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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Wops, I just riped some guys arm off.

"Sorry about that little man"
"Alright, let's do this ♥♥♥♥"
Charge at the gator while roaring like a primal being.


Sun Mar 27, 2011 9:09 pm
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
I love how nonchalant you are about having just torn apart an ally's shoulder.


Sun Mar 27, 2011 9:16 pm
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
It's a bit like that scene from full metal jacket when a guy says "better them than me".


Sun Mar 27, 2011 9:36 pm
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Location: On an iceberg typing away...
Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Ow, shot by a friendly...
Get away from GatorDadandMom while putting pressure on the wound.


Sun Mar 27, 2011 11:09 pm
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Joined: Sat May 02, 2009 4:52 am
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Try to conserve energy by turning off any unnecessary active systems.


Mon Mar 28, 2011 12:58 am
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
All actions in, assuming Barker has his action in.


Mon Mar 28, 2011 3:18 am
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Barker is Yoman(I think) so he will always have an action.

If anyone reading this is from israel, don't EVER use 012, it jsut took us a whole week of continuously calling them and requesting to be disconnected until finally someone answered us. And then they dropped the call again, gonna keep trying because I don't think my mom wants to keep paying for both ISP's when we are only using 1 of them.


Mon Mar 28, 2011 9:12 am
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Joined: Fri Apr 04, 2008 12:06 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Ociamarru wrote:
All actions in, assuming Barker has his action in.


Don't know how you're counting but bbbzzz234 and HEN haven't posted their's yet.


Mon Mar 28, 2011 10:19 am
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Gently poke at my kneecap. If it's really bad, find a branch and a vine or similar to use as a splint or walking stick. If not then try to walk.

"I'm down!"


Mon Mar 28, 2011 10:26 am
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Hush, my logic is infallible!


Mon Mar 28, 2011 10:42 am
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Distract the gators and let Johnny get back.


Mon Mar 28, 2011 4:04 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Deja Vlad
My interwebs is currently shaped so it's very difficult for me to even get onto this forum (o gawd the words r killig ma compy!!1!!1) so I won't be doing the roll until I get my interwebs back, which happens in 2 or 3 days.


Wed Mar 30, 2011 12:04 pm
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Anyone seen HEN lately?

FoiL (4) Andrew Rodrigues
"Whoa, sorry 'bout that Johnny! Aight, let's do this ♥♥♥♥."
Andrew charges at GatorDad, firing his M4 Beowulf non-stop. Every time a round hits him, GatorDad flinches. He goes down - finally - with a gurgle and sprays of blood.
ABILITY USED: Berserk Mode - 2 turn cool-down
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 3 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (30 of 30 rounds)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 8 Rations (+1 to next action)
- A water bottle (+1 to next action, 1 use)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image

Condition(s)
Heavyweight (-1 to any actions involving fast movement)

Ociamarru (6) Vladimir Ivanov
Vlad takes off into the foliage and away from the group to get away from the action. His Cell Phone stops ringing half-way.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, wielded Right Hand)
Khazar-replicated knife (Wielded Left Hand)
Grappling Cane with hidden blade (Stored)
Inventory
Containment Unit (36 slots used, 14 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 2 green flares
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
Image

Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )

Point.Blank (4) Asfer Wilks
Asfer deactivates all systems apart from the M.A.M.S. (Mechanically Assisted Movement System). He's basically running silent.
Generator Power increased: 65% >> 80%
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Mk.II 5.7x28mm Vulcan Gun (100 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 5xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
- Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Image

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to running or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 80%

HighEndNoob (-) Kyle Berguard
BLERGx2
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Emotionless State (Max 5 consecutive turns, only usable in battle, discounts negative modifiers, resting auto-ends uses)
Weapons
FAMAS-A3 (17 of 30 rounds, Semi-auto mode, wielded)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (27 slots used, 3 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 3 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 2 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slot)
- 5 spare FAMAS Magazines (2 slots)
- 10 spare Desert Eagle Magazines (5 slots)
- 10 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (2 uses, refillable, 1 slot)
- Bright Green Apricot-like fruit (Unknown effect, 1 slot)
Image

Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)

bbbzzz234 (5) Ruben Strongstone
Ruben fires at GatorMum to distract her and helps Johnny off to the side.
Appearance:
24, blue eyes, 5'6", curly hair, stylish hat.

