My first mod! Give Kettenkrad a big thank you for the sprites!
Travel back to the time of the Wild, Wild West. With pistols, rifles, shotguns, and amazing weapons. Any feedback would be greatly appreciated and will be taken somewhat seriously.
Attachments:
File comment: Old West 1.10 (3108 previous downloads) OldWest.rte.zip [4.58 MiB]
Downloaded 8425 times
Last edited by Emogotsaone on Thu Jun 07, 2012 10:27 pm, edited 19 times in total.
Sat Apr 30, 2011 8:33 pm
Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
Re: The Old West
Well, I am about to test it out, so I'll edit this up when I have some valuable feedback.
EDIT: Actually, this is pretty good for a first mod. The sprites need some outlining, and a bit more contrast, but they aren't horrible. I think you could have settles on just making this a standard weapon pack, but some custom sprites for the actors would change that. Lower the sharpness on all of the rifles, and change the shapes of the rifle sprites. The barrels are OK in distance, but the stocks are too short, and too overall small. Keep working on this, I'm looking forward to more.
Sat Apr 30, 2011 11:24 pm
wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
Re: The Old West
specialist winchester rapes terrain also some actors would be good when you build you sprites up
Sun May 01, 2011 1:06 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: The Old West
I reduced the sharpness of rifles by a ton and added some TNT! So as for that, what new features should I add to the mod?
As for spriting, What's wrong with it? I don't think it's too bad and the length seems just fine to me atleast.
Mon May 02, 2011 1:56 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: The Old West
Downloaded it but there wasn't any TNT. Did you put the newer version?
Mon May 02, 2011 3:51 am
wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
Re: The Old West
nothing wrong with the sprites and hey they arent re-colours which is always good actors would be cool but as i said your not the best but with training you could improve also for things you can add how bout a skirmish mode with cowboys or if your feeling brave some indians
Mon May 02, 2011 10:34 am
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: The Old West
Better Revolvers and Cow-boy hats is what this mod needs.
EDIT: Also the sprites could use a little TLC, and maybe some custom sounds, but the important thing is the rifles have a nice feel to them, thats always a good thing to have.
Mon May 02, 2011 11:04 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: The Old West
I added 1.01 to the OP now and I kept the download number to boost my moral.
Mon May 02, 2011 1:30 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: The Old West
I'm not a good spriter, but this guns are a bit big and lack somewhat of outlining.
Just saying, it's my opinion, but hey, they are pretty good for being the first ones.
Mon May 02, 2011 7:34 pm
DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
Re: The Old West
The guns might be a little overpowerful for old west weapons (I don't know that an old school shotgun would do a whole lot to fully armored future units) but it's a fun pack, and the weapons are entertaining to use.
Maybe an old school mounted gatling gun of some form? A carbine that you could aim stupidly far would be cool too, if you're going for spaghetti western effect. Along those lines, the pistols might be cooler if you could shoot them as fast as you could pull the trigger, perhaps.
As has been noted, outlines would go a long way towards making your guns look as solid as they work. Also, a little bit of simple lua would keep your weapons powerful and minimize their terrain destruction effect.
Mon May 02, 2011 9:11 pm
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: The Old West
Quote:
The guns might be a little overpowerful for old west weapons (I don't know that an old school shotgun would do a whole lot to fully armored future units) but it's a fun pack, and the weapons are entertaining to use.
Not calling you out or anything but I honestly thought about this and don't think it would be fair if the guns were really accurate to how they really were. It would take alot of fun out of it, for gameplay purposes. As for a gatling gun, I has no clue how to make a mounted gun...
Edit: For the shoot as fast as you can thing I added it to the Army revolver, but I think it would be un-neccisay for the rest due to the higher accuracy and damage and All of them are single action.
Tue May 03, 2011 12:36 am
Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
Re: The Old West
The guns are too narrow, have no outlines, the contrast and gradient in the sprites that appear to be meant to give it depth and shape instead just make it look like a single color that has been given a nice subtle coating of filth, and overall they look like pictures you found on the internet that have been downsized and placed into palette. Also the pistols are too goddamn large. Even for CC they are monstrous.
That's what's wrong with the sprites.
Tue May 03, 2011 2:24 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: The Old West
Put post into a spoiler to conserve space.
I updated the mod once again. I honestly tried spriting and you can see my results on the rifles. As for the pistols, I suck at them. Nevermind, I think I can get out of this situation through determination!
And of course as I am human, I am not perfect. So if you guys could help me out on a little list I need done it would be great:
Stop bouncy TNT - DONE!!! Make it so the Hog Rifle doesn't blow a dreadnaught into pieces (Not very realistic for CC) - DONE!!! No more terrain rape for both rifles. - DONE!!!
Last edited by Emogotsaone on Tue May 10, 2011 12:31 am, edited 3 times in total.
Fri May 06, 2011 2:07 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: The Old West
For the terrain rape, reduce sharpness and slightly increase mass. For the Hog Rifle, mass and sharpness.
Fri May 06, 2011 4:04 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: The Old West
Put post into a spoiler to conserve space.
Re-sprited every gun! Yays! They look a bit funny in CC because I have my own way of shading but at least I can say the sprites are mine. New version up soon.
Edit: Done some last minute changes and made all of the weights realistic. Still need to do character sprites...
UPDATED MOD
So I now made a Dynamite Charge.
Last edited by Emogotsaone on Tue May 10, 2011 12:31 am, edited 1 time in total.
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