Roll to Dodge - Mecha ON HOLD
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Mecha Mission 1
You guys could try and loot the electronic components from the TV studio. There might be some other loot inside too.
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Tue Apr 05, 2011 4:45 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Mecha Mission 1
"That's... that's just... perfect." > Get out of the hole and sprint to the other two.
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Tue Apr 05, 2011 11:29 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Mecha Mission 1
Roast is trying to keel meeee, he must not want me to rolllllll. Tomaster Vladimír Shurla [4]: "Ah. In that case, thanks."You sit on the lift, watching the bay as things unfold below. It gets boring quickly though, so you turn your attention back to the man repairing your mech. He's mostly just looking at a PDA with a few wires plugged into various ports in your consoles. This is just as boring. Hmm? Someone's yelling down there, definitely a lady. Ok, this is interesting again. Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions:
Mecha Name: Goliath Mk.V Class: Heavy (19M/112 Tons) Weaponry: - Two Heavy Cannons -- Both Arms - Hellfire FaF Missile Pod -- Back Inventory: - 32 Depleted Uranium Heavy Cannon Shells - 72 Hellfire Missiles Abilities: - Heavily Armored (+1 to defense rolls, -1 to dodging attacks) - Depleted Uranium Slugs (+1 to attacks using the main guns) - Morale Boost (+1 to all allied rolls at the beginning of the battle, or when the Goliath arrives on the battle scene) - Ypsilon Strike [SW] Conditions: Status: Arms: OK Legs: OK Torso: OK Etc: DANGER -- Mecha Unable to Start - Cause UnkownRoast Veg Aark-han [7-1=6]: " That's... that's just... perfect."Ow. Your mouth hurts again. You give your controls a sharp yank, and your foot complies, ripping free of the asphalt hole in the ground. You look around for your teammates, but it seems they've abandoned you. Good for nothings... Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - Rough Map of the Exoneration - 8 Painkillers Conditions: - Broken Nose (Splinted) - Missing Tooth (In pain, -1 to rolls)
Mecha Name: The Han Van Class: Light (8M/24 Tons) Weaponry: - Innnardsplatter -- Right Hand - "Le Big Tweezers" -- Left Arm - Some Kinda Acid Sprayer [SW] -- Torso Inventory: - 20 AP Grenades Abilities: - Scream Siren Conditions: - Leg Stuck in Manhole (Cannot Move) Status: Arms: OK Legs: OK Torso: OK Etc: OKAmazigh "Amazigh" [3]: You begin to head south-west, away from the danger zone. You get about one street away from the TV station when suddenly, without warning, it collapses. No boom of explosives or anything that would give away the cause, it just... collapsed in. You look back and scan the ruins. Nothing. You chalk it up to a decrepit structure falling down from thumping mecha feet. Hey, where that other guy go? Abilities: - Cyborg Enhancements Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions:
Mecha Name: HI 01-8 P Adalah "Barbaroi" Class: Heavy (16M/100 Tons) Weaponry: - Plasma Caster -- Left shoulder - Twin MK24 40mm Autocannons -- Right Shoulder -- Fires in four round bursts -- Alternates between FAPDS/HEI Ammunition Inventory: - 20 40mm FAPDS Rounds - 20 40mm HEI Rounds Abilities: - Advanced Optics/FCS (Improved long range/precision targeting) - Plasma Cascade [SW] Conditions: Status: Arms: OK Legs: OK Torso: OK Etc: OKJJA79 James Argus [1]: "WELL THEN CAN SOMEONE GET ME A LIFT?!" "Shaddap and hold your damn horses. Ungrateful douche..." "This is exactly why this happened in the first place! No lift was here, so I tried to climb up, fell down, and broke my legs!"Everyone goes silent, and stares at you. The guy who just got up to get a lift stops in his tracks and turns around, looking incredulous. "What?"Erroni decides to blow her stack. "You must be shitting me. How the ♥♥♥♥ are you a mecha pilot?! Why the ♥♥♥♥ aren't you wearing a helmet or safety pads or something?! I mean, you're obviously dangerously retarded! You climbed up the side of your mecha to get in? Everyone here knows that A) that is stupid, needless, and dangerous, and B) that you need a key on the lift to open the cockpit anyway! I can overlook losses of temper that result in injuries, but abject pointless stupidity I cannot! I revoke what I said, you're off this mission! It's clear to me that you're unfit to pilot a goddamn tricycle, let alone a 40 ton giant robot!"Holy ♥♥♥♥ she is pissed. Everyone watches in awed silence as Erroni reams your ass, and when she's done you just look down at the floor, feeling a heated mixture of anger and shame. Pilot Abilities: - Sniper expert (+1 when shooting from long range) Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - 3 Instant Coffee Packages Conditions: - Panic (-1 to actions when in close combat) - Broken Legs (Anesthetized and splinted, cannot walk)