Abilities
Veteran Sniper (+1 to sniping actions)
Sneaky (+1 to stealth actions)
Night Vision Goggles (+1 to seeing in low light)
Branch Balancing (+1 to actions involving movement in/on trees)
Weapons
Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 6/7, slung)
Silenced MP5 (Magazine 15/30, wielded)
Molotov x5 (Roll a 3 or higher to successfully throw)
Inventory
Backpack (11 slots used, 14 slots available)
- 5-10x Thermal Scope (1 turn to switch to, 1 slot)
- 5 Dragunov Magazines (2 slots)
- 5 MP5 Magazines (2 slots)
- Rations (3 days, 9 uses, +1 to next action, 3 slots)
- Night Vision Goggles (1 slot)
- Lighter (1 slot)
- 21pk Cigarettes (1 slot)
Image

Condition(s)

hax (4-1=3) Johnny Maxfield
Johnny stands and staggers through the water to the edge where Ruben is waiting for him. Ruben helps him to some cover. His vision is blurry and he's losing a lot of blood - he won't last long like this. (5 rolls until loss of consciousness, death after that.)
Appearance:
22, stereotypical Chinese face, average build

Abilities
(Johnny's abilities are unknown and will only be revealed when he uses them)
Night/Thermal Vision (No Darkness modifiers)
Motion Tracker (+1 to aiming at moving targets)
Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons)

Observant (+1 to examining or similar)
Make it happen (instant-5, can only use once per 10 rolls, see condition)
Weapons
(Johnny's weapons are hidden from view and will only be revealed when he uses them)
JS 7.62 Sniper Rifle (10 rounds, hidden)
FN P90 Silenced (50 rounds, hidden)
Tang-Jian (Sheathed across back, under coat)

Tribal Belt Knife (1+ to hidden or stealthy attacks, sheathed)
Inventory
(Most of Johnny's inventory is hidden from view and will only be revealed when he uses it)
Black Overcoat
Aviator Shades (NV, TV, Motion Tracking)
Bulletproof Vest (100%)
2x Laser InfraRed attachments (used)
Black Backpack (9 slots used, 16 available)
- 3 P90 Mags (2 slots)
- 3 JS 7.62 Mags (2 slots)
- Laptop (Touchscreen, linked to SR Scope) (2 slots)
- 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%, 2 slots)

- Bright Green Apricot-like fruit (Unknown effect, 1 slot)

Condition(s)
Instant-5 Recuperation ( 2/10 )
Shot (-1 to using non-preferred arm)
Pain (-1 to all rolls)
Blood Loss (5 turns until loss of consciousness, death on 6th turn.)

NPCs
Captain Joseph Barker (3-1=2)
"I'm down!"
Barker pokes his kneecap and grimaces in pain. It seems bad.
Appearance:
40-50 y/o, Short grizzled hair and beard, jungle-camouflage uniform
Weapons:
FN FAL 50.63 Semi-auto Rifle (8/20 rounds, 5 mags)
M1911 Pistol (7/7 rounds, 5 mags)
Condition(s)
Pain (-1 to all rolls, overcome in 2 turns)
Bad Knee (Slowed, -1 to moving)

Game Events
It is about 8pm. It's pretty dark. Darkness modifiers are now in effect! Shoot a flare, wear night vision goggles, et cetera, otherwise you get a -1

GatorDad goes down. GatorMum is almost defeated. Barker's knee has given out and Johnny is a mess.

CURRENT SUB / OBJECTIVES:
Get to the shiny star objective marker! (Defeat or avoid the Gators)
Find the Fabled Tree - through the swamp and past the mountain ridge.

Image[/quote]


Sat Apr 02, 2011 2:34 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Shoot a flare near GatorMum, then check up on the area near said gator.


Sat Apr 02, 2011 5:48 am
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - Deja Vlad
You are aware the "mystery people" from the previous roll didn't disappear into thin air, and if you fire a flare you'll be sitting ducks. Right?


Sat Apr 02, 2011 10:08 am
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