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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll To Die
Medium Static Field Generator, thxpl0x.
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Sat Apr 16, 2011 10:08 pm |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: Roll To Die
Is it possible to combo attack with kinesises? EX: Combo bolt robots with pyro/cryo/electro. Also, do we all now have four points or just 2/3?
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Sun Apr 17, 2011 2:56 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
> Get me an assault rifle.
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Sun Apr 17, 2011 3:05 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
GlowstickNinja wrote: Is it possible to combo attack with kinesises? EX: Combo bolt robots with pyro/cryo/electro. Also, do we all now have four points or just 2/3? You get 2 more points. You can refund tech gear to get it's points back, but organic skills cannot be refunded.
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Sun Apr 17, 2011 10:30 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: Roll To Die
Weak Pyschic Barrier please then.
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Sun Apr 17, 2011 6:07 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Roll To Die
Upgrade clawed forearm to clawed arm
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Sun Apr 17, 2011 11:20 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
Can't really call this rolling, but WHATEVER ROLLAN DragonXP Clone #25941 [-] Select: Clawed-ArmAfter making your selection, You awaken in a new room, Your Entire Right arm has been transformed into a mass of Muscle and Claw, From what information the Display gave you know that the claws are more suited to slashing than stabbing. Abilities: Inventory: Conditions: -Clawed Right Arm -Scarred Left Palm [Slighly Weaker than Usual Grip]CaveCricket48 Clone #25942 [-] Select: Assault RifleAfter making your selection, You awaken in a new room, You are now holding an Assault Rifle and have your Combat knife in a sheath on your waist, From what information the Display gave you know that your Assault Rifle and all other Ammo consuming ranged weaponry uses the same Auto-Reload system, The Assault Rifle is ranked as a 6 on the speed scale. Abilities: -Weak Telekinesis Inventory: -Assault Rifle [30/30] -Combat Knife -1 Point [Not a physical item] Conditions:Barnox Clone #25943 [-] Recycle: Shotgun. Select: Medium Shield, Melee-Regular [Mace]After making your selection, You awaken in a new room, Wielding a Mace in your Right Hand and having a Shield strapped to your Left Arm, From what information the Display gave you know that your Shield is capable of protecting your entire body if you drop into a crouch and is capable of resisting the blast of a grenade with ease. Abilities: -Weak Telekinesis Inventory: -Mace -Medium Shield Conditions: -Scarred Right Leg [Slight Movement Speed Reduction]GlowstickNinja Clone #25944 [-] Select: Psychic Barrier-WeakAfter making your selection, You awaken in a new room, You feel the addition of Psychic Barrier creation to your list of psychic abilities, From what information the Display gave you know that your ability to create Psychic Barriers is limited to Purposefully willing them into existence, once created they will last for a while before fading away, the Distance at which you can create Barriers is around 4 Meters, The Barriers created will stop Psychic attacks while they still have energy but will have no effect on Physical matter, Only one barrier may be maintained at a time at your current level, This Barrier may cover an area up to 4 square Meters in size. Abilities: -Weak Electrokinesis -Weak Psychic Barrier Inventory: -1 Point [Not a physical item] Conditions: -Bladed Right HandNatti Clone #25945 [-] Select: Static Field Projector-MediumAfter making your selection, You awaken in a new room, , From what information the Display gave you know that your Static Field Projector protects you by heavily charging the surrounding area and will disrupt incoming Ballistic, Energy and Electrokinetic attacks, while not as effective as a Force Barrier against most attacks it has the added benefit of protecting anyone close to you. Abilities: Inventory: -Assault Rifle [30/30] -Basic Targeting System -Medium Static Field Projector [100%] Conditions:Nonsequitorian Clone #25946 [-] Select: Body Armor-LightAfter making your selection you awaken in a new room, your Jumpsuit now has a padded layer covering most of the suit, From what information the Display gave you know that your Light Body Armor consists of an advanced Kevlar weave spread around your Jumpsuit providing protection from small arms fire, bladed weapons and other attacks, You also note that your Rifle is ranked as a 6 on the Auto-Reload system speed scale. Abilities: Inventory: -Rifle [8/8] -Light Body Armor Conditions: -Scarred Chest [Slightly Lower Damage Resistance]Game Events:You awaken in a circular room, roughly 60 meters in diameter. You are equally spaced around the edge of the room. In the centre of the room there is a set of strange Circular markings which are giving off a faint purple glow. Map:
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Mon Apr 18, 2011 2:32 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: Roll To Die
>Stay in current position and carefully examine room.Yell "ITS A TRAPPP!
