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 1 Bar Design - Updates and Discussion - NEW SITE + PW 
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
I'd love more comments, guys, they're kind of drying up, though I suppose that's more my lack of content than anything. I was a bit disappointed with the lack of feedback I got on the most recent iteration of testing Prelude, though I suppose "bit laggy" is fair enough.

Image

I got side-tracked, and wanted to make something moody. Should've made more tile variations as the rocks get a bit bland deeper down but it was nice to do some non-pixel-art for a change, actually, even if I did limit the colour count and paint with a hard brush :P

There's not enough character separation but that could be a good thing with camouflage...

This might or might not turn into something, but if it does it likely won't look anything like this, I was just playing around with an idea I had today. Time to have dinner and then code some more, got to get Pocket Wars finished asap.


Fri Mar 25, 2011 9:49 am
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
A lot of tile kind of art is coming from you. I like it.

Also is his leg a rocK?


Fri Mar 25, 2011 9:59 am
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
Nah, metal, but as it's all fairly blotchy it doesn't read very well. His arm's a machine as well, he's a bomb victim gone maverick rebel.
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Clarification.


Fri Mar 25, 2011 11:14 am
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Data Realms Elite
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
It's like a cyborg version of the Prelude guy, I love it.


Fri Mar 25, 2011 5:29 pm
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
Thing is, I'm wondering whether to use that engine for it or not, if I do end up making it.
I'm planning on hand-crafting most of the world, though. Some parts could be genned but it'd be aimed at being a mission based story game. Might colour it later.


Fri Mar 25, 2011 10:57 pm
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
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That's all I've got left to do on this game :D (+totoreal, I just remembered)

Readability can be addressed later, for now it's actually pretty good (dots of red and green moving around draw the eye nicely), the feedback systems are working, building is working, all the interface (bar the items noted) are working, I've just got to deploy it to the device tomorrow and make sure everything works properly on the system after addressing that image.

So uh yeah, post if you want me to PM you an alpha build.
I need some feedback on the balance, though if worst comes to worst I'll look the other way and patch it in afterwards, I need to submit it to blackberry asap.


Sun Mar 27, 2011 1:16 pm
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
Alas, I would be most grateful if I'd be allowed to participate in the alpha-testing process of this very program.

So yeah, PM plz?


Sun Mar 27, 2011 1:31 pm
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
I'd like an alpha build as well plz.


Sun Mar 27, 2011 4:14 pm
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
Defs wanna try this. PM please.


Sun Mar 27, 2011 5:04 pm
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
Sent. Any more takers?


Sun Mar 27, 2011 8:03 pm
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Data Realms Elite
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
Oh go on then. You persuaded me.


Sun Mar 27, 2011 8:17 pm
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
Geti, for some reason the link you gave me isn't working for me. :(


Sun Mar 27, 2011 8:52 pm
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
Same for me, I can't access the download no matter what.


Sun Mar 27, 2011 10:26 pm
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
Sounds good to me, I'd love to give feedback too.


Sun Mar 27, 2011 10:49 pm
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Post Re: 1 Bar Design - Development Updates and Discussion - PRELUDE
Looks like the link works with FireFox.


Sun Mar 27, 2011 11:59 pm
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