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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
Oh, no worries, I was just a little confused Lizard, that's looking nice. Still, moar colour + contrast needed.
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Tue Mar 29, 2011 9:06 pm |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Art Dump
I agree with Geti, those are looking cool. Are they going to be put into a mod, or just practice? I wouldn't mind seeing more of the guy on the left.
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Tue Mar 29, 2011 9:13 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Art Dump
madmax wrote: Realistically, how is a skin tight suit supposed to stop very fast space debris from ripping you a new one? Even if it did, the impact would hurt like nothing you've ever felt. Well, if you're talking about female astronauts, they can always use the power of smexy to deflect stuff like that. Men would be pretty dead tho. Also, Lizard, really liking the design on that helmet! I look forward to seeing where the shading will take it.
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Tue Mar 29, 2011 11:09 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Art Dump
p3lb0x wrote: Whipple shields work well against smaller objects going at incredible speeds. But if I recall correctly it is on micrometeor scale Well, sure, but whipple shields work via standoff distance. You can't, really, have any significant standoff distance in any kind of flexible suit, period. If you can use it as a suit (and it's not just a rigid hull) then it can't have, at least fully, whipple shield protection.
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Wed Mar 30, 2011 4:35 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
If you only had sliding joints it might work, you could have mounting points for non-vital tools. There'd be some weak points along the slide axis if you had a large range of motion but it'd be possible.
Also: this should really be split into another topic.
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Wed Mar 30, 2011 10:06 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Art Dump
I agree, this is a topic all it's own. Back off topic, I think that a suit with enough thick armor to protect the wearer would be too heavy to move manually in artificial gravity, and the assistance of servo motors at the joints would be due. Of course, that begins to turn the space suit into an exo-suit, so I don't know if it fits into the conversation.
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Wed Mar 30, 2011 12:28 pm |
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01271
Joined: Tue Oct 27, 2009 3:14 am Posts: 31 Location: Vancouver island, BC
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Re: Art Dump
forgot if I posted this here and your search user posts function only lists threads in which I have posted so here you go. still not done this ♥♥♥♥. oh yeah and http://filesmelt.com/dl/nativeart.png3600 PX by 3200 PX
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Thu Mar 31, 2011 1:16 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Art Dump
Holy friggn ♥♥♥♥ bro. Awesome mech there.
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Thu Mar 31, 2011 2:38 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Art Dump
Yea... Photographic evidence that NCB signed my evil contract of doom. Just kinda putting it here for proof+1
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Thu Mar 31, 2011 3:27 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Art Dump
I am an artist of the HIGHEST CALIBUR.
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Thu Mar 31, 2011 4:22 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Art Dump
Darkdoom@: What really happened. Duh@: One more MSPaint drawing couldn't hurt. In other words, don't ban me, lol.
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Thu Mar 31, 2011 4:46 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
Coloured and detail added. I'm pretty happy with it for now, but I really need to learn to paint without outlines at some point. We'll see. Feedback appreciated.
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Thu Mar 31, 2011 10:14 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Art Dump
Geti wrote: [img]C-C-C-COMBO%20BREAKER.png[/img] Coloured and detail added. I'm pretty happy with it for now, but I really need to learn to paint without outlines at some point. We'll see.
Feedback appreciated. Robot leg looks short, but I love the style of this one for some reason. Is his right arm a robot arm, or is he just holding a gun awkwardly?
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Thu Mar 31, 2011 11:50 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
Right arm is robotic too, but he's meant to be holding it awkwardly with his other hand as well (incidently also metallic) as he's not completely used to this new body.
Also wow, yeah that leg is a bit compressed. O_o must've been funky perspective in the construction but I sure as hell drew it as though it was sideways.
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Thu Mar 31, 2011 12:37 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Art Dump
I think the kicked up dirt needs moar highlits, to make it a more obvious pose.
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Thu Mar 31, 2011 3:52 pm |
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