Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (#170) Roll To Dodge 2 - Guerillas
Ociamarru wrote:
Wait wait wait, did I pass where the Caller is guiding me? I'm not supposed to be heading for the star on the map, am I?
Everyone's main objective is to get to the Tree, which is down in the valley. Incoming diagram.
NOTE: NOT TO SCALE
Sun May 01, 2011 8:33 am
hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
Re: (#170) Roll To Dodge 2 - Guerillas
Ask the blurs that I have not met before if someone could help with my wound.
Sun May 01, 2011 9:15 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: (#170) Roll To Dodge 2 - Guerillas
Acquire targets, preferably of the man eating variety, then engage them with the machine gun.
Sun May 01, 2011 12:12 pm
Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
Re: (#170) Roll To Dodge 2 - Guerillas
Attack the piranhas with the Mk. IV, preferably emptying the whole revolver chamber. "DIE DIE DIE DIE DIIIEEEEE!!
Sun May 01, 2011 3:13 pm
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: (#170) Roll To Dodge 2 - Guerillas
dragonxp wrote:
"Shoot me again, I dare you. We have more pressing matters than your petty quarrel with me."
"If you bark at me again I shall shove my gun up your ass and open fire all I like"
Pull out the aa-12 and spray the piranha.
Sun May 01, 2011 3:23 pm
bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
Re: (#170) Roll To Dodge 2 - Guerillas
Look for a way to get across the lake.
Sun May 01, 2011 3:38 pm
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (#170) Roll To Dodge 2 - Guerillas
FoiL wrote:
dragonxp wrote:
"Shoot me again, I dare you. We have more pressing matters than your petty quarrel with me."
"If you bark at me again I shall shove my gun up your ass and open fire all I like"
Ho-ly hell, that's awesome. You're making great story there fellas.
Sun May 01, 2011 4:00 pm
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (#170) Roll To Dodge 2 - Guerillas
bbbzzz234 wrote:
Look for a way to get across the lake.
Looking actions are minor and thus instantaneous.
bbbzzz234 (-) Ruben Strongstone Ruben desperately searches for a way past the lake. It's more than deep enough to stand underwater and with the man-eating fish around - swimming is just a bit more than foolish. A more ideal way is to go around or over, through the sucking mud patches or thin spindly trees respectively. If you're lucky and a bit more than surefooted you could get through easily.
Sun May 01, 2011 4:09 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: (#170) Roll To Dodge 2 - Guerillas
Quickly incapacitate the two, then run off toward my objective.
Sun May 01, 2011 6:52 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Evil Roll 54 - PIRANHA D:
Why hello there. I'll be rawlin' all up in dis hay from now on 8| ------------------------------------------------- =========================== ------------------------------------------------- dragonxp/Advere Alexander (Roll: 3)
Gathering up a sphere of energy in his hands, Advere faces the swarm and releases it towards the piranha. The ball implodes, and then a thin stream of energy fires out from the condensed sphere before turning into an enormous Shadow Wave which envelops a large swathe of the piranha, about 300 in total. After the wave passes, the fish that were caught within it are all disintegrated to some extent- the ones that were in the front are mostly bone, while the ones in the rear still have tattered patches of flesh hanging on their scorched skeletons. Passive Abilities CQC (+1 to rolls involving close quarters actions) Light Step (+1 to rolls involving stealth or sneaking) Magneto Field (A magnetic field that deflects enemy bullets.) -Only when blurred Techniques Death Stare: Paralyze enemies with a terrifying gaze. Cost = 10 Energy Dark Blur: Turn into the Dark Blur. Cost = 30 Energy Shadow Hurl: Hurl out tangible shadows against your foes. Cost = 20 Energy Shadow Wave: Create an explosive shockwave with a condensed ball of dark energy. Cost = 30 Energy Annihilation: Unleash Godly fury with this high-energy attack; leaves you unable to fight for 1 turn. Cost = 80 Energy Weapons Lamina Tenebraum M16A4 Rifle (30 rounds/3 magazines) L9A1 High-Power Pistol (13 rounds/3 magazines) Machete Inventory 3 M67 Grenades Full canteen of water (3 uses, restores Energy) Hat and sunglasses Condition(s) Energy: 70 / 100
