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				 Miggles 
				Data Realms Elite 
				
					 Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
				 
				 
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				  My gun don't damages.  
					
						Oh boy my 4th help me topic I'm such a noob
  I have an AEmitter set up to shoot knives outta this gun and ♥♥♥♥. But when I shoot it it doesn't hurt anything, and it just goes through living things. I've double-checked everything like 4 times and I see no screamingly obvious answer. 
					
						
  
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			File comment: Fiilleee
		
			
				  
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			| Thu Apr 14, 2011 11:18 pm | 
			
				
					 
					
					 
				    
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				 Roast Veg 
				Data Realms Elite 
				
					 Joined: Tue May 25, 2010 8:27 pm Posts: 4522 Location: Constant motion
				 
				 
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				  Re: My gun don't damages.  
					
						Make it an MOSRotating instead of an AEmitter. 
					
  
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			| Thu Apr 14, 2011 11:29 pm | 
			
				
					 
					
					 
				  
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				 Miggles 
				Data Realms Elite 
				
					 Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
				 
				 
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				  Re: My gun don't damages.  
					
						Uh.
 
  Cue Miggles: "LOL HOW DUZ THAT?" 
					
  
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			| Fri Apr 15, 2011 1:57 am | 
			
				
					 
					
					 
				    
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				 Xery 
				
				
					 Joined: Sat Feb 26, 2011 10:29 am Posts: 163
				 
				 
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				  Re: My gun don't damages.  
					
						Roast Veg wrote: Make it an MOSRotating instead of an AEmitter. I changed the type but it still went through actors. It just like the problem I met. ---------------------------------------------------------------- neither adding sharpness or changing mass can solve it.  
					
  
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			| Fri Apr 15, 2011 5:44 am | 
			
				
					 
					
					 
				  
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				 Asklar 
				Data Realms Elite 
				
					 Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
				 
				 
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				  Re: My gun don't damages.  
					
						I had this problem too. AEmitters going through anything except walls and doors. It was for an HE gun. I couldn't do much, so I just lua'd the AEmitter and made it gib if it was near enough to the actor. 
					
  
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			| Fri Apr 15, 2011 7:47 pm | 
			
				
					 
					
					 
				  
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				 Petethegoat 
				
				
					 Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
				 
				 
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				  Re: My gun don't damages.  
					
						Someone upload a mod which has this problem and I'll take a look at it. 
					
  
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			| Fri Apr 15, 2011 10:08 pm | 
			
				
					 
					
					 
				    
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				 Xery 
				
				
					 Joined: Sat Feb 26, 2011 10:29 am Posts: 163
				 
				 
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				  Re: My gun don't damages.  
					
						Petethegoat wrote: Someone upload a mod which has this problem and I'll take a look at it. You can easily combine the ini in OP with other mods by changing sounds and sprites(That's what I did and found the problem didn't solved). And here's mine, please read the last post: http://forums.datarealms.com/viewtopic.php?f=1&t=22496 
					
  
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			| Sat Apr 16, 2011 4:24 am | 
			
				
					 
					
					 
				  
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				 Miggles 
				Data Realms Elite 
				
					 Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
				 
				 
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				  Re: My gun don't damages.  
					
						I still haven't gotten much help with this. Anyone got a solution? 
					
  
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			| Fri May 06, 2011 1:53 am | 
			
				
					 
					
					 
				    
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				 zoidberg 
				
				
					 Joined: Fri Feb 25, 2011 3:52 pm Posts: 39
				 
				 
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				  Re: My gun don't damages.  
					
						there is some problems with atomgroups 1x1 and 2x2 won't collide MOs you need to define new atomgroup which is at least 3px high and 3px wide also, me thinks that you shouldn't touch deepgroup if you don't want your 1x1px projectile to make 3x3px hole in terrain i hadn't tested deepgroups, but fixing atomgroup works well 
					
  
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			| Fri May 06, 2011 9:48 pm | 
			
				
					 
					
					 
				  
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