Roll To Dodge 2 (RtD2) - Finished
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Ociamarru wrote: If I turn into the bad guy, I vote that I make my cybernetics go into override so I'm ridiculously superhuman, but every move I do ♥♥♥♥♥ with me. Like, by the second punch with the same arm that arm would be a useless hunk of meat, and if I decided to run lightning-fast, the force would shatter my bones over time. When I was a boss, I was guaranteed a minimum of 3. Useful little thing to be honest. If you want to go bad though, go for it. You will probably do better then I did. Damn robo pants taking time to charge...
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Mon Mar 21, 2011 11:05 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
♥♥♥♥ you all, I'm the God damned batman of RTD 2.
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Tue Mar 22, 2011 1:18 am |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Attempt to reopen GatorDad's wound by stomping on it.
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Wed Mar 23, 2011 3:46 am |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Sorry I left so suddenly guys, I hit my head and got thrown into a concussion. Forgot a buncha crap. So if I don't remember any of you, please don't take it personally.
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Thu Mar 24, 2011 10:44 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Just so you guys know, I've talked to Raven on Steam and he explained it a bit.
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Thu Mar 24, 2011 10:50 am |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Can I play again? Just editing this with the latest version I had of Tyler.Raven (-) Tyler Smith Appearance:19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes. AbilitiesStealth (+1 to stealth actions) Athletics (+1 to agility-related actions) Chaotic (Things are more chaotic or gory around you) Akimbo (Can use two weapons at once, 4 or 5 to use successfully) Auditory R&R (+1 to any non-combat action while listening to your music) WeaponsSilenced H&K UMP45 (25 of 25 rounds, stock-less, slung) Silenced H&K USP .45 (12 of 12 rounds, holstered) Machete (Sheathed) Ballistic Knife (Single use unless retrieved, sheathed) ParalysisPair of Throwing Knives (1 turn to extract from shoes) InventorySkiing mask Chocolate snack bar iPod and Skullcandy headphones Garrote (5 of 5 uses) Ammo (1x UMP45, 1x USP) MAD SKILLZ E-Book (5 uses) Condition(s)
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Thu Mar 24, 2011 10:57 am |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Oh yeah, now I know where that skill giving magic e-book disappeared to.
But one has to wonder, how did you hit your head so hard you forgot stuff?
Last edited by ShadoWKilleR255 on Thu Mar 24, 2011 8:50 pm, edited 1 time in total.
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Thu Mar 24, 2011 8:20 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Try to see what's on the other side of the lake. Use the sensor array, anything to help get a better idea of what's over there, or what they are saying.
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Thu Mar 24, 2011 8:27 pm |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Well the doctor said that it depends on how hard you hit it, and where you hit it. I was playing tag with my friends (immature lol) and i turned around to throw my jacket at him, shifting my center of weight and falling on the left side of my face. Blood everywhere, no skin on my shoulder or to the left of my eye, bunch of scars. But we're getting offtopic here.
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Thu Mar 24, 2011 9:19 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
It seems that I am missing two players' actions and thus cannot roll at this time.
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Sat Mar 26, 2011 3:08 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
REST BECAUSE I AM COOL
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Sat Mar 26, 2011 4:20 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - Deja Vlad
