While Nonsequitorian is NPC'd i'll be providing his actions, which will be oriented Primarily to keeping him alive, and secondarily keeping others alive, I'm not going to make him invincible, but I will give him a Fair chance to survive.
ROLLAN
DragonXP
Clone #25941 [4-1=3] Try picking up a robot arm againYou crawl out from under the Robot and try to pick up the Arm again, but with your Hand covered in blood it is rather difficult to pick the Arm up, not to mention the whole Fading to white business.
Abilities:
Inventory:
Conditions:
-Clawed Right Forearm
-Cut Left Palm? [-1 to actions with Left Hand?]
-Bruising? [-1 to some actions?] [3 turns?]CaveCricket48
Clone #25942 [7] > Avoid the robot.You avoid the Robot like a godamn pro, not that it does much other than get shot and fall to the floor. wait, is everything meant to be Fading away?
Abilities:
-Weak Telekinesis
Inventory:
-Combat Knife
Conditions:
-Scraped Left Arm? [-1 to some actions with Left Arm?]Barnox
Clone #25943 [6] >Shotgun the final 'bot.You take aim and fire at the Robot, blowing a hole in its chest, as soon as it hits the floor everything starts Fading away.
Abilities:
-Weak Telekinesis
Inventory:
-Shotgun [3/6]
Conditions:
-Large Gash on Right Leg? [-1 to use of Leg?]
-Bleeding? [-1 to some Actions?]GlowstickNinja
Clone #25944 [2] >"Nice job guys!"Carefully examine the nearest robot corpse for info/items while maintaing guard if last robot manages to live.You take a look at the nearest Robot, unluckily it is one that you blasted and is in no state to be examined, just as you get to a better condition Robot everything starts Fading.
Abilities:
-Weak Electrokinesis
Inventory:
Conditions:
-Bladed Right HandNatti
Clone #25945 [3] >Investigate the room we're in.You look around the room and only manage to notice the smoking Robots and the Ceiling lights before everything starts to Fade.
Abilities:
Inventory:
-Assault Rifle [4/30]
-Basic Targeting System
Conditions:Nonsequitorian
Clone #25946 [2] NPC myself for a week. I wont be here, on vacation in Honduras.You look up towards the Robot and see it get Destroyed by #25943, and oh hey everything is Fading away.
Abilities:
Inventory:
-Rifle [8/8]
Conditions:
-Deep Chest Wound? [-1 to some actions?]Game Events:As soon as the last Robot hits the ground everything Fades to white, and you all feel a strange floating sensation.
Out of the Whiteness you see a display showing a list of Items and Mutations slowly fade in.
You each now have an additional 2 points, State your purchases.
Tech
-Weaponry
--Melee - [Can be of Any Size]
---Regular [1 Point]
---Motorised [Eg: Chainsword] [3 Points]
--Ranged
---Assault Rifle [1 Point]
----Machinegun [3 Points]
---Shotgun [1 Point]
----Auto Shotgun [4 Points]
----Heavy Shotgun [4 Points]
---Rifle [2 Points]
----Sniper Rifle [4 Points]
---Grenade Launcher [3 Points]
---Laser Rifle [3 Points]
---Plasma Gun [4 Points]
-Defense
--Armor
---Light Body Armor [2 Points]
----Medium Body Armor [4 Points]
---Light Shield [1 Point]
----Medium Shield [2 Points]
----Heavy Shield [4 Points]
--Shielding
---Light Force Barrier [2 Points]
----Medium Force Barrier [4 Points]
---Light Static Field Projector [1 Point]
----Medium Static Field Projector [2 Point]
---Light Nullifier [3 Points]
-Auxillary
--Basic Stealth Generator [3 Points]
--Basic Targeting System [1 Points]
---Advanced Targeting System [3 Points]
--Mobility
---Jump Boots [3 Points]Organic
-Psychic
--Combat
---Weak Telekinesis [1 Point]
----Telekinesis [4 Points]
---Weak Pyrokinesis [1 Point]
----Pyrokinesis [4 Points]
---Weak Cryokinesis [1 Point]
----Cryokinesis [4 Points]
---Weak Electrokinesis [1 Point]
----Electrokinesis [4 Points]
---Weak Psybolt [1 Point]
----Psybolt [4 Points]
--Defensive
---Barrier
----Weak Physical Barrier [1 Point]
-----Moderate Physical Barrier [4 Points]
----Weak Psychic Barrier [1 Point]
-----Moderate Psychic Barrier [3 Points]
-Physical
--Combat
---Melee
----Clawed hand [1 Points]
-----Clawed forearm [2 Points]
-----Clawed arm [4 Points]
----Bladed hand [1 Point]
-----Bladed forearm [3 Points]
----Club hand [2 Points]
-----Club forearm [ Points]
----Weak Shock prong [3 Points]
---Ranged
----Weak Fire Breath [3 Points]
----Weak Acid Spit [3 Points]
----Small Projectile Spines [3 Points]
--Defense
---Minimal Plating [2 Points]
---FireProofing [4 Points]
---ShockProofing [4 Points]
---ColdProofing [4 Points]
--Mobility
---Slightly Stronger limbs [2 Points]
----Stronger limbs [4 Points]
---Small Wings [4 Points]Helpful Hints:
Tech items may be refunded for their full original cost.
You will not be penalised for looting dead players bodies, but you cannot refund any looted items.
Defenses are going to be Vital to your survival later on.
Organic upgrades are Permanent.
Organic abilities may be upgraded at a reduced cost, eg: if you have Weak Psybolt then you may purchase Psybolt for 3 Points rather than 4.
With Certain Upgrades you will be able to dual wield Most weaponry.
Tech and Organic Upgrades tend to have compatibility problems and it is advisable to stick to one type to prevent potential problems later on, not that it is impossible to have both Tech and Organic Upgrades working together for a cumulative bonus.
Some Upgrades are completely incompatible, eg: Acid Spit and Fire Breath.
Organic Weaponised arms are incapable of holding Weaponry.
Some Upgrades have hidden bonuses that will Only appear when used in conjuntion with other Upgrades.Map: