Author |
Message |
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
|
Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Thanks for your nice comments, about the vicious little grenades that seem to explode every time you look at them I tried to make them less unstable but I was unsuccessful, this is a real problem with every grenade in CC, so try to be very careful when you pick them up, I swear they don't have any kind of proximity sensors whatsoever, do as long as you don't step on them it shouldn't be a problem.
|
Sun May 01, 2011 1:50 pm |
|
|
scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
|
Re: [WIP]Mission (Coalition): Lab Exploration V1.10
The DL does not work in B25? Fix'd! (At least, it should work) I just modified all the wrong references to fit 25's format.
|
Sat Sep 17, 2011 1:13 pm |
|
|
vanlock
Joined: Wed Oct 26, 2011 9:12 pm Posts: 5
|
Re: [WIP]Mission (Coalition): Lab Exploration V1.10
scrdest wrote: The DL does not work in B25? Fix'd! (At least, it should work) I just modified all the wrong references to fit 25's format. Hi, this fix does not work for B26 unfortunately Would it be possible for you or the mod creator to release an update?
|
Thu Oct 27, 2011 3:51 am |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: [WIP]Mission (Coalition): Lab Exploration V1.10
|
Thu Oct 27, 2011 1:32 pm |
|
|
DudewithballsofsteeL
Joined: Sun Jan 09, 2011 9:26 am Posts: 19 Location: Finland lol
|
Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Does this work on b26 too? Because i would love if it worked
|
Wed Jan 04, 2012 11:01 am |
|
|
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
|
Re: [WIP]Mission (Coalition): Lab Exploration V1.10
Reading the last 4 posts more or less, I suppose the fix Gotcha! made should work for B26.
|
Wed Jan 04, 2012 9:50 pm |
|
|
ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
|
Re: [WIP]Mission (Coalition): Lab Exploration V1.10
I don't exactly know the difficulties with scene building, but I do recommend that you make either a stronger/more sizable final confrontation area, or maybe a little "surprise" if you know how to make actors teleport. Liking the mission so far, although that giant hole in the mountain gives a pretty strong feeling of empty room psychOr if you want to be particularly cruel, you could just script the part so that when an actor is in the nearby area, a bunch of napalm like flames suddenly teleport inside from nowhere.
|
Sat Jan 07, 2012 11:57 am |
|
|
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
|
Re: Mission (Coalition): Lab Exploration V1.10 [now for b26]
I just updated the version in the op to be compatible with b26, also there's a crab now.The mighty crab of doom has awakened, and will devour your computer...ryry1237 wrote: I don't exactly know the difficulties with scene building, but I do recommend that you make either a stronger/more sizable final confrontation area, or maybe a little "surprise" if you know how to make actors teleport. Liking the mission so far, although that giant hole in the mountain gives a pretty strong feeling of empty room psychOr if you want to be particularly cruel, you could just script the part so that when an actor is in the nearby area, a bunch of napalm like flames suddenly teleport inside from nowhere. Well the new crab is quite a surprise I think, when I have more time I'll come back to this more seriously.
|
Sun Jan 15, 2012 6:50 pm |
|
|
elmfuzzy
Joined: Sun Jul 31, 2011 8:49 pm Posts: 8
|
Re: Mission (Coalition): Lab Exploration [stupid crab update]
God ♥♥♥♥ damnit, it changes your desktop background then shuts down your computer, DO NOT download this mod.
|
Mon Jan 16, 2012 7:46 pm |
|
|
Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
|
Re: Mission (Coalition): Lab Exploration [stupid crab update]
That's just a joke, it doesn't do any harm to your computer, in fact it isn't even a real BSOD. And I did warn you not to hurt the crab.
|
Mon Jan 16, 2012 8:32 pm |
|
|
elmfuzzy
Joined: Sun Jul 31, 2011 8:49 pm Posts: 8
|
Re: Mission (Coalition): Lab Exploration [stupid crab update]
Mehman wrote: That's just a joke, it doesn't do any harm to your computer, in fact it isn't even a real BSOD. And I did warn you not to hurt the crab. Yeah, I realized. But ♥♥♥♥ man, that scared the ♥♥♥♥ out of me.
|
Tue Jan 17, 2012 1:50 am |
|
|
Xery
Joined: Sat Feb 26, 2011 10:29 am Posts: 163
|
Re: Mission (Coalition): Lab Exploration [stupid crab update]
Mehman wrote: That's just a joke, it doesn't do any harm to your computer, in fact it isn't even a real BSOD. And I did warn you not to hurt the crab. Wallpaper-change is alright, but an unexpected shotdown may sometimes cost something serious. I suggest this feature to be removed from the .bat executable files.
|
Tue Jan 17, 2012 1:54 am |
|
|
Kasix
Joined: Sun Jan 15, 2012 6:50 pm Posts: 11
|
Re: Mission (Coalition): Lab Exploration [stupid crab update]
Mehman wrote: That's just a joke, it doesn't do any harm to your computer, in fact it isn't even a real BSOD. And I did warn you not to hurt the crab. Oh ! i was so scared that i restarted my PC xD i thought it will blow up or teleport 100 crabs to my room
|
Tue Jan 17, 2012 5:11 pm |
|
|
Brainslime
Joined: Tue Jan 17, 2012 5:38 pm Posts: 1
|
Re: Mission (Coalition): Lab Exploration [stupid crab update]
Wow, this was hilarious. Didn't really know about the warning but as I shot that crab and it gave me those easter eggs I bursted out laughing. Kinda was close to hit the countdown but I managed to type in a "shutdown -a". :D
Anyway I like this scene, awesome job!
|
Tue Jan 17, 2012 5:41 pm |
|
|
ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
|
Re: Mission (Coalition): Lab Exploration [stupid crab update]
FUUUUUUUUUU!!!!!!! My 700 mb download which took 4 hours is... WASTED... sorry, but yeah, I failed to read the forum comments before playing.
|
Tue Jan 17, 2012 6:25 pm |
|
|
|