area:
And here you can change your funds.
Code:
   if self.Difficulty <= GameActivity.CAKEDIFFICULTY then
      self:SetTeamFunds(10000, Activity.TEAM_1);
      self:SetTeamFunds(10000, Activity.TEAM_2);
      self:SetTeamFunds(10000, Activity.TEAM_3);
      self:SetTeamFunds(10000, Activity.TEAM_4);
      self.BaseSpawnTime = 6000;
      self.RandomSpawnTime = 8000;
   elseif self.Difficulty <= GameActivity.EASYDIFFICULTY then
      self:SetTeamFunds(8000, Activity.TEAM_1);
      self:SetTeamFunds(8000, Activity.TEAM_2);
      self:SetTeamFunds(8000, Activity.TEAM_3);
      self:SetTeamFunds(8000, Activity.TEAM_4);
      self.BaseSpawnTime = 5500;
      self.RandomSpawnTime = 7000;
   elseif self.Difficulty <= GameActivity.MEDIUMDIFFICULTY then
      self:SetTeamFunds(6000, Activity.TEAM_1);
      self:SetTeamFunds(6000, Activity.TEAM_2);
      self:SetTeamFunds(6000, Activity.TEAM_3);
      self:SetTeamFunds(6000, Activity.TEAM_4);
      self.BaseSpawnTime = 5000;
      self.RandomSpawnTime = 6000;
   elseif self.Difficulty <= GameActivity.HARDDIFFICULTY then
      self:SetTeamFunds(4000, Activity.TEAM_1);
      self:SetTeamFunds(4000, Activity.TEAM_2);
      self:SetTeamFunds(4000, Activity.TEAM_3);
      self:SetTeamFunds(4000, Activity.TEAM_4);
      self.BaseSpawnTime = 4500;
      self.RandomSpawnTime = 5000;
   elseif self.Difficulty <= GameActivity.NUTSDIFFICULTY then
      self:SetTeamFunds(2000, Activity.TEAM_1);
      self:SetTeamFunds(2000, Activity.TEAM_2);
      self:SetTeamFunds(2000, Activity.TEAM_3);
      self:SetTeamFunds(2000, Activity.TEAM_4);
      self.BaseSpawnTime = 4000;
      self.RandomSpawnTime = 4500;
   elseif self.Difficulty <= GameActivity.MAXDIFFICULTY then
      self:SetTeamFunds(1000, Activity.TEAM_1);
      self:SetTeamFunds(1000, Activity.TEAM_2);
      self:SetTeamFunds(1000, Activity.TEAM_3);
      self:SetTeamFunds(1000, Activity.TEAM_4);
      self.BaseSpawnTime = 3500;
      self.RandomSpawnTime = 4000;
   end


And here you can change your funds.

Change the SetTeamFunds to (amount of money you want, Activity.TEAM_1);
for each difficulty, the Mod manager doesn't work for B24 yet.

If it's B23 then yeah it'll work. The above is for B24 only btw.


Fri May 13, 2011 6:07 pm
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Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
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Post Re: Help more gold in skirmish
I remember being able to do so in an .ini. Dunno though.


Sat May 14, 2011 3:34 am
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Post Re: Help more gold in skirmish
Miggles: That was before Lua started to control the activities. B23, that is.


Sat May 14, 2011 12:15 pm
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