Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
Re: Question about doors
Scripts can do that easily enough,* I imagine, but making all teams non-hostile to it would be tricky.
*(no .ini sensory rays on the door, have a script cast rays to detect any actor near the door, activate primary function [open/close for doors if I remember correctly] accordingly)
Sat May 07, 2011 1:11 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Question about doors
Going 100% Lua is also an option. (Lua controlling an MOSRotating's position/rotation, force-settle MOSParticles to create the terrain effect)
Sat May 07, 2011 1:17 am
krabban
Joined: Fri Apr 29, 2011 10:18 am Posts: 5
Re: Question about doors
Hm okay. Its mostly for when i play with other people, so its not a big deal if the AI attacks the doors. Could someone help me out a bit? Im kinda new at this kind of stuff, and I literally dont know a thing about Lua Thanks in advance!
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