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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: Roll To Die
What the ♥♥♥♥. Head over to the corner and fire at the robot.
Last edited by Ociamarru on Tue May 10, 2011 10:54 pm, edited 1 time in total.
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Tue May 10, 2011 9:50 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: Roll To Die
Jesus christ, kill the damn thing instead of trying to 'disarm' it!
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Tue May 10, 2011 10:30 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: Roll To Die
Uh...there's only one robot left.
I actually asked Amazigh about that; he said they're using low-caliber SMGs that are really only effective against soft targets, and enemies' weapons aren't meant to replace your own.
EDIT: Oh, you're firing at a DEAD robot.
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Tue May 10, 2011 10:52 pm |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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 Re: Roll To Die
>Bolt the robot >.>
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Tue May 10, 2011 10:57 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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 Re: Roll To Die
Love how you're all just scavenging bits and ignoring your dying teammate.
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Tue May 10, 2011 11:13 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: Roll To Die
Well I'm just hoping I live at least as long as the first person to die - I'm probably gonna die in a couple rolls, though...
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Tue May 10, 2011 11:17 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Roll To Die
>Take careful aim at the last robot and blast it out of this world.
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Wed May 11, 2011 4:58 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: Roll To Die
> Blow the ♥♥♥♥ robot up with a grenade.
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Thu May 12, 2011 11:49 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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 Re: Roll To Die
>Reload
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Fri May 13, 2011 7:43 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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 Re: Roll To Die
ROLLAN 4 [Robot] CaveCricket48 Clone #25942 [8] > Blow the ♥♥♥♥♥♥♥ robot up with a grenade.You fling a grenade at the Robot, and it explodes, Rather Satisfyingly, Thankfully none of the Clones are close enough to be hit by shrapnel. All that is left of the Robot is a scattering of scrap metal. Abilities: -Weak Telekinesis Inventory: -Grenade Launcher [0/1] [||||----] -Assault Rifle [24/30] -Combat Knife Conditions: -Burn Scars [-1 to some rolls] -Grazed Leg [-1 to rolls involving fast Movement]Barnox Clone #25943 [1] >ReloadYou fumble with your weapon and manage to eventually trigger the Reload mechanism, not that you are all that fast at it though. Abilities: -Weak Telekinesis -Moderate Physical Barrier --Barrier [front] [|||---] [2 turns] --Barrier [back] [||----] [2 turns] Inventory: -Assault Rifle [24/30] [||------] Conditions: -Scarred Right Leg [Movement Speed Reduction] -Scarred Stomach [Slightly Lower Damage Resistance]GlowstickNinja Clone #25944 [5] >Bolt the robot >.>You fling a Bolt at the Robot, it strikes it's leg, not that it matters all that much, given what #258942's Grenade does. Abilities: -Electrokinesis -Weak Psychic Barrier Inventory: Conditions: -Bladed Right Hand -Burn Scars [-1 to some Rolls]Natti Clone #25945 [5] >Take careful aim at the last robot and blast it out of this world.You take aim, and manage to fire off a few rounds before it is destroyed and stop firing. Abilities: Inventory: -Machinegun [30/50] -Basic Targeting System -Medium Static Field Projector [100%] Conditions:Nonsequitorian Clone #25946 [7] Blast it's arm off. Then slowly try prying the fingers.You fire a Beam and manage to Remove the Hand from the Gun, you collect it and it is thankfully undamaged, you manage to slip it onto a loop on your jumpsuit, but it'll be hard to carry around the Pulse Laser while using it without a Sling of some sort. Abilities: Inventory: -Pulse Laser [66%] -SMG [32/40] Conditions: -Scarred Chest [Slightly Lower Damage Resistance]Ociamarru Clone #25958 [4-1=3] Head over to the corner and fire at the robot.You move over to the Corner just in time to see the wall raising from the ground, and ♥♥♥♥, that's a load of Robots. Abilities: Inventory: -Rifle [5/8] Conditions: -Slightly Stronger Limbs -Minimal Plating -Scarred Throat [Cannot Talk] -Extensive Bullet Wounds [-1 to most actions] -Bleeding [-1 to some actions]Game Events:The Robot gets Completely Obliterated before it can resume fire. Then without warning the Far Wall Raises from the Ground, Revealing 12 more Robots. Map:
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Sat May 14, 2011 12:02 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: Roll To Die
Prone, shoot at nearest bots.
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Sat May 14, 2011 12:32 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: Roll To Die
> Reload that grenade launcher ASAP and fire a shot at the "northern" bots.
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Sat May 14, 2011 12:33 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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 Re: Roll To Die
>Electrobolt as many robots as possible.
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Sat May 14, 2011 3:36 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Roll To Die
>Start firing accurate bursts from a prone position.
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Sat May 14, 2011 8:28 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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 Re: Roll To Die
>Shoot everything
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Sat May 14, 2011 2:32 pm |
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