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 S.A.W. *(26/12/2014) UPDATE: V11.2 [STEAM WORKSHOP] 
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Joined: Thu May 15, 2008 11:40 am
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
I think the sprites are getting better and better over time. And I like how the units have been streamlined down to 4 types. It's always a tough choice for modders to cut content from a mod, but i think it brings great benefits.

This faction is overpowered but in a fun way. Which is good.


Mon Mar 28, 2011 4:04 pm
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Joined: Sun Dec 19, 2010 10:53 pm
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
yeah like the cordyac or they live

good job i love this faction


Mon Mar 28, 2011 4:34 pm
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Joined: Tue Feb 22, 2011 1:18 pm
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Hey, are you still working on this mod? because its my favorite one :D


Tue Mar 29, 2011 1:47 pm
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Yes I am still working on it, just in small increments though.

The current status for anything big is like what Darlos is doing with Darkstorm, I'm waiting for a new build that contains more lua compatibility and exposure for the game before anything fantastic is done. So right now the updates will be somewhat mild with mostly fixes and possibly more content.


Tue Mar 29, 2011 3:13 pm
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
A small complaint. The dropship can't hold itself up, let alone having troops in it. I tried landing two medium soldiers with an SMG each and the dropship just plummeted to it's death. I was holding that W key just hoping it would pull up but no.


Tue Mar 29, 2011 4:32 pm
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
That doesn't sound right, I just tested this and it seemed to be fine. Are you sure you weren't holding down the S key instead of the W key?


Tue Mar 29, 2011 10:48 pm
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
It only seems to happen sometimes. Not always. When it does though it's quite annoying.


Wed Mar 30, 2011 4:39 pm
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Simply Amazing Mod! Favorate one there is! You rock bro


Thu Apr 07, 2011 5:49 pm
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0


Last edited by Emogotsaone on Tue May 10, 2011 12:34 am, edited 1 time in total.



Sat Apr 09, 2011 9:17 pm
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Thanks Emogotsaone.

I forgot to update the main post with the new ammo changes, so I'll fix this now.

EDIT: OP updated.


Sat Apr 09, 2011 10:07 pm
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Do you have any more things that need to be done? I have lots of free time.

BTW the transporter under bombs only transports one rogue solider in the OP. You might want to change that.


Sat Apr 09, 2011 10:34 pm
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
A worthy successor to the AAL.


Mon May 09, 2011 8:32 pm
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Data Realms Elite
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
I still keep jizzing over those sprites.


Mon May 09, 2011 9:05 pm
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Expect 10.0 sometime this month.

Image


Tue May 10, 2011 1:34 am
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Post Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Fancy sheild looking thing you got there.


Tue May 10, 2011 1:36 am
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