Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (E55 G173) Roll To Dodge 2 - Guerillas
It's your turn Rags.
Sun May 08, 2011 10:19 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: (E55 G173) Roll To Dodge 2 - Guerillas
Later today, have to be somewhere in a bit
Sun May 08, 2011 1:49 pm
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (E55 G173) Roll To Dodge 2 - Guerillas
t-t-today, junior!
Tue May 10, 2011 12:22 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: (E55 G173) Roll To Dodge 2 - Guerillas
What do you mean I'm two days late.
Sorry, getting back from church on Sunday, I was reminded (oh so conveniently) by a friend via text message that we had a fudge huge test in AP World History to study for- essentially, we had a list of about 130-some people who qualify as "important", from Hammurabi to George W. Bush, and we had to memorize what they did, when they did it, where they lived, etc. As you can imagine, my Sunday was not at all fun. I did have some free time yesterday but after all of the studying I did, I kind of sort of forgot about my mythical roll.
Today my internet was out when I got home because my ISP was doing maintenance which took all of two hours, and then my mom decided to Skype with some relatives for another two hours, and then I had to finish a creative project for Spanish, aaand here I am.
tl;dr -> ♥♥♥♥ LIFE. ROLL TOMORROW. APOLOGIES FOR DELAYS.
Tue May 10, 2011 2:17 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: (E55 G173) Roll To Dodge 2 - Guerillas
ROLL~
NOTE: I ♥♥♥♥ you not, even though this roll seems rigged, it is perfectly legit. I didn't even roll multiple times.
Lol. ------------------------------------------------- =========================== ------------------------------------------------- dragonxp/Advere Alexander (Roll: 5)
Advere brandishes his sword Lamina Tenebraum and faces the incoming tide of piranha. With a burst of energy, he rushes forward and leaps at the horde, throwing a broad slash at the piranha and sliding clear out the back of the current wave. Advere noticed that as he slashed outward with the sword, it began glowing and humming and dark energy spat out the end, forming a deadly blade which grew larger and sharper the faster it was swung. "Cool 8V". His army ants continue to cut down on the piranha ranks, but soon, many of the piranha start fighting the ants, too, and the insects are simply overwhelmed by the numbers. Passive Abilities CQC (+1 to rolls involving close quarters actions) Light Step (+1 to rolls involving stealth or sneaking) Magneto Field (A magnetic field that deflects enemy bullets.) -Only when blurred Techniques Death Stare: Paralyze enemies with a terrifying gaze. Cost = 10 Energy Dark Blur: Turn into the Dark Blur. Cost = 30 Energy Shadow Hurl: Hurl out tangible shadows against your foes. Cost = 20 Energy Shadow Wave: Create an explosive shockwave with a condensed ball of dark energy. Cost = 30 Energy Annihilation: Unleash Godly fury with this high-energy attack; leaves you unable to fight for 1 turn. Cost = 80 Energy Weapons Lamina Tenebraum M16A4 Rifle (30 rounds/3 magazines) L9A1 High-Power Pistol (13 rounds/3 magazines) Machete Inventory 3 M67 Grenades Full canteen of water (3 uses, restores Energy) Hat and sunglasses Condition(s) Energy: 90 / 100
Ragdollmaster/Damien (Roll: 5)
Clambering over the uneven terrain isn't made any easier by the failing light, but the silhouette of the treeline is still clearly visible against the slightly lighter sky. Damien clambers through the thick trees that form the outer border and then crosses the river, which is mercifully empty of piranha at the moment. He moves carefully over it and sneaks into the lighter brush, trying to find the downed Ban Ali scout. After just a few seconds he comes upon a spot on the ground where a bright shine catches his eye- a small pool of blood. But the scout is nowhere nearby. "Maybe he dragged himself away?" Suddenly, the hairs on the back of Damien's neck stand up, a chill goes throughout his body, and he whirls around and throws a punch at the air above and behind him. His fist slams into the falling Ban Ali scout and sends him hurtling back a good two or three meters, knocking the wind out of him- evidently, he'd somehow climbed up a tree and intended to ambush anyone who came by. In his right hand he clasps a small obsidian knife, not unlike the one he threw at Damien earlier. Damien quickly unslings his M107, but before he can shoot the tribesman, he leaps off the ground using nothing but his one good leg and two arms, getting