Ragdollmaster/Damien (Roll: 4 + 1 = 5)
After settling down on the lower tree branches, Damien hoists up his M107 and plants the barrel between two thinner branches, looking out at the swarm. "C'mon... these things are always led by the Ban Ali scouts. Somebody's controlling them..." He sees the hundreds of fish being slaughtered by his allies and zooms in towards the small river that the piranha are flowing in through. "But where?" Suddenly, a bush near the river rustles, just slightly. Damien catches his breath- it could be a squirrel, or even just the wind- but moments later a dark shape shoots out, almost too fast to follow. A gunshot rings out, and there's an enormous splash of blood as the scout's head bursts open. "Boo-yah! Target down!" Well, that takes care of that- but the fish are still coming. They've already been incited to rage by the pheromones- getting rid of the source won't help. Somebody will need to activate the antidote. "It's bound to be near the scout. Or maybe there's a second scout altogether who's responsible for stopping the piranha after they're done. Hmm..." Damien puts the scope back up to his eye and scans the treeline, while below him, the battle rages on. Passive Abilities Marksman (+1 to rolls involving long-range combat) First-Aid (+1 to rolls involving healing actions) Null Field: An energy field that incinerates projectiles. -Only when blurred Hyperion Edge: A powerful light sword that spawns automatically with blur formation. -Only when blurred Dragoon Wings: Strong wings made out of light that spawn automatically with blur formation. -Only when blurred Techniques Blur Morph: Turn into the Light Blur. Cost = 30 Energy Blast: Generate a kinetic shockwave. Cost = 20 Energy Panacea: Heal any and all injuries. Cost = 50 Energy Sun Tendrils: Streams of tangible light. Cost = 20 Energy Tsunami: Generates waves of burning light that rapidly expand in all directions. Cost = 50 Energy Weapons Barret M107 CQAM Rifle (8 rounds/5 magazines) FA-MAS (30 rounds/2 magazines) Conditions Deadly Venom (Unpreventable death in 3 turns when activated) Energy: 0 / 100
Commodore111/Frederic von Werner-Tietzen (Roll: 4 + 1 = 5)
Taking a deep breath, Fred lets loose a storm of bullets from his M240 at the horde of piranha. The heavy rattle of the gun seems to barely faze Fred, and he continuously fires it at full auto until every bullet in his magazine is depleted. In the thick swarm, every bullet found its target, and more often than not, every bullet ripped its target in half. 10 seconds into the battle, there's already hundreds of dead piranha held off by the static line set up by the group. Seems like a good idea, but if they overrun us, we're ♥♥♥♥... Fred ducks to reload, quickly slams a new box mag into the rifle, chambers a round, and pops back up just as Damien fires off a round above him. "Boo-yah! Target down!" Passive Abilities Juggernaut (Increased health and endurance, reduces all damage taken) Commando (+1 to rolls involving killing/shooting at animals/people; less affected by recoil and weight) Awareness (Increased perception, less likely to be surprised by traps or ambushes) Life Detection (+1 to rolls searching for people or vital signs) Strong Arm (+1 to rolls involving throws; doesn't stack with "Knife Throw") Techniques Knife Throw (+2 to knife throw rolls) Burst (+1 to a roll, removes negative modifiers temporarily; -2 to next roll) Weapons M240 w/ Foregrip & EOTech Holo-Sight (95 rounds/3 magazines) Upgraded Mini-Uzi (Kinetically Charged Battery: 100%) Combat Knife Ban Ali Obsidian Spear Inventory First Aid Kit Binoculars N.V.G. Heavy Kevlar Armor (Woodland Camo) GPS Atomic Watch 5 C4 Charges w/ detonator Conditions
Requisite/David (Roll: 3)
Gripping the MGL-140, David fires off two high explosive grenades into the incoming swarm, which send concussive shockwaves that rip through the piranha, killing dozens of them instantly. Before the smoke even clears, more piranha quickly show up and the horde grows in intensity; some piranha get past Advere and the wall of gunfire coming from the group behind him, so David whips out his PDR and mops up the stragglers that try to attack him. "Dammit, there's so many of them!" Passive Abilities Athletic (+1 to mobile actions) CQC (+1 to close quarters' actions) Knife Mastery (+1 to knife attacks; stacks with CQC) Reactive Energy (Automatically attacks incoming threats. Four uses. [****]) Techniques Long Jump (+1 to jumping) Weapons Magpul PDR (15 rounds/4 magazines) MGL-140 loaded w/ Incendiary Grenades (4 rounds/2 discs) -1 mag High Explosive Grenades (2 rounds/0 discs) -1 mag Anti-Tank Grenades (5 rounds/0 discs) Trench Knife Inventory Shoulder Bag: -Rations -Comprehensive First-Aid Kit Conditions
