| Author | Message | 
        
			| Xery 
					Joined: Sat Feb 26, 2011 10:29 am
 Posts: 163
   |   Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0Looks really good. I shall learn to achieve this effect when next release and put it into my little mod. And... adapted from CC48's reflect gun. It's so simple but it works well.
 
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			| Tue May 10, 2011 6:16 am | 
					
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			| Emogotsaone 
					Joined: Mon Mar 07, 2011 2:18 am
 Posts: 717
   |   Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0Why does it have ammo that never depletes? 
 
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			| Tue May 10, 2011 1:06 pm | 
					
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			| wooden 
					Joined: Sun Dec 19, 2010 10:53 pm
 Posts: 423
 Location: UPLAND DRUUD
   |   Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0: IO  a new thingy looks like a pretty cool shield thingy just make it actually strong and if it has 40 ammo it better have a slow ammo consumption
 
 EDIT:my grammar are bad
 
 
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			| Tue May 10, 2011 4:37 pm | 
					
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			| Xery 
					Joined: Sat Feb 26, 2011 10:29 am
 Posts: 163
   |   Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0Emogotsaone wrote: Why does it have ammo that never depletes?...what? Can't get your point.
 
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			| Tue May 10, 2011 5:05 pm | 
					
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			| wooden 
					Joined: Sun Dec 19, 2010 10:53 pm
 Posts: 423
 Location: UPLAND DRUUD
   |   Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0he means in the gif the ammo stayed at 40 all the way through 
 
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			| Tue May 10, 2011 6:22 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0Because he's not firing the weapon  
 
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			| Tue May 10, 2011 7:15 pm | 
					
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			| wooden 
					Joined: Sun Dec 19, 2010 10:53 pm
 Posts: 423
 Location: UPLAND DRUUD
   |   Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0ohhhh that would explain is it the new passive ability ? 
 
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			| Tue May 10, 2011 7:17 pm | 
					
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			| Emogotsaone 
					Joined: Mon Mar 07, 2011 2:18 am
 Posts: 717
   |   Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0!SURPRISE
 !
 
 
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			| Wed May 11, 2011 12:18 am | 
					
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			| GISMO 
					Joined: Mon Apr 13, 2009 3:18 pm
 Posts: 80
 Location: FINLAND RULZ
   |   Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0Why does this remind me of numgun ? 
 
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			| Thu May 12, 2011 10:52 am | 
					
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			| wooden 
					Joined: Sun Dec 19, 2010 10:53 pm
 Posts: 423
 Location: UPLAND DRUUD
   |   Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0because numgun was epic so is this
 
 
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			| Thu May 12, 2011 5:33 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0*facepalm*Because Numgun made AAL, which was orange and black.
 SAW is also orange and black.
 
 
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			| Fri May 13, 2011 6:17 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0TorrentHKU wrote: *facepalm*Because Numgun made AAL, which was orange and black.
 SAW is also orange and black.
Saw is much more orange + grey.
 
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			| Fri May 13, 2011 6:23 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0(Yellow + Grey) + (Orange + Black)
 Sounds more like the theme.
 
 Also sorry guys but, Family issues and BRINK are pursuing my trail. You might be lucky if I manage to finish this sometime this month.
 
 Again, Apologies, but thank you for your guys' feedback.
 
 
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			| Fri May 13, 2011 7:37 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0Updated, Enjoy your new toys, guys.
 Also big props to Darlos and Geti for the laser script and help.
 
 
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			| Thu May 26, 2011 8:31 pm | 
					
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			| Emogotsaone 
					Joined: Mon Mar 07, 2011 2:18 am
 Posts: 717
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0Nice update. I keep forgetting about how much I love your glows. 
 
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			| Thu May 26, 2011 9:19 pm | 
					
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