back on his feet in a second. He closes the distance quickly and Damien parries a slash of the tribesman's knife with the barrel of his M107, and then kicks him squarely in the chest. "Oof!" Damien realizes what a threat the tribesman poses- even though he's heavily injured, probably the only reason Damien is still alive is because of some of his increased speed and perception from his blur powers. Before either of the two can follow up with an attack, a burst of gunfire rings out and three bullets go straight through the tribesman's chest, dropping him instantly. Damien looks behind the man to see David standing near the river, his PDR raised. "Figured you might want some help." Damien nods his thanks and then stoops down and starts searching the scout's body. "This guy is bound to have the counter-pheromone that will calm these piranha down... just give me a few seconds and I'll find it soon enough!" Passive Abilities Marksman (+1 to rolls involving long-range combat) First-Aid (+1 to rolls involving healing actions) Null Field: An energy field that incinerates projectiles. -Only when blurred Hyperion Edge: A powerful light sword that spawns automatically with blur formation. -Only when blurred Dragoon Wings: Strong wings made out of light that spawn automatically with blur formation. -Only when blurred Techniques Blur Morph: Turn into the Light Blur. Cost = 30 Energy Blast: Generate a kinetic shockwave. Cost = 20 Energy Panacea: Heal any and all injuries. Cost = 50 Energy Sun Tendrils: Streams of tangible light. Cost = 20 Energy Tsunami: Generates waves of burning light that rapidly expand in all directions. Cost = 50 Energy Weapons Barret M107 CQAM Rifle (5 rounds/5 magazines) FA-MAS (30 rounds/2 magazines) Conditions Deadly Venom (Unpreventable death in 3 turns when activated) Energy: 0 / 100
Commodore111/Frederic von Werner-Tietzen (Roll: 4 + 1 = 5)
Fred continues weaving from side to side and firing bursts of the Mini-Uzi whenever piranha come too close. At one point, Advere steps forward and takes out a huge swath of the horde with a slash of his sword, but other than that small break in the fighting, there's no stemming the flow of piranha- in fact, there seems to be more and more of them by the second. Passive Abilities Juggernaut (Increased health and endurance, reduces all damage taken) Commando (+1 to rolls involving killing/shooting at animals/people; less affected by recoil and weight) Awareness (Increased perception, less likely to be surprised by traps or ambushes) Life Detection (+1 to rolls searching for people or vital signs) Strong Arm (+1 to rolls involving throws; doesn't stack with "Knife Throw") Techniques Knife Throw (+2 to knife throw rolls) Burst (+1 to a roll, removes negative modifiers temporarily; -2 to next roll) Weapons M240 w/ Foregrip & EOTech Holo-Sight (0 rounds/3 magazines) Upgraded Mini-Uzi (Kinetically Charged Battery: 80%) Combat Knife Ban Ali Obsidian Spear Inventory First Aid Kit Binoculars N.V.G. Heavy Kevlar Armor (Woodland Camo) GPS Atomic Watch 5 C4 Charges w/ detonator Conditions
Requisite/David (Roll: 3)
After hearing Damien's intentions, David decides to go back him up in case he needs any help. As he moves out of the gloom of the surrounding swamp and reaches the outer jungle, he looks around and catches a glimpse of Damien crossing into the trees about 100 meters up. He jogs over to the spot, readying his PDR, and upon reaching the spot that Damien entered, David shoulders his way in, too. The river is immediately in front of him, but there's thankfully no piranha at the moment. David looks up to see Damien about ten meters ahead, looking at something on the ground- suddenly, a dark shape drops down from a tree branch above Damien, who senses the movement, whirling around and slamming a fist into the would-be assassin. "Ooh. That looked like it hurt." The shape leaps up and slashes at Damien, who deflects the attack- David can hear the screech of sharp rock on smooth steel as the blade scrapes along the barrel of Damien's rifle. The shape is kicked backwards by a solid shot from Damien, and David takes the opportunity of a clean shot to finish off the scout, firing a burst of three bullets at center-mass and dropping the tribesman instantly. "Figured you might want some help." Damien nods his thanks and then stoops down and starts searching the scout's body. "This guy is bound to have the counter-pheromone that will calm these piranha down... just give me a few seconds and I'll find it soon enough!" Passive Abilities Athletic (+1 to mobile actions) CQC (+1 to close quarters' actions) Knife Mastery (+1 to knife attacks; stacks with CQC) Reactive Energy (Automatically attacks incoming threats. Four uses. [****]) Techniques Long Jump (+1 to jumping) Weapons Magpul PDR (15 rounds/4 magazines) MGL-140 loaded w/ Incendiary Grenades (0 rounds/0 discs) -1 mag High Explosive Grenades (4 rounds/2 discs) -1 mag Anti-Tank Grenades (5 rounds/0 discs) Trench Knife Inventory Shoulder Bag: -Rations -Comprehensive First-Aid Kit Conditions
dhart5000/Wilson Cole (Roll: 3)
Wilson retreats a little ways back to the trees, where he has some breathing room from the piranha. He takes up a firing position and watches his comrades dish out some damage to the piranha- for now, they seem to be holding them back effectively. Passive Abilities Charismatic (+1 when interacting with people) Tactical Mind (+1 when carrying out plans) Blade Mastery (+1 to rolls using heavy blades, like machetes and scimitars) Techniques Dark Hands (Makes dark energy envelop hands. Four uses. [****]) Double Slash (Roll twice for blade attacks, take the larger roll.) Weapons M4A1 (12 rounds/5 magazines) -M230 Underslung Grenade Launcher (1 round/6 grenades) MAC-10 (0 rounds/4 magazines) Composite Scimitar Inventory Backpack: -N.V.G. -$2.74 in loose change Conditions
Hyperkultra/Blue Demon (Roll: -) {Hyper was not on when I rolled, hence this.}
"Las ardillas. Me persiguen. Quieren mis tuercas pero no pueden tenerlas. El gato en mi pantalones, quiere mi burrito. Pero el no puede tenerlo. No compartire con el. "
NPC/Die Angelus (Roll: 5)
Die Angelus hurls the two chains in separate directions, and each chain embeds itself into a tree trunk. With a great pull, she topples the two small trees over and causes them to crash onto the piranha, crushing dozens and causing a small pile-up of piranha as the fish try to traverse around the obstacle. Pretty soon, they just start leaping off each other and straight over the fallen trunks.
Game Events Damien feverishly searches the body of the scout, gunfire and loud crashes sounding off out in the swamp. After a few seconds, he finds what he’s looking for- a packet of thin, extensively-decorated wrapping paper. He rips it open to find a green powder inside. ”Here we go. Now then, to set it on fire…” He grabs the scout’s obsidian knife and continues looking through the scout’s belongings, finally finding what he needs- a flat piece of flint. Striking the flint with the flat blade of the knife, Damien causes a few sparks to fall onto the powder; he repeats the motion a few times until the powder is finally lit ablaze. The counter-pheromone doesn’t smell like anything to Damien- but it clearly affects the piranha. The raging fish start to slow in their movements and they become substantially less aggressive. Perhaps just thirty seconds after the pheromones are lit, the beasts seem to forget about the group altogether, most of them turning back to the river in search of water. ”Phew…””Alright, c’mon, kids! We’re not out of the woods yet- literally. Everyone head that way. I’ll give us some light.” Die Angelus herds the rollers out in the swamp towards the exit; Damien and David crash through the brush to meet up with the rest of the group, ignoring the piranha who ignore them in return. Die Angelus then raises her hand, which begins glowing, and fires a bright, orange-reddish ball of light into the sky towards the exit, lighting up the swamp and outside jungle and even dimly lighting the mountainside.
Tue May 10, 2011 10:48 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: (E55 G173) Roll To Dodge 2 - Guerillas
You're in the amazon rainforest speaking spanish. Wut.
Tue May 10, 2011 10:52 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: (E55 G173) Roll To Dodge 2 - Guerillas
> Draw my blade, run to and leap up the slope. I forgot all about Cohlichimarde.
Tue May 10, 2011 11:26 pm
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (E55 G173) Roll To Dodge 2 - Guerillas
Failing light? It's, like, 2am. It should be 'dim sunlight'. Dawn is a bit earlier on the equator right?
I'll roll tonight when I get home from Tafe.
Also:
Blue Demon wrote:
Squirrels. I pursued. They want my nuts but can not have them. The cat in my pants, want my burrito. But he can not have it. Not share with him.
Wed May 11, 2011 12:48 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll 2 Dodge - (Evil56 Good173)
Yoman, Dawn here in south 'muhrrica comes at like,3 or 4 AM.
Wed May 11, 2011 1:04 am
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: Roll 2 Dodge - (Evil56 Good173)
follow group.
