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 Roll to Dodge - Equilibrium (Roll 91) 
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Post Re: Roll to Dodge - Equilibrium (Roll 36)
"Holy ♥♥♥♥ guys, did you see that?"
>Keep watching.


Fri May 06, 2011 6:23 am
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Post Re: Roll to Dodge - Equilibrium (Roll 36)
"Thank you very much."
Try to find a sign post that indicates where the west is, then head in that direction.


Fri May 06, 2011 1:04 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 36)
Follow the winged man and the cloaked man from earlier.


Fri May 06, 2011 4:03 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 36)
> Stroll past, don't be obvious about it.


Fri May 06, 2011 5:05 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 36)
> Leave the stands, go check around the arena for a blacksmith.


Mon May 09, 2011 11:30 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 37)
Roll 37
____________________



Name : Siamnyan (Roast Veg)
[ 5 ] = 5
> You casually stroll past the blue-cloaked man and keep on walking until your team gets close to the Northern gate.

A man wearing a red cloak is talking to someone inside a building through an open door:

"Looks like you violated policy 46 again."
"Again? I thought I was lyin' low enough. Ah well. Fine's 500 gold, right?"
"Yeah, same as -"

2 men wearing black cloaks with golden trimming walk past the red cloaked man, and the red one suddenly grabs the man in the building and throws him to the ground outside.

"WHAT'S THAT? YOU BACK-TALKIN' ME, CITIZEN? LET'S SEE HOW YOU LIKE A FEW BROKEN RIBS STICKIN' OUT OF YOUR CHEST TONGIHT!"

The red mage starts kicking the ground near the man's chest, and the man is screaming as if he's being hit. The black mages walk a bit closer and speak -

"Everything under control, inspector?"
"'Course, sir! I'm actually holdin' back, ya know. If I beat these guys any harder, the Northside population'll drop faster than ducks durin' huntin' season."
"Very well then. Keep up the good work."

The black mages walk off until they're out of sight, and then the red mage crouchs to the man on the ground.

"Alright, they're gone."

The man on the ground gets up, looking perfectly fine for someone who looks like they just got beaten.

"'ducks durin' huntin' season' huh? Like you ever went hunting! Anyways, here's 500."
"Mhm. Try not to get caught next time, will ya?"
"Yeah, yeah."

The man goes back into the building as the red mage stuffs the gold coins into a leather pouch. He stops in front of your party and looks right at you.

"Oh hey, it's you. What're you doin' 'round there parts?"

You recognize him from his scent as the mage you met in the tavern back at Mead town.

"Wow, does he like to talk."

The white mage walks up from behind, joining you once again.

"What'd I miss?"

You also happen to notice that the white and black mage in your company bear the same emblem as the red mage and the two black mages that passed by:

Image

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Sin (Nonsequitorian)
[ 4 ] = 4
> You use the same voice and ask the man to heal you, politely.

"Uh, okay. Here, let's get you down first."

The healer helps you off of the horse and takes a look at your wrapped bandages.

"Hold still, now."

He raises his hands to your chest and a white glow surrounds them. Your wound burns, then tingles, and then the light fades. The healer removes your bandages, and you see that your chest is fully healed.

"All done!"

The man takes out a book and starts scribbling notes down before walking off.

Race : Chirop
Inventory : (2/10)
- Bull Whip
- Tribal Shortsword

Equipped : (1/10)
- Shreds of clothing

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)
-- Voice (Middle-aged man)

Passive Abilities :

Conditions :



Name : Aeeng (Tokochiro)
[ 3 ] = 3
> The 'winged man' doesn't go anywhere, but the cloaked man walks away while writing in his book. You don't see a need to follow him.



Race : Human
Inventory : (1/10)
- Rock

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)

Conditions :



Name : Gorf "Choppy" Harkelsan (Natti)
[ 2 ] = 2
> "Holy ♥♥♥♥ guys, did you see that?"

The man in the black gi you saw earlier responds -

"Yeah. There's a reason why she's been champion for so long."

You watch the next match, between Dan Lee and Robert Bunsen. The Robert dude seems to make use of fire as a weapon, manipulating it in seemingly impossible ways and easily defeating the sword-wielding Dan.

"NEXT BATTLE: JAKE ROSENVAL VERSUS ADAM KING!"

"Looks like I'm up."

The two competitors descend the stairs and face each other on the arena floor.

"REEEAAADY? BEGIN!"

Adam, with steel greaves and gauntlets, rush Jake with a flurry of martial arts, who dodges or blocks all of the attacks with his katana.

After a quick parry of a kick, Jake lashes out with his katana, and a torrent of lightning surrounds his sword. The weapon strikes one of Adam's gauntlets, and streams of electricity cover his body and throws him to the ground.

With King on the ground convulsing, the announcer decides that the match is over.

"LOOKS LIKE WE HAVE A WINNER! JAKE ROSENVAL!"

Jake walks calmly back to the box-seat as white mages check to make sure Adam isn't dead or dying.

"NEXT ROUND: MICHAEL FARADAY VERSUS FREDERICK PISANO!"

This match goes fast, though not as fast as the first one. Michael battles mostly with lightning strikes shooting from his hands, while Frederick is your average swordsmen holding a metal sword.

"WINNER: MICHAEL FARADAY! NEXT ROUND: GORF HARKELSAN VERSUS THE CRUSHER!"

Looks like you're up.

BRACKETS

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 1 + 1 + 1 ] = 3
> You descend the stairs and see the paper-guy at the bottom.

"If you're leaving temporarily, make sure you get back in time. Your battle is almost up."

Heading out, you walk around until you locate a blacksmithery. Inside, the sound of metal striking metal rings off of the stone walls and the large smith is beating a piece of metal with a hammer over an anvil.

