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 Art Dump 
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Joined: Mon Jun 28, 2010 10:06 pm
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Location: STEPPING INTO THE RING
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If only it had an underslung chainsaw...
Yea it is epic. I don't really have any criticisms at all.


Tue May 03, 2011 3:53 pm
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Joined: Sun Apr 22, 2007 8:01 pm
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Location: Nomadic
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It reminds me of a Sig 550, pretty nice. Like Matty said though, it does look kinda chunky.

Wip of Sledgehammer from The Pacific
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ref http://www.imfdb.org/w/images/3/30/Sledgem1a1.jpg


Tue May 03, 2011 9:13 pm
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Joined: Wed Feb 14, 2007 9:34 pm
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Location: America
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http://dl.dropbox.com/u/766302/2/Gamest ... former.swf
Starting out learning Actionscript(Flixel), any pointers/tips are greatly appreciated(hint hint Geti hint)
Arrow keys move, and Z jumps


Wed May 04, 2011 10:00 pm
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Oh awesome. I'm watching the Pacific at the moment. Looks great!


Wed May 04, 2011 10:04 pm
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Joined: Sun Jul 13, 2008 9:57 am
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I'd say learn general coding first because it'll help you out in the long run (learning how to create 2D arrays and iterate them, dealing with parsing text (and therefore XML or whatever data structure you want (I just build my own cause I don't like all the markup mess)), array handling in general (queues, stacks), the implementations of more abstract data structures (linked lists, trees) and how to use them...) because in game coding you really just use all of that to code behaviours and events (running means do something with velocity.x, killing all enemies within whatever radius means a conditional within some sort of iteration structure, blah blah blah) but to be honest, it's kind of more fun just to read the docs and then go nuts (read: plan a huge huge MMO using cirrus and flixel and start drawing up massive design docs).

Game frameworks are great because they essentially make the details of implementation meaningless (so in effect, you don't have to go read the source, it'll usually help clarify stuff though, and flixel is pretty intuitive for that, as all the stuff you'll want to read is in org.flixel and if you want to dig deeper you can have a look at all the utilities) and let you get straight onto, you know, making games, however if you're looking to learn to code (not looking to just make games) then you'll want to take the first, initially boring but ultimately rewarding path, l2code (look up all the things in those first parentheses) b4 how r gaem form (rather than l2code via how r gaem form).

Long story short, PM me if you have trouble (or even better, hit up the flixel forums and get a whole stack of help rather than just my ramblings) but dive in unless you're actually looking to learn to program.


Thu May 05, 2011 11:08 am
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Some diverse CC guns I guess. Might use some of them later on.


Fri May 06, 2011 10:33 pm
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Data Realms Elite
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My two favourite guns from those:
The SMG, left row third from top, and the Assault Rifle, I presume, right row, third from bottom.
I don't like the uzi-like gun, though.


Fri May 06, 2011 11:08 pm
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My personal favourites are the cannon and the wrench. Is there any change that cannon will be integrated, because it looks godly. Reminds me of the rapid fire grenade launcher in Brink.


Fri May 06, 2011 11:13 pm
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Joined: Tue Oct 13, 2009 4:23 pm
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Silly Lizard. A wrench isn't a firearm. :grin:
No but really. They're very into the CC archetype.


Fri May 06, 2011 11:31 pm
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It is if you shoot people with it.


Fri May 06, 2011 11:37 pm
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Or you could do it the old fashioned way and lob it at someone.
Simple, SS13 Wallpaper I made for myself.
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Sat May 07, 2011 12:37 am
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Joined: Mon Oct 25, 2010 5:51 am
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Lizard when I grow up I want to be like you. o_o


Sat May 07, 2011 1:57 am
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Well, you better grow up fast then, I'm 16. :)


Sat May 07, 2011 11:57 am
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Data Realms Elite
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matty406 wrote:
Simple, SS13 Wallpaper I made for myself.

Good ol Space Station 13. Nice image, but since its SS13, it needs some blood splatters :grin: .


Sat May 07, 2011 12:31 pm
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Post Re: Art Dump
Hovertank, based on the one in sector 8 prejudice, although it looks nothing like it.
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EDIT:
Eh ♥♥♥♥ it, IF tank go!
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Sat May 07, 2011 4:09 pm
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