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 SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE 
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Joined: Thu May 13, 2010 9:41 am
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
The humanoid cyberdyne units feel horribly wrong because of those sprites, it's like they're hunchbacks or something.


Mon Apr 11, 2011 10:25 am
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
It'd be pretty awesome if you made the Iron Man suits hover more, shift around etc, instead of just floating there.
It looks OK in motion but when still in air, it just looks bad.
Other than that they are pretty nifty, keep it up.

Oh and, any plans for a hammer drone or two?


Mon Apr 11, 2011 6:43 pm
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Joined: Thu Jan 13, 2011 1:31 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Hovering/bobbing is a good idea. Hammer drones are also a good idea. What could I give the drones to make them play different than the MKIII and the Warmachine? Haven't actually seen that movie.

I probably could edit the T800 CS stuff. Less hunchbacked T800's coming up whenever I feel like it.


Mon Apr 11, 2011 11:12 pm
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Joined: Mon Jan 31, 2011 10:51 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Just some quips about Vader. Maybe actually have his saber be able to swing, AND do what it does now? I think it would add a lot. Force lighting would be awesome as well. With the choke, I seem to have a hard time figuring out what it really does. It simply lets me crush door mechanisms through walls, move actors, and insta-kill brains. And it doesn't seem to follow the far-aim dots.


Tue Apr 12, 2011 4:42 am
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Well, you don't have to follow what they have in the movie exactly, you could always make one version for long range combat( shoulder mounted sniper cannon), one for close range(shotguns etc) and one for indirect fire/anti air lock on missiles.
Here's a semi-detailed wiki post on them: http://ironman.wikia.com/wiki/Hammer_drones


Tue Apr 12, 2011 1:29 pm
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Location: In heaven, everything is fine.
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
I've been wish for an update of this mod for a longtime. Thanks.

Pros:
Gameplay-wise, the hover mode is a huge improvement. Now you feel even more superior(and subtle) flying around as Iron Man.
Also, Vader is very, very fun to play as. The fact that you can aim the light saber to deflect bullets is awesome, and it gives a new twist to invulnerability. I like the manual swing for the light saber over those one-click melee weapons. Though I still prefer activation upon mouse click.

If only we had someone with the agility of a Mexican jumping bean to maximize the fun factor with this type of melee weapon. A green jumping bean, if you know what I'm saying :wink:

Also, Stormtrooper head sprite is pure awesome.

Cons:
Other sprites though, need work. The black on Vader's helmet and legs isn't consistent. It looks odd. And Vader's head and helmet don't look too well. You could try cutting some details and make it slightly CC cartoonish style. The Stormtrooper legs are too blank(even though it is the original design). Thinner legs might help, they never look muscular anyway.

The Stormtrooper commander's gun is an overpowered bullet hose, which isn't too fun to play with.

Snobby canon-related comments (chill-out on these ones, ain't that serious):
The Stormtrooper commander needs an orange shoulder pad.
The CS-100 Arnold didn't have short hair, he had long 80s hair.
If you dare to make a Jarjar Binks actor I'll so order him from orbit just to stomp on him.


Tue Apr 12, 2011 3:46 pm
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Joined: Thu Jan 13, 2011 1:31 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Lizard: Cool. I like the shoulder mounted sniper cannon idea. Could be threatening.

KravenDanger: His lightsaber does swing. Try moving while you click the fire button. Also, the saber hits everything it touches. Note that physical contact with the blade is important. Try sticking it into any enemy and moving it around.

As for the force grip, Darth Vader is a guy that can strangle people across vast distances in space through a viewscreen, so why not crush doors through walls? There is a range for it that is about 60-80 pixels away from him; actors closer to him move away towards it, farther away from him move closer towards it.

Decaying Soldat: I'll take a look at the Vader sprites. They are a little murky but I want to keep the semi-realistic scale and the various parts of the helmet. Funny you mentioned the Stormtrooper legs, I fixed those and the arms recently after the release. The lightsaber does swing - move in a direction as you click.

Will nerf commander rifle. Like the shoulder pad idea, I'll take another look at the 80s T800 hair.
Don't know about that whole Jar Jar thing though


Tue Apr 12, 2011 6:21 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
just another idea but a predator from ... predator and avp it would have a shouldery laser pew pew a melee weapon and possibly a cloak or a bomb
maybe even a alien but that tail looks hard to make


Tue Apr 12, 2011 10:03 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
+1 for Hammer drones and Predators.

DudeAbides: I did. The saber stays still. Every other second a few sparks seem to come up if I'm pointing at a solid surface, but otherwise nothing. It still works, but I think it could work better with the one-click swing included.

I downloaded Stark Industries as well. Sooo gooood.


Tue Apr 12, 2011 11:04 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
About the hammer drones, If i remember right, they were inferior to the iron man suits. It'd be kinda fun to have them malfunction once in a while (but obviously so, not just gibbing every so often. ) (but that would be in addition to one that doesn't. (duh.) just a idea.....


Wed Apr 13, 2011 2:23 am
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
DudeAbides: No man, I meant I like how the light saber is right now, manual swing and all that jazz. What it needs now is to be toggled on and of with mouse click.


Wed Apr 13, 2011 3:24 am
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Changes to Empire.rte. Give it a whirl.


Sat Apr 30, 2011 10:01 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Hi, could anyone please convert these files so that they work on Mac? It would be sweet so I dont have to edit all of the forwardslashes manually? Thanks a mill :D


Sat May 07, 2011 8:27 am
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Lizardheim wrote:
It'd be pretty awesome if you made the Iron Man suits hover more, shift around etc, instead of just floating there.
It looks OK in motion but when still in air, it just looks bad.
Other than that they are pretty nifty, keep it up.

Oh and, any plans for a hammer drone or two?


Just add additional value on self.Vel.Y like "math.sin(self.velYTimer.ElapsedSimTimeMS / 300) / 1.5".
btw, if you don't want the actor to fall down slowly, just lock self.Vel.Y at "-0.334" but not "0".


Tue May 10, 2011 7:28 am
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Joined: Thu Oct 14, 2010 4:25 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Gotta say, these new units (emperor and vader) are pretty kick ass. Vader's shorter range (though he completely slaughters in short range) is perfectly complemented by his ability to reflect shots with the lightsaber. Likewise, the emperor's massive force powers combined with his ability to slowly fry anything that gets in his way really makes him feel powerful, despite his lack of protective abilities. Great job. Bonus points for the cloak waving and stuff.


Fri Jul 08, 2011 10:35 pm
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