View unanswered posts | View active topics It is currently Mon Jul 07, 2025 11:53 am



Reply to topic  [ 962 posts ]  Go to page Previous  1 ... 40, 41, 42, 43, 44, 45, 46 ... 65  Next
 DarkStorm Military Technologies -- Updated 12/20/09 
Author Message
User avatar

Joined: Sun Dec 19, 2010 10:53 pm
Posts: 423
Location: UPLAND DRUUD
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
but with a powerful weapon a powerful drawback is needed to stop it being overpowered maybe only a sniper can penatrate it and if it does say goodbye to everything behind you


Fri Apr 15, 2011 2:39 pm
Profile

Joined: Fri Jan 25, 2008 3:53 am
Posts: 65
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
TorrentHKU wrote:
It's still containing an antimatter bomb from destroying you. I mean, the damn thing is on your back for gods sake! Designed to redirect energy or not, the force put out by an antimatter/matter reaction is still absolutely stupendous. I would think you could make some PRETTY DAMN GOOD armor with that technology.

Antimatter annihilation reactions do not generate physical force. They create a blast of radioactive energy (along numerous wavelengths) so intense that most matter caught in the blast will be vaporized. About half the energy released manifests as neutrinos which simply pass through everything without effect. What you need is a material capable of reflecting as much of that energy as possible. It could be as brittle as charcoal and it wouldn't matter, it's resistance to physical force is irrelevant. It's like the argument that we won't use laser guns on an infantry level since people could just stick mirrors all over themselves, but then the enemy just shanks you with their bayonet. It sounds like something that contains an antimatter blast and reflects lasers would be really great for protecting yourself but that's not really how it works :???:

What makes it so nasty is that anything that this energy is directed at, that isn't really good at reflecting radiation waves, will be vaporised and will expand at a rate faster than the speed of sound. Now we have an explosion on our hands. But just because the target goes 'boom' doesn't mean your antimatter reaction inside the gun does too.


Fri Apr 15, 2011 6:02 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Darlos also mention Nuclear explosive pumped lasers. I admit that I don't know a huge amount about nukes and actually now that I think about it if it was a vacuum container then a nuke wouldn't give off a shockwave either. Hmm. Ok, nevermind my ranting then.


Sat Apr 16, 2011 3:57 am
Profile WWW

Joined: Fri Jan 25, 2008 3:53 am
Posts: 65
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Nukes are a little different as they often use conventional explosives to compress the core so that the nuclear reaction goes off all at once. But you could also create a very nasty neutron laser by surrounding a subcritical plutonium core with movable reflectors. Completely enclose the core and a critical reaction spirals very, very quickly. Adjust the reflectors so that the energy is released in a specific direction, and ZAP.

Heck, a gun like that would behave almost exactly like the stereotypical 'IMMA CHARGIN MAH' laser gun that gets more powerful the longer you hold the trigger, but risks eventually exploding.


Sat Apr 16, 2011 5:28 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
I just wanna chime in here

the gunslinger

you're my goddamn hero


Sat Apr 16, 2011 7:04 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Grif wrote:
the gunslinger

you're my goddamn hero


Sat Apr 16, 2011 8:42 am
Profile
User avatar

Joined: Wed May 26, 2010 9:58 pm
Posts: 270
Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Natti wrote:
Grif wrote:
the gunslinger

you're my goddamn hero


Sat Apr 16, 2011 12:25 pm
Profile WWW
User avatar

Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1545
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
[Insert Name Here] wrote:
Natti wrote:
Grif wrote:
the gunslinger

you're my goddamn hero

Quotepyramid-ed for truth


Sat Apr 16, 2011 1:21 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
The further you get from the original quote, the less original your get.
Just saying.

That is a fairly excellent idea, though surely it'd be pretty damn heavy -> not really infantry compatible, at least with current tech.


Sun Apr 17, 2011 3:01 am
Profile WWW

Joined: Tue Feb 22, 2011 1:18 pm
Posts: 19
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
maart3n wrote:
[Insert Name Here] wrote:
Natti wrote:
Grif wrote:
the gunslinger

you're my goddamn hero

Quotepyramid-ed for truth




Just thought i liked it so much that i would quote someone that quoted somone about quoting someone :D


Sun Apr 17, 2011 12:29 pm
Profile

Joined: Sat Dec 18, 2010 6:11 pm
Posts: 285
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
also with the attachable LUA, you can add new pie menu statistics, no more messing with keybinding for the custom weapons!!!


Sun Apr 17, 2011 4:04 pm
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
yeah alright knock it the ♥♥♥♥ off with the quote pyramid


Mon Apr 18, 2011 11:59 pm
Profile
User avatar

Joined: Sat Oct 17, 2009 2:07 pm
Posts: 127
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
bioemerl wrote:
also with the attachable LUA, you can add new pie menu statistics, no more messing with keybinding for the custom weapons!!!

I'll kill you.
Lua, not LUA.


Tue Apr 19, 2011 7:43 am
Profile ICQ
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Okay, yes, Gunslinger wins the prize for coolest idea. I think I may go with that.

Do you figure it'd still be one-shot though? I figure once the core goes critical once it can't really do it again.


Tue Apr 19, 2011 8:06 pm
Profile YIM
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: DarkStorm Military Technologies -- Updated 12/20/09
http://twitter.com/#!/DataRealms/status ... 4411740160
Jus' passin' by.


Tue Apr 19, 2011 8:18 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 962 posts ]  Go to page Previous  1 ... 40, 41, 42, 43, 44, 45, 46 ... 65  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.114s | 14 Queries | GZIP : Off ]