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 SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE 
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Joined: Mon Jun 09, 2008 2:07 pm
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Post Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
There is one in the rte folder, it's just not in the index.
I beefed it up so they come at you with all types and some of them carry 2 rifles at once.
And I named it "Judgement Day" so it sticks out from all those "Skirmish Defense"-s. And to hopefully start a wave of everyone renaming their skirmish activities to avoid this in the first place. (So far the only one i've seen is The Red Legion)


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File comment: This is just a beefed-up version of the original. You still need to include it in the index.
Activities.ini [2.28 KiB]
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Tue Jan 25, 2011 6:55 pm
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Joined: Mon Jan 25, 2010 11:35 pm
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Post Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
Thanks Nathrak, time to defend the human race!


Wed Jan 26, 2011 8:07 pm
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Joined: Thu Oct 14, 2010 4:25 pm
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Post Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
The flesh comes off the terminator just perfectly and the ability to grab everything is really awesome. Nothing like grabbing some guy and using him to absorb a tommy gun clip before holding him under a rocket's exhaust.


Fri Jan 28, 2011 9:01 am
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Joined: Thu Feb 10, 2011 12:54 am
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Post Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
Could you make a little chamber terminators go to to bring back skin or a repair station for the iron dudes?


Wed Mar 09, 2011 4:15 am
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Joined: Sun Dec 19, 2010 10:53 pm
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Location: UPLAND DRUUD
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Post Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
... racer i understand your new to the forum but please don't necro

if your confused necro is when a very old topic like this one gets posted on when it may as well be dead please refrain from doong this im just saving you from the admins

EDIT sorry if this isn't necro but it is quite an old topic :/


Wed Mar 09, 2011 8:26 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
Actually, his post had content in it, namely, asking the creator if he could add something that wouldn't really be a stupid idea at all.
Infact, I'd like to see that myself tbh.


Wed Mar 09, 2011 8:39 pm
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Post Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
wooden wrote:
... racer i understand your new to the forum but please don't necro

if your confused necro is when a very old topic like this one gets posted on when it may as well be dead please refrain from doong this im just saving you from the admins

EDIT sorry if this isn't necro but it is quite an old topic :/


Necroing is generally acceptable if:
a. Constructive Criticism is given
b. It has lots of content about the mod
c. a request for additional things to be added to the mod.


Wed Mar 09, 2011 8:46 pm
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Post Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
I'd say it more along 'if it adds something to the topic'.
Just rushing into a topic and saying "hey guiz wanna know whatd be kool? grenades that exploeds into whales!!1!" is hardly acceptable.


Wed Mar 09, 2011 8:56 pm
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Post Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
Lizard wrote:
I'd say it more along 'if it adds something to the topic'.
Just rushing into a topic and saying "hey guiz wanna know whatd be kool? grenades that exploeds into whales!!1!" is hardly acceptable.


Fair enough. That being said please don't rush into a topic to just say "omg necro newb !!1!1"


Wed Mar 09, 2011 8:59 pm
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Data Realms Elite
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Post Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
Image
:O
I wonder what this is for?


Wed Mar 09, 2011 9:16 pm
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Joined: Sun Dec 19, 2010 10:53 pm
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Post Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
sorry i'm a noob and didn't really want to report him as i wasn't sure and he is new and yeah i guess he did add something so i was in the wrong sorry racer


Thu Mar 10, 2011 12:21 pm
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Post Re: SUPERPOWERS:CYBERDYNE / FETT / STARK/ EMPIRE
Update:

Terminators have become sturdier. Balanced their weapons so that they can damage them as well. T1000 code has been cleaned up.

Boba Fett made more resistant to impact. Flamethrower reworked to be less harmful to self.

Iron Man and Warmachine no longer have Repulsor Flight weapons, and instead switch between flight mode and walking mode. Double tap up to fly, double tap down to disengage. Repulsor Blast powered up. Uni-beam actually is chest firing now. Added a Warmachine rocket launcher, and his shoulder cannon is now linked to player control.

Also some Star Wars icons of war.


Sun Apr 10, 2011 10:54 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK/ EMPIRE
I think you forgot to include the sounds folder in stark.rte...


Mon Apr 11, 2011 12:21 am
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Thanks for the heads up


Mon Apr 11, 2011 12:47 am
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Darth vader is perfect! He feels just as powerful as you would expect him to be. Great work!


Mon Apr 11, 2011 4:42 am
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