Mecha Name: Stinger Class: Medium (13M/40 tons) Weaponry: - Machine Gun -- Left Shoulder - Light Rail Sniper -- Back Inventory: - 8 LRS Slugs - 550 .50 rounds Abilities: - Energy Blast [SW] - Quadrupedal/Bipedal Transform Conditions: Status: Arms: OK Legs: OK Torso: OK Etc: OKTokochiro John Kosloswa [2]: You absentmindedly twiddle with the radio, and turn it off without realizing what you're doing. Meh, that song wasn't all that great anyway. Oh, it looks like they're done refueling you! Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - Sports Watch Conditions:
Mecha Name: Chameleon MK IV Class: Light (8M/30 tons) Weaponry: - Diamond Bladed Short Swords -- Wrists - Twin Rotary Grenade Launchers -- Acid, L Shoulder | Thermite, R Shoulder Inventory: - 10 Thermite Grenades - 10 Acid Grenades Abilities: - Electric Supercharge [SW] - Chameleon (+1 to sneaking while active) - Jump Packs Conditions: Status: Arms: OK Legs: OK Torso: OK Etc: OKDragonXP Kaime Freins [8]: You continue south-west, towards the safest looking target on the map. Your mission here is recon, not supply gathering. You're to check to see if the marked targets have usable supplies, and if they do then confirm with the Exoneration so that a scavenger team can actually pick up the supplies. If this were a more civilized (or more dead) area of the world, then it'd be fine to send the scavenging team directly, but Aussie is right on the cusp; hit hard enough to destroy all traces of order and most traces of humans, but not hard enough to wipe every living creature off the map. You quickly find yourself within visual distance of the westernmost target! It looks like it's a bulk shopping center, the kind that sells a lot of stuff cheaply, but you need a membership. These are practically the best case scenario, since they have bulk canned goods along with regular, non-food supplies. Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions:
Mecha Name: Arcriumis Class: Medium (13M/50 tons) Weaponry: - 2 Autocannons -- Right Arm - Missile Canisters -- Both Shoulders - 2 Spidery Limbs -- Back Inventory: - 60 112mm Shells - 30 Heat Seaking Missiles Abilities: - Headshot (3 round burst aimed at enemy's head) - BugEyed (+1 to multitasking during combat) - Advanced Piloting (Spider Limbs can be operated simultaneously with other limbs with no penalty) - Hunter's Jump [SW] Conditions: Status: Arms: OK Legs: OK Torso: OK Etc: OKGame Events: AREA MAP UPLOADED.Mission 1 has started. In 2 turns, the ship will be able to drop off players on the mainland again. Anyone not in their mechs and ready to go by that time will forfeit playing until Mission 1 is over.
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Thu Apr 07, 2011 12:19 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Mecha Mission 1
> Head south, stay out of the danger zone. Aim for the other target in the safe area.
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Thu Apr 07, 2011 12:54 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Roll to Dodge - Mecha Mission 1
> Make way, keep a look out for any suspicious objects/buildings/people/etc
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Thu Apr 07, 2011 12:58 am |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll to Dodge - Mecha Mission 1
>Move up to the Western most target, keep an eye out just in case it didn't collapse just because it's an old building. Better Safe Than Sorry. Better Safe Than Sorry.
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Thu Apr 07, 2011 1:02 am |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: Roll to Dodge - Mecha Mission 1
>Ask for the lift anyway to see if i get yelled at some more.
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Thu Apr 07, 2011 2:21 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll to Dodge - Mecha Mission 1
Chuckle at JJ's misfortune while I wait for this Mecha to be fixed. "So, any idea why it's not starting?"
