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 Art Dump 
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Oh, no worries, I was just a little confused :)

Lizard, that's looking nice. Still, moar colour + contrast needed.


Tue Mar 29, 2011 9:06 pm
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I agree with Geti, those are looking cool. Are they going to be put into a mod, or just practice? I wouldn't mind seeing more of the guy on the left.


Tue Mar 29, 2011 9:13 pm
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madmax wrote:
Realistically, how is a skin tight suit supposed to stop very fast space debris from ripping you a new one? Even if it did, the impact would hurt like nothing you've ever felt.


Well, if you're talking about female astronauts, they can always use the power of smexy to deflect stuff like that. Men would be pretty dead tho.


Also, Lizard, really liking the design on that helmet! I look forward to seeing where the shading will take it.


Tue Mar 29, 2011 11:09 pm
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p3lb0x wrote:
Whipple shields work well against smaller objects going at incredible speeds. But if I recall correctly it is on micrometeor scale


Well, sure, but whipple shields work via standoff distance. You can't, really, have any significant standoff distance in any kind of flexible suit, period. If you can use it as a suit (and it's not just a rigid hull) then it can't have, at least fully, whipple shield protection.


Wed Mar 30, 2011 4:35 am
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If you only had sliding joints it might work, you could have mounting points for non-vital tools. There'd be some weak points along the slide axis if you had a large range of motion but it'd be possible.

Also: this should really be split into another topic.


Wed Mar 30, 2011 10:06 am
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I agree, this is a topic all it's own. Back off topic, I think that a suit with enough thick armor to protect the wearer would be too heavy to move manually in artificial gravity, and the assistance of servo motors at the joints would be due. Of course, that begins to turn the space suit into an exo-suit, so I don't know if it fits into the conversation.


Wed Mar 30, 2011 12:28 pm
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forgot if I posted this here and your search user posts function only lists threads in which I have posted so here you go.

Image

Image
still not done this ♥♥♥♥.

oh yeah and
http://filesmelt.com/dl/nativeart.png
3600 PX by 3200 PX


Thu Mar 31, 2011 1:16 am
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Holy friggn ♥♥♥♥ bro. Awesome mech there.


Thu Mar 31, 2011 2:38 am
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Image
Yea... Photographic evidence that NCB signed my evil contract of doom.
Just kinda putting it here for proof+1


Thu Mar 31, 2011 3:27 am
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happy carebear mom
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Image
I am an artist of the HIGHEST CALIBUR.


Thu Mar 31, 2011 4:22 am
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Darkdoom@: What really happened.
Image
Duh@: One more MSPaint drawing couldn't hurt. In other words, don't ban me, lol.


Thu Mar 31, 2011 4:46 am
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Image
Coloured and detail added. I'm pretty happy with it for now, but I really need to learn to paint without outlines at some point. We'll see.

Feedback appreciated.


Thu Mar 31, 2011 10:14 am
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Geti wrote:
[img]C-C-C-COMBO%20BREAKER.png[/img]
Coloured and detail added. I'm pretty happy with it for now, but I really need to learn to paint without outlines at some point. We'll see.

Feedback appreciated.

Robot leg looks short, but I love the style of this one for some reason. Is his right arm a robot arm, or is he just holding a gun awkwardly?


Thu Mar 31, 2011 11:50 am
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Right arm is robotic too, but he's meant to be holding it awkwardly with his other hand as well (incidently also metallic) as he's not completely used to this new body.

Also wow, yeah that leg is a bit compressed. O_o must've been funky perspective in the construction but I sure as hell drew it as though it was sideways.


Thu Mar 31, 2011 12:37 pm
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I think the kicked up dirt needs moar highlits, to make it a more obvious pose.


Thu Mar 31, 2011 3:52 pm
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