Last edited by Glowsticks on Mon Apr 18, 2011 2:51 pm, edited 1 time in total.
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Mon Apr 18, 2011 3:42 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Roll To Die
Try moving towards an ally.
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Mon Apr 18, 2011 5:05 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll To Die
>Look if any red lights pop up on my Basic Targeting System. If none do, then slowly and carefully walk to examine the center of the room while holding my AR ready.
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Mon Apr 18, 2011 6:14 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
>Shield up. Slowly move forwards.
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Mon Apr 18, 2011 12:25 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
> Keep rifle ready... And pointed at the closest player.
"Guys, this may be a deathmatch... If it is, I'm getting first blood."
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Fri Apr 22, 2011 2:13 am |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
ROLLAN DragonXP Clone #25941 [4] Try moving towards an ally.You move towards Clone #25946, you don't get too far, this room is really quite big. Abilities: Inventory: Conditions: -Clawed Right Arm -Scarred Left Palm [Slighly Weaker than Usual Grip]CaveCricket48 Clone #25942 [7] > Keep rifle ready... And pointed at the closest player.Your raise your Assault Rifle and point it at #25943, He shows no sign of noticing your aim, and what luck #25941 is walking away from you. Abilities: -Weak Telekinesis Inventory: -Assault Rifle [30/30] -Combat Knife -1 Point [Not a physical item] Conditions:Barnox Clone #25943 [2] >Shield up. Slowly move forwards.You move towards the Centre of the Room, slowed by the act of keeping your Shield up and your Injured leg. Abilities: -Weak Telekinesis Inventory: -Mace -Medium Shield Conditions: -Scarred Right Leg [Slight Movement Speed Reduction]GlowstickNinja Clone #25944 [8] >Stay in current position and carefully examine room.Yell "ITS A TRAPPP!You examine the room, the walls are made from concrete, just like the last room, you notice writing plastered in several places around the top of the wall: Testing Room 2 Subjects: 6 Level 1 Clones Testing Materials: 1 PS-Golem,1 PY-Golem,1 EL-Golem,1 CR-Golem The Flash of light informs you to what a Golem is. Well it's always a good thing to know the correct terms for what you're fighting are. Abilities: -Weak Electrokinesis -Weak Psychic Barrier Inventory: -1 Point [Not a physical item] Conditions: -Bladed Right HandNatti Clone #25945 [4] >Look if any red lights pop up on my Basic Targeting System. If none do, then slowly and carefully walk to examine the center of the room while holding my AR ready.After taking a look around the room and seeing no red marks anywhere You take a few steps towards the centre of the room before the Flash occurs. The Golems are highlighted in a red glow, Freaking Wonderful. Abilities: Inventory: -Assault Rifle [30/30] -Basic Targeting System -Medium Static Field Projector [100%] Conditions:Nonsequitorian Clone #25946 [5] Maintain Position, Prepare for HostilitiesYou drop to a kneeling position and take aim towards the centre of the room, the sudden Flash, and subsequent apparition of Golems leaves you feeling Justified in your choice of actions. Abilities: Inventory: -Rifle [8/8] -Light Body Armor Conditions: -Scarred Chest [Slightly Lower Damage Resistance]Game Events:Suddenly a Flash of multi coloured light Appears in the Circular Markings. When the Flash dies down four strange Beings can be seen. They are roughly Humanoid in shape, stand about 2 and a half metres tall and Appear to be made from strange black crystals. One has Strange Purple Flames shrouding its body, the second is shrouded by more standard looking Flames. The third is covered in arcs of electricity, and the fourth has what seems to be Ice coating portions of it's body. Each is facing one of the Clones. Map:
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Fri Apr 22, 2011 3:58 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
> Get into a position where I can shoot at the golems without hitting another player. Shoot at a golem.
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Fri Apr 22, 2011 4:28 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Roll To Die
Crouch into a defensive position.
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Fri Apr 22, 2011 4:55 am |
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