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 Roll to Dodge - Equilibrium (Roll 91) 
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Data Realms Elite
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Post Re: Roll to Dodge - Equilibrium (Roll 18)
>Pick up some rocks from the ground and try to learn to juggle.


Thu Mar 24, 2011 10:13 pm
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DRLGrump
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Post Re: Roll to Dodge - Equilibrium (Roll 18)
Hey! Wait! What was so important in that bag, anyway?
Yell after him. If he doesn't answer, shrug and keep walking to the city.


Thu Mar 24, 2011 11:20 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 18)
HighEndNoob, we're waiting for ya.
EDIT: Last visited: 19 Mar 2011, 19:57
Can we go on without him?


Sun Mar 27, 2011 5:12 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 19)
Roll 19
____________________



Name : Ragnar Thorson (Tomaster)
[ 3 ] = 3
> "Hey! Wait! What was so important in that bag, anyway?"

He shouts back -

"I'd be an idiot to tell you!"

You shrug your shoulders and start heading off to the city again. When you get close enough to make out details, you see that the city is surrounded by an enourmous wall at least 50 feet high, and you have to pass through a closed, double-layered portcullis to get inside. Guards can be seen walking walking the top of the wall.

Race : Human
Inventory : (2/10)
- Claymore
- Newspapers
-- "Caelum Declares 'Witch Hunt Over'"
-- "Hopluit Under Attack"
-- "Berserk Dragon Terrorizes Vranhal"

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Swordsmanship (+1 to attacking using a sword)

Conditions :



Name : Homskold (HighEndNoob)
[ - ] = -
> You vanish from existance!



Race : Human
Inventory : (1/10)
- Gold Morning-Star
- Leather Pouch
-- 14 Gold Coins

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Agility (+1 to dodging)

Conditions :



Name : Siamnyan (Roast Veg)
[ 5 ] = 5
> "Alrighty! Let's all get this party going!"

Getting a bunch of glass bottles of various sizes on a table, you preapre to make some music with it.

"Alrighty! Let's all get this party going!"

The men in the tavern laugh hysterically when your song finishes, and they toss coins onto your table.

Race : Lupus
Inventory : (0/10)

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Sin (Nonsequitorian)
[ 1 + 1 ] = 2
> Flying back to the other side of camp, you attempt to air-lift the body.

"So... Damn... Heavy..."

No matter how hard you flap, you can't get the corpse any higher than 3 feet in the air.

Race : Chirop
Inventory : (2/10)
- Bull Whip

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation

Passive Abilities :

Conditions :



Name : Aeeng (Tokochiro)
[ 6 ] = 6
> You wrap your vine whip around your leg, and then pull it tight with a know.

"AAAAAHHHHHG!!11;oidhfgljnbb"

Your forgot that your vine whip has thorns. Well, at least you aren't bleeding heavily. Though, you weren't bleeding that much in the first place.

Looking around, you spot a light against the dark background of night. You slowly shuffle towards this, being the only sign of civilization miles 'round.

After a while of walking and pain, you come upon a medium-sized town with torch-lit, cobblestone streets and stone-and-wooden buildings.

Race : Human
Inventory : (0/10)

Equipped : (1/10)
- Thorny Rose Whip w/ Flower

Active Abilities :

Passive Abilities :
- Forest Friend (Talk to trees)

Conditions :
- Wounded Left Leg (-1 action with leg)
- ??? (Death in 7 turns)



Name : Gorf "Choppy" Harkelsan (Natti)
[ 1 ] = 1
> There aren't any rockes large enough around to juggle, save the ones in the cobblestone street.



Race : Dwarf
Inventory : (0/10)
- 9 Gold Coins

Equipped : (1/10)
- Knuckle Spikes

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ - ] = -
>

Darkness...

A pair of purple orbs fade into view, moving around simultaneously in erratic patterns.

They suddenly stop, and wait, gliding closer to you, gleaming eyes staring you in the soul.

The Eyes flash white, a sharp scream penetrates the air that shakes you to the core.

"Whoa!"

You jerk up from your bed, sweating.

A nightmare?

Whatever it was, it's over now. Looing around, you appear to be in a small room with a bed and a short, square table with a vase of flowers. The window on the wall shows little light.

Race : Lupus
Inventory : (0/10)

Equipped : (1/10)
- Steel Greaves
Active Abilities :

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm






World Events:
Time of day: Night
Weather: Clear


Last edited by CaveCricket48 on Wed Mar 30, 2011 12:46 am, edited 4 times in total.



Tue Mar 29, 2011 10:27 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Equilibrium (Roll 18)
> Take a bow and collect my winnings.


