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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Mecha Mission 1
The three legs on the left got damaged when you fell badly on that side.
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Wed Apr 13, 2011 3:32 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll to Dodge - Mecha Mission 1
I seem to remember something about Blue whipping up a pseudo-armageddon, so that's what I think Blue Storm is. Also, Monitor Lizards are pretty huge in reallife Western Australia, and their ancestor monitor lizard could grow up to 17m long. They're also smart enough to be able to count, if trained. More info.
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Wed Apr 13, 2011 3:42 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Mecha Mission 1
"I wasn't in the goddamn danger zone, John. Thanks a ton, Vlad. > Follow the other two.
I knew those tweezers would come in handy.
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Wed Apr 13, 2011 10:55 am |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll to Dodge - Mecha Mission 1
Roast Veg wrote: I knew those tweezers would come in handy. They ARE one of your mech's hands...
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Wed Apr 13, 2011 9:06 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Mecha Mission 1
Yes, that was the intended joke there. Well done.
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Wed Apr 13, 2011 10:00 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Mecha Mission 1
Rolling. Tomaster Vladimír Shurla [5]: "You're welcome, Aark." Thanks a ton, Vlad.You start heading south towards the hospital. It's definitely somewhere with valuable supplies, as long as it hasn't been raided yet. Who knows. You make it to the ruins of an old TV station, and take a moment to get your bearings. Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions:
Mecha Name: Goliath Mk.V Class: Heavy (19M/112 Tons) Weaponry: - Two Heavy Cannons -- Both Arms - Hellfire FaF Missile Pod -- Back Inventory: - 32 Depleted Uranium Heavy Cannon Shells - 72 Hellfire Missiles Abilities: - Heavily Armored (+1 to defense rolls, -1 to agile movement) - Depleted Uranium Slugs (+1 to attacks using the main guns) - Morale Boost (+1 to all allied rolls at the beginning of the battle, or when the Goliath arrives on the battle scene) - Ypsilon Strike [SW] Conditions: - Six-Legged - Damaged Left Feet (-1 to agile movements, chance of further damage) Status: Arms: OK Legs: CAUTION - Left Feet Motors Damaged, Mobility at 60% Torso: OK Etc: OKRoast Veg Aark-han [3]: "I wasn't in the goddamn danger zone, John."You're welcome, Aark."Thanks a ton, Vlad."You head out of the danger zone posthaste, and find that John has arrived in his Chameloen. Vlad is nowhere to be seen though. Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - Rough Map of the Exoneration - 7 Painkillers Conditions: - Broken Nose (Splinted) - Missing Tooth (Numbed, lasts 3 turns)
Mecha Name: The Han Van Class: Light (8M/24 Tons) Weaponry: - Innnardsplatter -- Right Hand - "Le Big Tweezers" -- Left Arm - Some Kinda Acid Sprayer [SW] -- Torso Inventory: - 20 AP Grenades Abilities: - Scream Siren Conditions: Status: Arms: OK Legs: CAUTION -- Right Foot Armor at 85% Torso: OK Etc: OKAmazigh "Amazigh" [3]: Nothing out here but dust and echoes... Abilities: - Cyborg Enhancements Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions:
Mecha Name: HI 01-8 P Adalah "Barbaroi" Class: Heavy (16M/100 Tons) Weaponry: - Plasma Caster -- Left shoulder - Twin MK24 40mm Autocannons -- Right Shoulder -- Fires in four round bursts -- Alternates between FAPDS/HEI Ammunition Inventory: - 20 40mm FAPDS Rounds - 20 40mm HEI Rounds Abilities: - Advanced Optics/FCS (Improved long range/precision targeting) - Plasma Cascade [SW] Conditions: Status: Arms: OK Legs: OK Torso: OK Etc: OKJJA79 James Argus [5]: - Pilot Abilities: - Sniper expert (+1 when shooting from long range) Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - 3 Instant Coffee Packages Conditions: - Panic (-1 to actions when in close combat) - Broken Legs (Anesthetized and splinted, cannot walk) - Unconscious
