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 Art Dump 
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Joined: Mon Jun 28, 2010 10:06 pm
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Location: STEPPING INTO THE RING
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absolutely horribly done skull...


Sun May 01, 2011 10:09 pm
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Joined: Tue Dec 12, 2006 3:10 pm
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Location: Uncertain quantum state
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Combo breaker!
Pirate fighter, and an infested version.
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The creepers will probably creep or something, or at least be randomly generated/sampled.
Aaand a/the third faction:
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Bright cyan is code for seeker spammers, the three other tubes are thrusters.


Last edited by findude on Mon May 02, 2011 2:58 pm, edited 2 times in total.



Mon May 02, 2011 2:39 pm
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toes that image reminds me of every game of space station 13


Mon May 02, 2011 2:49 pm
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wooden wrote:
toes that image reminds me of every game of space station 13

This is exactly what I thought.
Exactly.

I didn't say anything, though, because I didn't think anyone would get the reference.


Mon May 02, 2011 5:41 pm
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Last edited by Lizardheim on Mon May 02, 2011 5:57 pm, edited 1 time in total.



Mon May 02, 2011 5:54 pm
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Hnng, I utterly love those chunky guns you do.


Mon May 02, 2011 5:57 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
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Dammit Lizard. You posted win again.


Tue May 03, 2011 2:10 pm
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Data Realms Elite
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That gun is beautiful, simply put.


Tue May 03, 2011 2:14 pm
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If only it had an underslung chainsaw...
Yea it is epic. I don't really have any criticisms at all.


Tue May 03, 2011 3:53 pm
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It reminds me of a Sig 550, pretty nice. Like Matty said though, it does look kinda chunky.

Wip of Sledgehammer from The Pacific
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ref http://www.imfdb.org/w/images/3/30/Sledgem1a1.jpg


Tue May 03, 2011 9:13 pm
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http://dl.dropbox.com/u/766302/2/Gamest ... former.swf
Starting out learning Actionscript(Flixel), any pointers/tips are greatly appreciated(hint hint Geti hint)
Arrow keys move, and Z jumps


Wed May 04, 2011 10:00 pm
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Oh awesome. I'm watching the Pacific at the moment. Looks great!


Wed May 04, 2011 10:04 pm
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I'd say learn general coding first because it'll help you out in the long run (learning how to create 2D arrays and iterate them, dealing with parsing text (and therefore XML or whatever data structure you want (I just build my own cause I don't like all the markup mess)), array handling in general (queues, stacks), the implementations of more abstract data structures (linked lists, trees) and how to use them...) because in game coding you really just use all of that to code behaviours and events (running means do something with velocity.x, killing all enemies within whatever radius means a conditional within some sort of iteration structure, blah blah blah) but to be honest, it's kind of more fun just to read the docs and then go nuts (read: plan a huge huge MMO using cirrus and flixel and start drawing up massive design docs).

Game frameworks are great because they essentially make the details of implementation meaningless (so in effect, you don't have to go read the source, it'll usually help clarify stuff though, and flixel is pretty intuitive for that, as all the stuff you'll want to read is in org.flixel and if you want to dig deeper you can have a look at all the utilities) and let you get straight onto, you know, making games, however if you're looking to learn to code (not looking to just make games) then you'll want to take the first, initially boring but ultimately rewarding path, l2code (look up all the things in those first parentheses) b4 how r gaem form (rather than l2code via how r gaem form).

Long story short, PM me if you have trouble (or even better, hit up the flixel forums and get a whole stack of help rather than just my ramblings) but dive in unless you're actually looking to learn to program.


Thu May 05, 2011 11:08 am
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Some diverse CC guns I guess. Might use some of them later on.


Fri May 06, 2011 10:33 pm
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My two favourite guns from those:
The SMG, left row third from top, and the Assault Rifle, I presume, right row, third from bottom.
I don't like the uzi-like gun, though.


Fri May 06, 2011 11:08 pm
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