"Welcome! How may I help you?"

The man doen't seem startled or concerned by your appearance.

Race : Lupus
Inventory : (3/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- 100 gold coins
- Steel Greave (Qty. 1)

Equipped : (1/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Steel Greave (Qty. 1) (Right Arm)

Active Abilities :
- Art of 6 Limbs: Muay Thai

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm



Name : Urist Gravelgold (caekdaemon)
[ 3 ] = 3
> "Thank you very much."

You manage to locate which direction is West and keep heading that direction until you hit the Western Gate. Going past that, you walk through vibrant green plains till you hit a large collection of small stone buildings, surrounding a large one. There are several men scurrying about and oxen-driven carts haul ore that has been dug up.

Race : Dwarf
Inventory : (1/10)
- Bronze War hammer

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Blacksmith (+1 to working metals)
Conditions :





Name : Dragon Slayer Team (NPC Group)
>



Members :
- Thief
- Archer (x 2)
- Swordsman (x 4)
- Battle Axe Fighter
- War Hammer Fighter
- Caelum Black Mage
- Caelum White Mage
- Fi Mage





World Events:
Time of day: Day
Weather: Clear


Tue May 10, 2011 3:55 am
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Post Re: Roll to Dodge - Equilibrium (Roll 37)
"Can you alter these greaves so that they both fit on my arm, without restricting movement?"


Tue May 10, 2011 4:28 am
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Post Re: Roll to Dodge - Equilibrium (Roll 37)
Approach the mine, look for a way inside.


Tue May 10, 2011 11:45 am
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Post Re: Roll to Dodge - Equilibrium (Roll 37)
>Decend the stairs to the arena and carefully examine the area.


Tue May 10, 2011 1:41 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 37)
"Wow, I'm surprised you remember me. You were pretty drunk last time we met. Anyway, I've rallied a group to go kill the dragon. Any of you guys up for that?"


Tue May 10, 2011 4:44 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 37)
Toko, action.


Wed May 11, 2011 1:39 am
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Post Re: Roll to Dodge - Equilibrium (Roll 37)
Look for someone on the street and ask where do i go to get a job.


Wed May 11, 2011 1:43 am
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Post Re: Roll to Dodge - Equilibrium (Roll 38)
Roll 38
____________________



Name : Siamnyan (Roast Veg)
[ 1 ] = 1
> "Wow, I'm surprised you remember me. You were pretty drunk last time we met. Anyway, I've rallied a group to go kill the dragon. Any of you guys up for that?"

"Nope, not me."

The man who paid the fine goes back into his house and shuts the door.

"Uh, not really. I wish you luck though."

The red-cloaked man walks off.

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Sin (Nonsequitorian)
[ 3 ] = 3
> "What do I owe you?"

You fly high above him and take cover on the ledge of a building roof.

"Oh, you don't owe me any.... thing."

The man looks around for a few seconds before slowling walking back into a large building.

Race : Chirop
Inventory : (2/10)
- Bull Whip
- Tribal Shortsword

Equipped : (1/10)
- Shreds of clothing

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)
-- Voice (Middle-aged man)

Passive Abilities :

Conditions :



Name : Aeeng (Tokochiro)
[ 6 ] = 6
> You look around on the street and spot a random women.

"Hey, where can I get a job?"
"A job? Well, you could be a soldier. Good money, I hear."

Race : Human
Inventory : (1/10)
- Rock

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)

Conditions :



Name : Gorf "Choppy" Harkelsan (Natti)
[ 3 ] = 3
> Descending the stairs, you take one hallway to the arena grounds entrance. At the raised, metal gate, you can see that the flat, dirt arena is roughly a hundred meters in diameter and white mages are posted in another open-box-seat low on the wall.

Your opponet stands at the opposite gate: A massive man with broad shoulders and bulging muscles. In his hands is a mean-looking war hammer, and a shortsword in a sheath on his hip.

"COMPETITORS, GET READY!"

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 5 ] = 5
> "Can you alter these greaves so that they both fit on my arm, without restricting movement?"

"Sure thing! Here, hand em' over."

You hand over the greaves and the smith starts heating and banging them together with his hammer. After a bit of work, he polishes them and holds your new armor for you to see:

The steel greaves have been merged into a single gauntlet that covers your entire arm without impeding movement.

"Whaddya think?"

Race : Lupus
Inventory : (2/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- 100 gold coins

Equipped : (1/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Large Gauntlet (Qty. 1) (Right Arm)

Active Abilities :
- Art of 6 Limbs: Muay Thai

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm



Name : Urist Gravelgold (caekdaemon)
[ 5 ] = 5
> You walk closer to the large, central structure. An opening about 10 meters high and wide is covered by a steel gate, and past that you can see an elevator of some sort. On the left and right of the gate are large, circular wheels.

"You there!"

A beefy man with a pickaxe walks towards you.

"If you're here to mine, you'll have to wait. We have an infestation right now, and the exterminator isn't here yet."

Race : Dwarf
Inventory : (1/10)
- Bronze War hammer

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Blacksmith (+1 to working metals)
Conditions :





Name : Dragon Slayer Team (NPC Group)
>



Members :
- Thief
- Archer (x 2)
- Swordsman (x 4)
- Battle Axe Fighter
- War Hammer Fighter
- Caelum Black Mage
- Caelum White Mage
- Fi Mage





World Events:
Time of day: Day
Weather: Clear


Thu May 12, 2011 10:18 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 38)
"Beautiful. You must be very skilled, I would think it would take longer than that."


Thu May 12, 2011 10:24 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 38)
>Start running as fast as I can towards him while trying to dodge any strikes. Also, try to get as close to him as possible.


Thu May 12, 2011 10:26 pm
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