dhart5000/Wilson Cole (Roll: 3 + 1 = 4)
"GRENADES FOR EVERYBODY!!!" Wilson launches the grenade in his M203, slamming a new shell into the launcher and firing that one into the swarm, again and again until the ground is soaked with blood from the result of 5 grenades. "Whoo! Feels good to blow ♥♥♥♥ up!" Passive Abilities Charismatic (+1 when interacting with people) Tactical Mind (+1 when carrying out plans) Blade Mastery (+1 to rolls using heavy blades, like machetes and scimitars) Techniques Dark Hands (Makes dark energy envelop hands. Four uses. [****]) Double Slash (Roll twice for blade attacks, take the larger roll.) Weapons M4A1 (12 rounds/5 magazines) -M230 Underslung Grenade Launcher (1 round/6 grenades) MAC-10 (15 rounds/4 magazines) Composite Scimitar Inventory Backpack: -N.V.G. -$2.74 in loose change Conditions
Game Events With most of the firing squad reloading, Die steps forward. "Right. I got it." The horde gets closer and closer until Die slams her hands together, creating a small shockwave. A second later, flaming iron chains shoot out of the ground and into the swarm of fish- instead of trying to bind them, as the chains are designed to do, they just whirl in a circle and rip up the piranha like fiery flails. After the chains recede into the ground, there are hundreds more piranha carcasses that have been shredded and burned, but more and more are coming. "Goddamn! Is there any end to them?""Here, lemme see what I can do about it." Blue Demon takes Die's spot and begins charging up a tight ball of energy in both hands, alternately glowing a fiery red and an icy blue, until she crushes her hands together and opens her palms toward the nearby piranha. A shockwave erupts, sending out an odd wave of multi-colored energy which burns right through most of the fish that are still daring to assault the group, searing the ground, scorching the trees, and leaving the water boiling- but as soon as the fiery plasma begins to fade, more piranha burst out of the river and into the swamp. "Ffffuuu-"
Sun May 01, 2011 7:47 pm
Blue Demon
Joined: Wed Dec 16, 2009 2:53 am Posts: 4
Re: (#170) Roll To Dodge 2 - Guerillas
That was more... prismatic than I expected.
Sun May 01, 2011 8:03 pm
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: (#170) Roll To Dodge 2 - Guerillas
"Don't worry i have some .. reinforcements coming"
Command Reinforcements.
Sun May 01, 2011 10:20 pm
Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
Re: (#170) Roll To Dodge 2 - Guerillas
Quote:
Blue Demon takes Die's spot and begins charging up a tight ball of energy in both hands, alternately glowing a fiery red and an icy blue, until she crushes her hands together and opens her palms toward the nearby piranha. A shockwave erupts, sending out an odd wave of multi-colored energy which burns right through most of the fish that are still daring to assault the group, searing the ground, scorching the trees, and leaving the water boiling.
Quote:
Quick Q/A: Q: How srs will this be? A: It'll be slightly more realistic in the sense that we won't be going far beyond the bounds of possibility, so attempting to grow a third arm or spontaneously gain the power of flight is probably out of the question.
yep
David: "Let's have a fish fry!" > Load and fire off the remainder of the incendiary grenades.
Fixed for you.
Sun May 01, 2011 11:15 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: (#170) Roll To Dodge 2 - Guerillas
That's not at all impossible. What it actually is *insert pseudoscience here* which is allowed in this universe because *convenient plot detail* due to the fact that *a wizard did it*.
Sun May 01, 2011 11:22 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: (#170) Roll To Dodge 2 - Guerillas
Yeah, that's actually a pretty good summary of it.
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