Mecha Name: Stinger Class: Medium (13M/40 tons) Weaponry: - Machine Gun -- Left Shoulder - Light Rail Sniper -- Back Inventory: - 8 LRS Slugs - 550 .50 rounds Abilities: - Energy Blast [SW] - Quadrupedal/Bipedal Transform Conditions: Status: Arms: OK Legs: OK Torso: OK Etc: OKTokochiro John Kosloswa [3]: "Hey Aark, come here, we don't want you dieing alone there, you should atleast try to stay away from the danger zone." I wasn't in the goddamn danger zone, John.You see him walk out of the danger zone and join you. Hey, where'd Vlad go? Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - Sports Watch Conditions:
Mecha Name: Chameleon MK IV Class: Light (8M/30 tons) Weaponry: - Diamond Bladed Short Swords -- Wrists - Twin Rotary Grenade Launchers -- Acid, L Shoulder | Thermite, R Shoulder Inventory: - 10 Thermite Grenades - 10 Acid Grenades Abilities: - Electric Supercharge [SW] - Chameleon (+1 to sneaking while active) - Jump Packs Conditions: Status: Arms: OK Legs: OK Torso: OK Etc: OKDragonXP Kaime Freins [3]: You turn on your radio on the quietest volume to try and contact Amazigh, but you get nothing but static. ♥♥♥♥, these walls must be blocking the signal from your radio! Kinda surprising, very suckish. You're on your own here it looks like. Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions:
Mecha Name: Arcriumis Class: Medium (13M/50 tons) Weaponry: - 2 Autocannons -- Right Arm - Missile Canisters -- Both Shoulders - 2 Spidery Limbs -- Back Inventory: - 60 112mm Shells - 30 Heat Seaking Missiles Abilities: - Headshot (3 round burst aimed at enemy's head) - BugEyed (+1 to multitasking during combat) - Advanced Piloting (Spider Limbs can be operated simultaneously with other limbs with no penalty) - Hunter's Jump [SW] Conditions: Status: Arms: OK Legs: OK Torso: OK Etc: OKGame Events: AREA MAP UPLOADED.Okay, they seem to be a mutated descendant of Monitor Lizards. They can grow to as big as your mechas, and can bite hard enough to penetrate your armor. They're also fiercely territorial. What a fun combination. Thermal rounds have been less than effective, but concussive blasts have shown to work very well. Something about their inner ear. That's all I have here. Thanks Thomas. Just doing my job, ma'am.
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Fri Apr 15, 2011 10:55 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll to Dodge - Mecha Mission 1
Run south with course set to Geraldton hospital "Try to keep up!"
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Fri Apr 15, 2011 11:51 pm |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: Roll to Dodge - Mecha Mission 1
>Waaaakeee uuupppp
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Sat Apr 16, 2011 3:41 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Mecha Mission 1
TorrentHKU wrote: Anyone not in their mechs and ready to go by that time will forfeit playing until Mission 1 is over.
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Sat Apr 16, 2011 3:46 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Mecha Mission 1
TorrentHKU wrote: TorrentHKU wrote: Anyone not in their mechs and ready to go by that time will forfeit playing until Mission 1 is over. Couldn't they do something else while on the aircraft carrier, like go in a simulator or some such?
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Sat Apr 16, 2011 10:45 am |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll to Dodge - Mecha Mission 1
With the luck You guys, all you'll get is being slapped in the face for walking into the girls bathroom by mistake, aka, a low roll.
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Sat Apr 16, 2011 12:03 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll to Dodge - Mecha Mission 1
>Maintain my totally awesome watch over the area.
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Sat Apr 16, 2011 1:06 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll to Dodge - Mecha Mission 1
"Guys, I'm over by the abandoned TV station, heading towards the hospital. Meet me up there." Go towards the hospital, but stop within firing range and look and see if there are other raiders.
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Sat Apr 16, 2011 2:50 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Mecha Mission 1
> Get over to the hospital, keep it sneaky.
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Sat Apr 16, 2011 8:36 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Mecha Mission 1
Waiting for DXP.
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Mon Apr 18, 2011 12:40 am |
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