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 Need help on magnetism effect. 
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Need help on magnetism effect.
You could have something like
Code:
self.magneticStrength = 0.5;
local dist = SceneMan:ShortestDistance(self.Pos,self.target.Pos,true);
self.target.Vel = self.target.Vel + dist:SetMagnitude(self.magneticStrength^dist.Magnitude);

Since magnetic strength decreases exponentially over distance.


Mon May 09, 2011 1:27 am
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Post Re: Need help on magnetism effect.
My bit of code was just a snippet. But yeah, PresetName check would do it.


Mon May 09, 2011 2:11 am
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Post Re: Need help on magnetism effect.
Yeah, but you could condense it a bit, and optimize. (And change the actual variables to match up). And BTW, one (=) to set a value, two (==) to check.
Code:
   self.magneticStrength = 0.5;

   for particle in MovableMan.Particle do
      if particle.PresetName == self.PresetName then
         local dist = SceneMan:ShortestDistance(self.Pos,particle.Pos,true);
         if dist.Magnitude < 5 then
               particle.Vel = self.target.Vel + dist:SetMagnitude(self.magneticStrength^dist.Magnitude);
         end
      end
   end

Dump the "self.magneticStrength = 0.5" in function Create(), don't leave it in Update().


Mon May 09, 2011 3:54 am
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Post Re: Need help on magnetism effect.
Can I see your complete script?


Mon May 09, 2011 10:58 pm
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Post Re: Need help on magnetism effect.
Change line 24 to this:
Code:
                if particle.PresetName ~= nil and particle.PresetName == self.PresetName then


Mon May 09, 2011 11:40 pm
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Post Re: Need help on magnetism effect.
Well THERE'S the problem. You're supposed to change all "self.target" to the pointer you're using for the particle silly ("particle").


Mon May 09, 2011 11:58 pm
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Post Re: Need help on magnetism effect.
That is correct.


Tue May 10, 2011 1:21 am
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