Wed May 11, 2011 1:17 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: (E55 G173) Roll To Dodge 2 - Guerillas
Yoman987 wrote:
Failing light? It's, like, 2am. It should be 'dim sunlight'. Dawn is a bit earlier on the equator right?
I'll roll tonight when I get home from Tafe.
Also:
Blue Demon wrote:
Squirrels. I pursued. They want my nuts but can not have them. The cat in my pants, want my burrito. But he can not have it. Not share with him.
What. No. The fact that they're on the equator just means that the light is more regular throughout the year; there's a smaller range of variation, but that doesn't make the days longer. I wouldn't expect dawn any earlier than maybe 6AM.
Also, it's actually: "The squirrels. They chased me. They want my nuts but can not have them. The cat in my pants, he wants my burrito. But he can not have it. I will not share it with him."
In Spanish, instead of having identifying words and pronouns ("he", "she", "it"), gender and number of nouns being referenced to is in the conjugation of the verb. Hence why the literal translation sounds retarded.
Just picked a random Brazilian town, but I believe it's fairly regular throughout the equator.
Wed May 11, 2011 3:48 am
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (#170) Roll To Dodge 2 - Guerillas
caekdaemon wrote:
I'l post my action when I know if we are retreating, or fighting.
Goodies are retreating and the Baddies are half-and-half, so I'll make VNW retreat.
Wed May 11, 2011 8:50 am
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: Roll 2 Dodge - (Evil56 Good174)
GOOD ROLL #174: "Alright, c’mon, kids! We’re not out of the woods yet- literally. Everyone head that way. I’ll give us some light."
FoiL (3) Andrew Rodrigues
Andrew dodges out of the way of Advere and runs like a bat out of hell to where the others are leaving. ABILITY UPDATED: Berserk - Cancelled, 2 turns cooldown
Appearance: 20, Black hair, brown eyes, 6', well built. Condition(s) Heavyweight (-1 to any actions involving fast movement) Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. 3 of 6 uses) RAGE FACE (+1 to intimidation & pain-ignorance) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) Mental Link - Vladimir ('Telepathy' with Vladimir) Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown. Weapons M4 'Beowulf' Carbine (0 of 30 rounds, slung) Beretta 92FS (7 of 10 rounds, holstered) Extendable baton (Wielded, snapped in half) Inventory Top gun sunglasses (Worn) Blast-Proof Jacket (Pockets: 7 slot used, 3 available) - Jacket Usage Manual - 8 Rations (+1 to next action) - A water bottle (+1 to next action, 1 use) - Ammo (5 Handgun magazines) Waist Pockets (18 slots used, 2 available) - 3 rockets for a SMAW - Swiss army knife - Utility Machete - Ammo (2 Drums, 4 Handgun Magazines) Botanist's Backpack (19 slots used, 11 available): - Flare Gun and 3 red flares - A Folding Shovel - Some empty vials - 30ft of rope - Briefcase (Broken lock but closed) - 6 Beowulf Magazines [/url]
Ociamarru (2) Vladimir Ivanov
Vlad moves from tree to tree, keeping hidden as much as possible. But it's dark and he can't see absolutely everything - so he eventually does break a stick and rustle some leaves. The Forest doesn't look like it's going to end any time soon, and every tree looks the same to him.