Tue Mar 29, 2011 10:32 pm
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Loose Canon
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Post Re: Roll to Dodge - Equilibrium (Roll 18)
> Look outside. Where the hell am I?


Wed Mar 30, 2011 12:47 am
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DRLGrump
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Post Re: Roll to Dodge - Equilibrium (Roll 18)
Approach the guards and request entry into the city.


Wed Mar 30, 2011 2:51 am
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Data Realms Elite
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Post Re: Roll to Dodge - Equilibrium (Roll 18)
>Go to the tavern and ask the bartender if there's any empty bottles I could use for a juggling show.


Wed Mar 30, 2011 12:19 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 18)
Look at my leg while yelling for help


Fri Apr 01, 2011 9:36 pm
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Posts: 13144
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Post Re: Roll to Dodge - Equilibrium (Roll 20)
Roll 20
____________________



Name : Ragnar Thorson (Tomaster)
[ 5 ] = 5
> "Hello! Can you let me in?"

The guards shout back down at you -

"Heh, you're just on time! We're opening the gates right now!"

The portcullises slowly raise, allowing you entrance.

Race : Human
Inventory : (2/10)
- Claymore
- Newspapers
-- "Caelum Declares 'Witch Hunt Over'"
-- "Hopluit Under Attack"
-- "Berserk Dragon Terrorizes Vranhal"

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Swordsmanship (+1 to attacking using a sword)

Conditions :



Name : Siamnyan (Roast Veg)
[ 2 ] = 2
> You take a small bow and collect the money from the table. You earned 105 gold coins! Those drunk Tavern men sure are generous.



Race : Lupus
Inventory : (1/10)
- 105 gold coins

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Sin (Nonsequitorian)
[ 6 + 1 ] = 6
> Quietly removing the clothes from the dead body, you fly over the camp and drop them while letting out a short, audible screech.

The effect is instantanious: The horses that you didn't see start whining loudly, pulling at the log that they're tied to and slowly dragging it away from the camp. Most of the tribals scatter and run about aimlessly, and one tries to calm the horses.

However, One tribal stands his ground, looking into the night sky: The "Reclaimer."

Race : Chirop
Inventory : (2/10)
- Bull Whip

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation

Passive Abilities :

Conditions :



Name : Aeeng (Tokochiro)
[ 6 ] = 6
> You look at your leg, and it doesn't seem to be infected or anything. You start to feel a little warm, and upset.

"WHY WON'T ANYONE HELP ME DAMNIT"

A man wearing a white cloak steps out of a building, holding a frying pan.

"Look out! He's infected!"

Everyone around you runs away in panic, except for the white-robed man who sprints up to you and smacks you in the head with a frying pan.

*BONG*

Race : Human
Inventory : (0/10)

Equipped : (1/10)
- Thorny Rose Whip w/ Flower

Active Abilities :

Passive Abilities :
- Forest Friend (Talk to trees)

Conditions :
- Wounded Left Leg (-1 action with leg)
- ??? (Death in 6 turns)
- Rage
- Unconscious



Name : Gorf "Choppy" Harkelsan (Natti)
[ 4 ] = 4
> You go into the local tavern and ask the bartender if he has any empty bottles. He says "Yeah," and hands you three mid-sized beer bottles.



Race : Dwarf
Inventory : (4/10)
- 9 Gold Coins
- Empty Beer Bottle (Qty. 3)

Equipped : (1/10)
- Knuckle Spikes

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 6 ] = 6
> Look outside. Where the hell am I?

"Where the hell am I?"

You walk towards the window and look outside : You see several buildings and a torch-lit cobblestone street below.

Race : Lupus
Equipped : (1/10)
- Steel Greaves
Active Abilities :

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm






World Events:
Time of day: Day
Weather: Clear


Sat Apr 02, 2011 5:26 am
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Data Realms Elite
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Post Re: Roll to Dodge - Equilibrium (Roll 20)
>Start juggling with the bottles.
"Look! Look at me! I can juggle!"

Please let it be a 5, please!


Sat Apr 02, 2011 8:47 am
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DRLGrump
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Post Re: Roll to Dodge - Equilibrium (Roll 20)
Run inside and just gather information.


Sat Apr 02, 2011 3:27 pm
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Posts: 806
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Post Re: Roll to Dodge - Equilibrium (Roll 20)
Dwell within my mind,looking around for what is going on.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU.


Sat Apr 02, 2011 3:47 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Equilibrium (Roll 20)
> Pay my tab and leave.


Sat Apr 02, 2011 9:01 pm
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Loose Canon
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Post Re: Roll to Dodge - Equilibrium (Roll 20)
> Head outside, look for any signs of hubub.


Sat Apr 02, 2011 9:15 pm
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