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Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
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 Re: Art Dump
alphagamer774 wrote: Good job man.
The design seems really... Open, or spread out. Looks like you had to cover more ground than you wanted to. Which could be a good thing or a bad thing. Thanks. I imagine that's mostly because I had approximately zero plan, and made it up as I went along  The entire thing was a way of procrastinating for my finals. madmax wrote: That actually would be a problem if the design was printed with that nasty vinyl stuff that cracks and fades. Hadn't though of that, but that's a really good point. I bought a shirt in NY with that crap, it's almost all worn off by now. Good old ink shouldn't have that problem, but then again, detail that fine might get lost on a silkscreen. Hm. @Geti - Those look super slick. I've really got to learn that.
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Mon Apr 18, 2011 3:04 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
Pixel art is good fun  Consider thickening up some of the details before posting it as a tshirt perhaps? hairline details are nice and all but in terms of printing the results might be suboptimal.
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Mon Apr 18, 2011 3:25 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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 Re: Art Dump
 Some nigh-on monochrome robots. Thoughts?
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Mon Apr 18, 2011 8:01 pm |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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 Re: Art Dump
 Just made this... a shameless gimpjob.
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Mon Apr 18, 2011 11:48 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
 An edit that actually look far too long, for someone on TIGSource. Lizard's probably going to be mad about the banding here and there but w/e. Pants are too poofy and the chest is a little noisy.
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Wed Apr 20, 2011 4:55 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
Yeah well, atleast it doesn't have 90 degree limbs and diamond shaped highlight on the beret.
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Wed Apr 20, 2011 10:16 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Art Dump
@Major: The left one's legs look a bit weird around the knees.
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Wed Apr 20, 2011 10:23 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
Yeah exactly. Though with my monitor having just adjusted itself the contrast is fairly extreme O_o
@Major: Your bodies look contorted.
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Wed Apr 20, 2011 10:24 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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 Re: Art Dump
@Lizard: I made a stupid mistake, I'm sorry, can you let go please. @Natti & Geti: I'm trying to stop spritin such stiff poses, but yeah, they are slightly extreme poses, thanks.
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Wed Apr 20, 2011 11:33 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
Not talking about any of your art.
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Wed Apr 20, 2011 11:41 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
 Is the character lizard was talking about brah
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Wed Apr 20, 2011 12:07 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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 Re: Art Dump
Aaarg!  Sorry once again Lizard, that'll teach me to be defensive like that. How many times can I be a stupid ass In one day? 
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Wed Apr 20, 2011 12:13 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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 Re: Art Dump
@Geti: Hey, I'd seen that redesign on TIGs before. Great stuff as always!
(Not the original one though. You'd think the man would have been able to improve at least a little in two years. Gee.)
EDIT: And just so I make myself clear, I'm not criticising Lizard's sprites, people. I'm criticizing the guy who made diamondhatgirl in the first place.
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Wed Apr 20, 2011 10:53 pm |
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01271
Joined: Tue Oct 27, 2009 3:14 am Posts: 31 Location: Vancouver island, BC
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 Re: Art Dump
 designing my gallery.
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Thu Apr 21, 2011 9:12 pm |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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 Re: Art Dump
 I know, the shading makes no sense in the slightest.
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Fri Apr 22, 2011 9:27 pm |
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