Appearance: 27, Russian. 6' 2", shaved blonde hair, green eyes, well built. Condition(s) Rested for ∞ turns, ∞ turns before tiredness. Holey foot (-1 to running every second turn) Apricot Effect ( Anti-Poison ) Abilities Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses) Athletic (+1 to mobile actions, passive ability) Scar-face (+1 Intimidation, -1 Charisma etc) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Mental Link (Can project thoughts to others and 'see' theirs) Slow Motion (Uncontrollable) Instinctual Actions (Vladimir does things without thinking or knowing) Say what? ( ??? ) Weapons Saiga-12 Combat Shotgun (6 of 8 shells, slung) Khazar-replicated knife (Wielded) Spy's Grappling Cane with hidden blade (Stored) Inventory Containment Unit (37 slots used, 13 available) - Carved Wooden Statuette of self - Radio - Cellphone - Flare gun - Ammo (18 Shotgun Shells, 8 handgun magazines) - 5 days of Rations (15 meals, +1 to next turn) - TOP-SECRET Information File - Bubblewrapped Mechanical Cube (Downed Phoenix?) - Cybernetic Enhancement Kit (1 Use left, nonrefillable) - Cybernetic Enhancement Upgrade Kit
Point.Blank (3) Asfer Wilks
"Yo, robo-man could you get that crate in the tree for me please?" asks Johnny. Asfer looks up and sees a large crate in the tree branches above him. He targets the lower supporting branches and buzzes the Mk. II Vulcan Gun for a few seconds. The crate's weight breaks through the remaining branches and lands with a wet thump in front of him and Johnny. AMMUNITION USED: 25 rounds, 75 remaining
Appearance: Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit. Condition(s) Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement) Limp (Old wound, -1 to running or faster) Heavy Armour (Asfer's body is mostly safe from harm) Generator Power 90% Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Mental Link - Vladimir ('Telepathy' with Vladimir) Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action) Weapons Mk.IV 20mm Thermite Revolver (0 of 5 rounds, minor action to reload) Reload! Mk.II 5.7x28mm Vulcan Gun (75 of 250 rounds, 1 turn to reload) READY Bladed Shield (Left arm) EXTENDED Inventory MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting) Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Underslung Harpoon Gun (Attached to Thermite Revolver, loaded) - 2 spare Harpoons Rear cargo container: (17 slots used, 33 slots available) - 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 5xStun, 9 slots total) - 250 spare Vulcan rounds (3 slots total) - 9 spare Thermite rounds (5 slots) Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
bbbzzz234 (6) Ruben Strongstone
Ruben charges ahead without caring for stealth to the tree, but by the time he gets there the figure has vanished without a trace.
Appearance: 24, blue eyes, 5'6", curly hair, stylish hat. Condition(s) Sprained Ankle (Countered by makeshift crutch) Night Vision Goggles (No darkness modifier) Abilities Veteran Sniper (+1 to sniping actions) Sneaky (+1 to stealth actions) Night Vision Goggles (+1 to seeing in low-light/darkness) Branch Balancing (+1 to actions involving movement in/on trees) Weapons Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 6/7, slung) Silenced MP5 (Magazine 15/30, wielded) Molotov x5 (Roll a 3 or higher to successfully throw) Inventory Wet Wooden Torch used as a Crutch Night Vision Goggles (Worn, activated) Backpack (12 slots used, 13 slots available) - 5-10x Thermal Scope (1 turn to switch to, 1 slot) - 5 Dragunov Magazines (2 slots) - 5 MP5 Magazines (2 slots) - Rations (3 days, 9 uses, +1 to next action, 3 slots) One used as padding on makeshift crutch - Lighter (1 slot) - 21pk Cigarettes (1 slot)
hax (-) Johnny Maxfield
"Yo, robo-man could you get that crate in the tree for me please?" Asfer complies with a short buzz from his super-duper machine gun. The crate falls down through the branches and lands with a wet thump in front of him and Asfer. CONDITION UPDATED: Blood Loss (12 turns until loss of consciousness, death 4 turns after.)
Appearance: 22, stereotypical Chinese face, average build Condition(s) Instant-5 Recuperation ( 10/10 ) Shot (-1 to using non-preferred arm) Pain (-1 to all rolls) Blood Loss (12 turns until loss of consciousness, death 4 turns after.) Abilities (Johnny's abilities are unknown and will only be revealed when he uses them) Night/Thermal Vision (No Darkness modifiers) Motion Tracker (+1 to aiming at moving targets) Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons) Observant (+1 to examining or similar) Make it happen (instant-5, can only use once per 10 rolls, see condition) Weapons (Johnny's weapons are hidden from view and will only be revealed when he uses them) JS 7.62 Sniper Rifle (10 rounds, hidden) FN P90 Silenced (50 rounds, hidden) Tang-Jian (Sheathed across back, under coat) Tribal Belt Knife (1+ to hidden or stealthy attacks, sheathed) Inventory (Most of Johnny's inventory is hidden from view and will only be revealed when he uses it) Bright Green Apricot-like fruit (Unknown effect, 1 slot) Black Overcoat Aviator Shades (NV, TV, Motion Tracking) Bulletproof Vest (100%) 2x Laser InfraRed attachments (used) Black Backpack (9 slots used, 16 available) - 3 P90 Mags (2 slots) - 3 JS 7.62 Mags (2 slots) - Laptop (Touchscreen, linked to SR Scope) (2 slots) - 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%, 2 slots)
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