View unanswered posts | View active topics It is currently Thu Dec 26, 2024 8:34 am



Reply to topic  [ 31 posts ]  Go to page Previous  1, 2, 3  Next
 Crabconomy! 
Author Message
User avatar

Joined: Tue Jan 18, 2011 7:50 am
Posts: 170
Location: 2 Miles underground on some planet in a vault.
Reply with quote
Post Re: Crabconomy!
The plants can be done using the same function tiberium uses to age.


Sat Feb 19, 2011 8:19 am
Profile
User avatar

Joined: Sun Dec 19, 2010 10:53 pm
Posts: 423
Location: UPLAND DRUUD
Reply with quote
Post Re: Crabconomy!
i have a small idea but can someone pm me on the mechanics i am clueless


Sat Feb 19, 2011 9:33 pm
Profile
User avatar

Joined: Wed May 26, 2010 9:58 pm
Posts: 270
Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
Reply with quote
Post Re: Crabconomy!
The mechanics -

Throw snacks at the crabs, they will lay eggs when they meet a crab of the opposite sex. Don't throw snacks and they die. There's no way to tell the sex of a crab or egg until they start mating (Bugfix?).


Sun Feb 20, 2011 1:16 pm
Profile WWW
User avatar

Joined: Sun Dec 19, 2010 10:53 pm
Posts: 423
Location: UPLAND DRUUD
Reply with quote
Post Re: Crabconomy!
ok that helps how do you get money?


Sun Feb 20, 2011 6:11 pm
Profile
User avatar

Joined: Tue Jan 18, 2011 7:50 am
Posts: 170
Location: 2 Miles underground on some planet in a vault.
Reply with quote
Post Re: Crabconomy!
The crabs hatch you repeat and after a while when they die pick up the meats and transport them to a rocket and launch into space for cash.


Sun Feb 20, 2011 7:29 pm
Profile

Joined: Fri Jan 25, 2008 3:53 am
Posts: 65
Reply with quote
Post Re: Crabconomy!
Firing huge live adult crabs into space also nets significant profits.


Sun Feb 20, 2011 8:50 pm
Profile
User avatar

Joined: Sun Dec 19, 2010 10:53 pm
Posts: 423
Location: UPLAND DRUUD
Reply with quote
Post Re: Crabconomy!
my crab farm is profitable thanks people


Mon Feb 21, 2011 12:51 am
Profile
User avatar

Joined: Tue Jan 18, 2011 7:50 am
Posts: 170
Location: 2 Miles underground on some planet in a vault.
Reply with quote
Post Re: Crabconomy!
Has anybody made any progress with this? Cause I'd like to see more from this.


Mon Feb 21, 2011 11:02 am
Profile

Joined: Wed Feb 23, 2011 5:54 am
Posts: 20
Reply with quote
Post Re: Crabconomy!
bump! This is Awesome Stuff guys!


Wed Feb 23, 2011 4:54 pm
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: Crabconomy!
Truly. I didn't download this when it was first released. Some days ago I spontaneously downloaded it and I believe it's due to the hidden awesomeness behind this mod.

It's such a new experience, growing and farming stuff in CC. This has a lot of potential, though it'll take a lot of work.


Sat Feb 26, 2011 4:37 pm
Profile
User avatar

Joined: Tue Jan 18, 2011 7:50 am
Posts: 170
Location: 2 Miles underground on some planet in a vault.
Reply with quote
Post Re: Crabconomy!
Actually since im basically doing nothing, Id like permission to see if i can tweak the scripts a bit


Thu Mar 03, 2011 6:40 am
Profile

Joined: Sat Dec 18, 2010 6:11 pm
Posts: 285
Reply with quote
Post Re: Crabconomy!
Just do it, the maker does not seem to be posting, if he does not like it stop.


Sun Mar 13, 2011 3:45 am
Profile
User avatar

Joined: Wed Jan 26, 2011 4:44 pm
Posts: 104
Location: Not sure. It's Dark in here.
Reply with quote
Post Re: Crabconomy!
bioemerl wrote:
I agree,this could be very very cool, just needs noncolliding crabs, easier to care for ecedera.
AND GROWING PLANTS



If i remember right, there was a growing plant mod a while back (maybe B22/B23) although that thing would absolutely murder everything on the map (like a actor/brain seeking vine. that was self healing.) not sure who made it or what it was called (it was a while back.)


Thu Apr 07, 2011 11:52 pm
Profile WWW
User avatar

Joined: Wed Jan 26, 2011 4:44 pm
Posts: 104
Location: Not sure. It's Dark in here.
Reply with quote
Post Re: Crabconomy!
biomerl, found it! here it be! not sure if it work with the current version although i'd imagine it would...

viewtopic.php?f=61&t=19114&hilit=vine


Sun Apr 17, 2011 1:37 pm
Profile WWW

Joined: Sat Dec 18, 2010 6:11 pm
Posts: 285
Reply with quote
Post Re: Crabconomy!
yeah i know that mod!

it needs a infit grwoing one that has spike balls and seeks actors


Fri May 06, 2011 1:59 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 31 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.251s | 14 Queries | GZIP : Off ]