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Thu Apr 07, 2011 3:56 am |
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Phd
Joined: Thu Apr 07, 2011 4:47 am Posts: 66
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Re: Roll to Dodge - Mecha Mission 1
Hey, Please put my on the Waiting list Quote: Pilot
Name: Paul Anderson Age:30 Physical Description: Masculine male body, with Curly-Red Hair and stern body, 6'2 Backstory: Before the catastrophe, Paul worked in A Nuclear Power-plant in New York. Afterwards, he joined Mega-Tech, a company that makes and sells experimental weaponry.
Mecha
Name: Hammer Height/Weight: 11 Meters, 47 tons Physical Description: a 4-legged mecha with 2 top-mounted turrets. Classification: Medium Combat Role: Frontal Assault Primary Weapon: 2 Top-mounted Gauss Rifles on 180-degree turrets Secondary Weapon: 15 Underside-mounted Javelin Guided Missiles Abilities: Reinforced plating(+1 to surviving explosives) Leg-booster( Jump to a position using the 4 legs) SuperWeapon: Super-enhanced Gauss-Rifles( Draws power from the rest of the mecha into the Gauss rifles, and releases super-charged shots at the enemy, disabling the missiles for 1 turn and -1 to movement for 2 turns afterward)
This good?
Last edited by Phd on Fri Apr 08, 2011 9:34 pm, edited 1 time in total.
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Thu Apr 07, 2011 5:15 am |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll to Dodge - Mecha Mission 1
I fail to imagine how 2 turrets next to each other will be able to swing more than 180 degrees, let alone 360. If you do not understand, Rail guns (gauss is a rail gun) are VERY long.
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Thu Apr 07, 2011 4:58 pm |
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Phd
Joined: Thu Apr 07, 2011 4:47 am Posts: 66
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Re: Roll to Dodge - Mecha Mission 1
Gauss rifles are nothing like rail guns. They are long, but instead use the conservation of momentum between magnets to accelerate its own mechanism and then transfer that momentum to the projectile. They look like this: http://www.youtube.com/watch?v=QPciBQnZw3c
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Thu Apr 07, 2011 5:13 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Roll to Dodge - Mecha Mission 1
ShadoWKilleR255 wrote: I fail to imagine how 2 turrets next to each other will be able to swing more than 180 degrees, let alone 360. If you do not understand, Rail guns (gauss is a rail gun) are VERY long. You have to shut it and research this before you go ahead and talk about it, seriously.
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Thu Apr 07, 2011 5:49 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Mecha Mission 1
I realize I'm not exactly supposed to post in the middle of a game I'm not IN, but I just have to say this.
(Dammit, I'm jealous. Your RtD games are like freaking LEGEND, Torrent, and your waiting list is about a mile long.)
I would apply for this game if I weren't so late and the creation of a mecha didn't look so... complicated.
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Fri Apr 08, 2011 3:27 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll to Dodge - Mecha Mission 1
Nighthawk wrote: I would apply for this game if I weren't so late and the creation of a mecha didn't look so... complicated. I have to agree with Nighthawk here; it would be really hard for me to make a mecha that I liked but was not overpowered or anything That why my next RtD is going to be a little more simple than the current without turning to coin-flipping (which isn't really roll-to-dodge any more, it's flip-to-dodge)
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Fri Apr 08, 2011 4:44 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Mecha Mission 1
Yoman987 wrote: Nighthawk wrote: I would apply for this game if I weren't so late and the creation of a mecha didn't look so... complicated. I have to agree with Nighthawk here; it would be really hard for me to make a mecha that I liked but was not overpowered or anything That why my next RtD is going to be a little more simple than the current without turning to coin-flipping (which isn't really roll-to-dodge any more, it's flip-to-dodge) I would play that. Flip-to-Dodge... you either fail, or succeed. Wow. That would make for some VERY interesting results if you were extreme about it. Jack tries to jump over a fence. Tails - Jack stumbles, tries to catch his fall, and breaks both his arms. (what?) Heads - Jack flicks the fence with his finger and it explodes into splinters. He then proceeds to calmly step over the debris. (WHAT?) ANYWAY, I'll stop posting now before I start an off-topic frenzy. Sorry about that.
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Fri Apr 08, 2011 6:24 pm |
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