FoiL (6-1+1=6) Andrew Rodrigues Andrew delivers what he thinks is a tried and true one-liner; "It's time to kick ass and ... kick ass.".. but his attempt at motivating himself fails. So he instead fires his M4 Beowulf at GatorDad and accidentally shoot Johnny as he falls off. Damn. ABILITY USED: Berserk Mode - -1 this turn and 2 turn cool-down after that ITEM USED: Ration - +1 to this turnAppearance:20, Black hair, brown eyes, 6', well built. Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. 3 of 6 uses) RAGE FACE (+1 to intimidation & pain-ignorance) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) Mental Link - Vladimir ('Telepathy' with Vladimir) Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown. Weapons M4 'Beowulf' Carbine (30 of 30 rounds) Beretta 92FS (7 of 10 rounds, holstered) Extendable baton (Wielded, snapped in half) Inventory Top gun sunglasses (Worn) Blast-Proof Jacket (Pockets: 7 slot used, 3 available) - Jacket Usage Manual - 8 Rations (+1 to next action) - A water bottle (+1 to next action, 1 use) - Ammo (5 Handgun magazines) Waist Pockets (18 slots used, 2 available) - 3 rockets for a SMAW - Swiss army knife - Utility Machete - Ammo (2 Drums, 4 Handgun Magazines) Botanist's Backpack (19 slots used, 11 available): - Flare Gun and 4 red flares - A Folding Shovel - Some empty vials - 30ft of rope - Briefcase (Broken lock but closed) - 6 Beowulf Magazines Condition(s)Heavyweight (-1 to any actions involving fast movement) Ociamarru ( ) Vladimir Ivanov U REST BECOZ U R KOOL ABILITY UPDATED: Cybernetics (now 4 of 5 uses)Appearance:27, Russian. 6' 2", shaved blonde hair, green eyes, well built. Abilities Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions) Scar-face (+1 Intimidation, -1 Charisma etc) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Mental Link (Can project thoughts to others and 'see' theirs) Slow Motion (Uncontrollable) Instinctual Actions (Vladimir does things without thinking or knowing) Say what? ( ??? ) Weapons Saiga-12 Combat Shotgun (6 of 8 shells, wielded Right Hand) Khazar-replicated knife (Wielded Left Hand) Grappling Cane with hidden blade (Stored) Inventory Containment Unit (36 slots used, 14 available) - Carved Wooden Statuette of self - Radio - Cellphone - Flare gun with 2 green flares - Ammo (18 Shotgun Shells, 8 handgun magazines) - 5 days of Rations (15 meals, +1 to next turn) - TOP-SECRET Information File - Bubblewrapped Mechanical Cube (Downed Phoenix?) - Cybernetic Enhancement Kit (1 Use left, nonrefillable) - Cybernetic Enhancement Upgrade Kit Condition(s)Rested for ∞ turns, ∞ turns before tiredness. Holey foot (-1 to running every second turn) Apricot Effect ( Anti-Poison ) Point.Blank (3+1=4) Asfer Wilks Asfer activates his Sensor Node and amps up the night-vision. He can't see anything on the other side of the lake, so he flicks to Infrared mode instead - now he can see a few blobs that resemble people - 4 or 5 of 'em, scattered along the edge of the lake. They don't look like tribesmen, but he can't tell who they are. Generator Power unchanged: 65%Appearance:Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit. Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Mental Link - Vladimir ('Telepathy' with Vladimir) Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action) Weapons Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL Mk.II 5.7x28mm Vulcan Gun (100 of 250 rounds, 1 turn to reload) READY Bladed Shield (Left arm) EXTENDED Inventory MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting) Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Underslung Harpoon Gun (Attached to Thermite Revolver, loaded) - 2 spare Harpoons Rear cargo container: (17 slots used, 33 slots available) - 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 5xStun, 9 slots total) - 250 spare Vulcan rounds (3 slots total) - 9 spare Thermite rounds (5 slots) - Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload) Condition(s)Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement) Limp (Old wound, -1 to running or faster) Heavy Armour (Asfer's body is mostly safe from harm) Generator Power 65% HighEndNoob (-) Kyle Berguard BLERG Appearance:French. 5'8", goatee, green eyes. Abilities Marksman (+1 to longrange combat) Pyromaniac (+1 when using explosives or flame) Mental Link - Vladimir ('Telepathy' with Vladimir) Emotionless State (Max 5 consecutive turns, only usable in battle, discounts negative modifiers, resting auto-ends uses) Weapons FAMAS-A3 (17 of 30 rounds, Semi-auto mode, wielded) Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered) Katana (Sheathed) Inventory Holographic Sight (Mounted on FAMAS) KAC Masterkey Shotgun Attachment (Mounted on FAMAS) Recoil-countering Wristguards (85% Energy) Backpack (27 slots used, 3 available) - 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots) - 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots) - 3 Molotov Cocktails (Flammable, 2 slots) - Cigarette Lighter (100% Fuel, 1 slot) - 2 Semtex Plastic Explosives (Waterproof, malleable, 2 slots) - 4 C-4 Explosives (Everything-proof, malleable, 2 slots) - Detonator (C-4/Semtex, 1 slot) - 5 spare FAMAS Magazines (2 slots) - 10 spare Desert Eagle Magazines (5 slots) - 10 Spare Shotgun Shells (1 slot) - Rations (2 uses - +1 to next turn when used, 2 