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 Dummy Expansion 
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Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
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Post Re: Dummy Expansion
Heh. That's fine; one of these days I might get around to it.
But yes; it's nice to see the potential in the Dummy faction expanded upon; between you and Lowest, we have some damn good work 'round these parts.


Sun Feb 20, 2011 5:19 am
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Joined: Sun May 08, 2011 7:58 pm
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Post Re: Dummy Expansion
this looks very cool, but when i start the game i get an error in the dummyfortress.ini at line 7.

thanks in advance


Sun May 08, 2011 8:20 pm
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Joined: Sun May 30, 2010 5:30 am
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Location: Auckland, NZ
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Post Re: Dummy Expansion
Please post a picture of the error.


Fri May 13, 2011 5:15 am
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Joined: Fri Jan 21, 2011 3:30 pm
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Post Re: Dummy Expansion
I had the same problem.
Attached is a picture of the window that pops up after Cortex Command crashes.


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Crash.jpg [ 41.26 KiB | Viewed 7050 times ]
Tue Aug 09, 2011 4:23 pm
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Joined: Sun May 30, 2010 5:30 am
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Location: Auckland, NZ
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Post Re: Dummy Expansion
You're using B23, that scene is B24, just disable it.


Wed Aug 10, 2011 6:52 am
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Joined: Sun Jun 26, 2011 10:32 pm
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Post Re: Dummy Expansion
Please update this for B25 : D Cuz it's the best mod that I ever seen.


Wed Aug 10, 2011 10:11 pm
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Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: Dummy Expansion
It works with B25.


Wed Aug 10, 2011 11:12 pm
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Joined: Sun Jun 26, 2011 10:32 pm
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Post Re: Dummy Expansion
This will work with B26?


Mon Oct 03, 2011 9:47 pm
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Data Realms Elite
Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Location: Constant motion
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Post Re: Dummy Expansion
If it works with B25, yes.


Mon Oct 03, 2011 10:28 pm
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Location: Auckland, NZ
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Post Re: Dummy Expansion
Yarr, it be workin' fine.


Tue Oct 04, 2011 9:47 am
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Joined: Wed Sep 14, 2011 2:39 pm
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Post Re: Dummy Expansion
Lots of good content...Funny, good content, and everything.
But...

Will you make something like...Coaliton Expansion or Ronin Expansion?
Unless it has been done before, then you know...Tell me.


PS: Heavy Dummy + D.L.C. = Heavy Weapons Guy


Wed Nov 02, 2011 3:02 pm
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Joined: Sat Oct 22, 2011 4:49 am
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Location: England
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Post Re: Dummy Expansion
To be honest, Those two don't really need expanding.

i mean most of the new stuff would just be generic troops for Ronin and maybe more weapons that UNi-tec already done.

Although it would be nice to see a few Tanks / Mech in Ronin,

Dummy has the Behemoth, Coaliton has the punisher, would be nice to see if a Ronin as a Mech to combat with both of them.


Wed Nov 02, 2011 3:28 pm
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Joined: Tue Mar 16, 2010 7:38 pm
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Location: The Ninth Circle
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Post Re: Dummy Expansion
Coalition Punisher is hardly a match for the Behemoth, at least in terms of mod quality. Nah, we can leave the silly robots to the silly robot dummies, I think.


Thu Nov 03, 2011 5:33 am
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: Dummy Expansion
LordVonKain wrote:
Although it would be nice to see a few Tanks / Mech in Ronin

I support this, even it escapes to real Datarealms Ronins idea, they require some more power in battlelines,
it would be refreshing and balanced for players who ACTUALLY play this game, I would go for something
dreadnought-like kind of walking tank, rusty, steampunk, which uses badass-caliber explosives and make hydraulic noises.


Thu Nov 03, 2011 8:01 am
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Joined: Sat Oct 22, 2011 4:49 am
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Location: England
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Post Re: Dummy Expansion
Or somthing like Scrap parts of dummys and some coaliton mech slaptogether with some old age weapons,

(i've always seen Ronin as a group of people who scrap / Steal weapons from other factions)

and yes the punisher doesn't really match up to the Behemoth in terms of appearance balance and general things, However it still a mech for the coaltion until someone else makes a new one.

Also i think the behemoth should be a robot and the punshier should be a Driver able Mech (i.e, has a pilot)


Thu Nov 03, 2011 9:06 am
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