slots) - Medical Kit (2 uses, refillable, 1 slot) - Bright Green Apricot-like fruit (Unknown effect, 1 slot) Condition(s)Highly Explosive (Roll a 1 when shot and one of your explosives blow up) Recoil-Countering (+1 accuracy, -1 when Energy has run out) Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud) bbbzzz234 (3) Ruben Strongstone *grumble*Ruben grabs another mag and locks it into the receiver. The bolt sends a round into the chamber with a clack. Appearance:24, blue eyes, 5'6", curly hair, stylish hat. Abilities Veteran Sniper (+1 to sniping actions) Sneaky (+1 to stealth actions) Night Vision Goggles (+1 to seeing in low light) Branch Balancing (+1 to actions involving movement in/on trees) Weapons Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 6/7, slung) Silenced MP5 (Magazine 15/30, wielded) Molotov x5 (Roll a 3 or higher to successfully throw) Inventory Backpack (11 slots used, 14 slots available) - 5-10x Thermal Scope (1 turn to switch to, 1 slot) - 5 Dragunov Magazines (2 slots) - 5 MP5 Magazines (2 slots) - Rations (3 days, 9 uses, +1 to next action, 3 slots) - Night Vision Goggles (1 slot) - Lighter (1 slot) - 21pk Cigarettes (1 slot)
Condition(s)hax (1) Johnny Maxfield Johnny stomps on the wound, causing it to bleed profusely, and he slips on the blood. He lands on his ass and slides off of GatorDad's head and - to make it worse - gets a bullet in the shoulder. He hits the water with an almighty sploosh. Appearance:22, stereotypical Chinese face, average build Abilities (Johnny's abilities are unknown and will only be revealed when he uses them) Night/Thermal Vision (No Darkness modifiers) Motion Tracker (+1 to aiming at moving targets) Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons) Observant (+1 to examining or similar) Make it happen (instant-5, can only use once per 10 rolls, see condition) Weapons (Johnny's weapons are hidden from view and will only be revealed when he uses them) JS 7.62 Sniper Rifle (10 rounds, hidden) FN P90 Silenced (50 rounds, hidden) Tang-Jian (Sheathed across back, under coat) Tribal Belt Knife (1+ to hidden or stealthy attacks, sheathed) Inventory (Most of Johnny's inventory is hidden from view and will only be revealed when he uses it) Black Overcoat Aviator Shades (NV, TV, Motion Tracking) Bulletproof Vest (100%) 2x Laser InfraRed attachments (used) Black Backpack (9 slots used, 16 available) - 3 P90 Mags (2 slots) - 3 JS 7.62 Mags (2 slots) - Laptop (Touchscreen, linked to SR Scope) (2 slots) - 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%, 2 slots) - Bright Green Apricot-like fruit (Unknown effect, 1 slot)Condition(s)Instant-5 Recuperation ( 1/10 ) Shot (-1 to using non-preferred arm) Pain (-1 to all rolls) NPCsCaptain Joseph Barker (1) Barker takes a step and stumbles. He lands on one knee and grunts in pain. "F*CK!! My bad leg! Arghhhh..."Appearance:40-50 y/o, Short grizzled hair and beard, jungle-camouflage uniform Weapons:FN FAL 50.63 Semi-auto Rifle (8/20 rounds, 5 mags) M1911 Pistol (7/7 rounds, 5 mags) Condition(s)Pain (-1 to all rolls, overcome in 3 turns) Game EventsIt is about 8pm. It's pretty dark. Darkness modifiers come into effect next roll.GatorMum roars, breaking her silence. The faint sounds of human voices cease. While Vlad is resting, his cell phone rings. He looks at the screen for the caller's ID: Caller Unknown.CURRENT SUB / OBJECTIVES:Get to the shiny star objective marker! (Defeat or avoid the Gators) Find the Fabled Tree - through the swamp and past the mountain ridge.
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Sun Mar 27, 2011 12:22 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: (srs) Roll To Dodge 2 - Deja Vlad
Go out back into the foliage, looking for a good way to get the jump on GatorMum.
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Sun Mar 27, 2011 4:16 pm |
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Michael
Joined: Sat Dec 18, 2010 2:36 am Posts: 4
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Re: (srs) Roll To Dodge 2 - Deja Vlad
Let me see how you are going, Sergeant.
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Sun Mar 27, 2011 7:04 pm |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: (srs) Roll To Dodge 2 - Deja Vlad
I just imagined Vlad laying back like it's a beach and getting a phone call. All the while a bullet flies above him and hits one of his acquaintances as another (acquaintance) starts screaming in pain while clutching his knee.
I forgot how they're physical descriptions were like so I just put them "off-screen" and heard them scream in pain.
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Sun Mar 27, 2011 8:44 pm |
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