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 RtD: Illusia - (Roll #132) 
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Post Re: Roll to Dodge - Illusia
Im surprised there are no summoners/necromancers from that glyph.


Mon Mar 21, 2011 8:37 pm
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Post Re: Roll to Dodge - Illusia
Ociamarru wrote:
Yay, we can roll now!

...Except the DM hasn't been on for two days, so he may be having computer issues.


I'm back! And about that.... You're kinda right. Yesterday the internet was freaking on me, so I just left it alone. But I'm back now, so don't worry about it!

Returning with a round,
I have common found,
That people wait and never sate their hunger for my game.



CaveCricket (5)

You walk over, prepare your blade, and slice Dan's head off without a second thought. And since no one is calling dibs, you take his gun.

Inv. [9]
-Shortsword [3]
-Dan's Black Powder Rifle (Unloaded) [4]
Eq.
-Dagger [2]
P-Ablities
-Stealthy (+1 to sneak)
A-Abilities
-None
Status
-None

Ociamarru (3)

You storm off to the woods, and start hacking away at the nearest tree. You don't seem to do much damage to it, but tiring yourself out is enough to slow your anger. You notice that the forest has become eerily silent since you slashed your rage out onto the tree. You smell fear... and... anger? Something with a powerful presence is nearby. You do a 360 turn, but see no one there. Maybe it is best to leave the trees alone.

Inv. [12]
-Hammer [3]
-Glyph [1]
Eq.
-Badass Wolf Gear (Primal Beast Power) [4]
-Nikolai's Longsword [4]
P-Abilities
-Expert Craftmanship (+1 to metalwork)
A-Abilities
-None
Status
-Left Thigh - Wolf bite (Heal in 3 turns)

Torrent (-)

You walk over and pick up your dagger, now embedded in the ground, a good distance from where you threw it, and see Nikolai spinning around and sniffing the air wildly. You blink a few times and decide to leave well enough alone.

Inv. [4]
-Hip Flask [2]
Eq.
-Dagger [2]
P-Abilities
-Sleight of Hand (+1 to dexterity)
A-Abilities
-Force Imbuement
Status
-Lower Torso - Shot (Bandaged)

HEN (2)

You walk over to Dan's fallen body, ready to finish his manhood and his life, but the thought of being in his shoes makes you think twice, leaving Raphael time to walk over and behead him. Ah, well. He met his end, anyway. Your little wolf decides he doesn't want to be stuffed in a bag, and hops out, following at your heels.

Inv. [6]
-Sickle [3]
Eq.
-Compound Crossbow (1/6) [3]
P-Abilities
-In the Shadows (+1 to stealth action rolls)
A-Abilities
-Great Strength
Status
-None

Adam (-)

You make your way to the guy with the Glyph, and grab it out of his bag, with your mind set on superheating objects.

That seems to work out. Your hands glow with energy before the Glyph melts to dust in your fist, then vanishes in a sparkly cloud. Cool.

Inv. [6]
-None
Eq.
-Knife w/ Knuckled Handguard [2]
-Chainmail [4]
P-Ablities
-Fist Fighter (+1 hand to hand combat)
A-Abilities
-Burning Touch
Status
-None

Tokochiro (-)

You stand in one place, doing nothing, and feel great displeasure from someone, somewhere.

Inv. [6]
-Bomb [2]
-Bandage (1) [1]
Eq.
-Nunchuck Cane [3]
P-Abilities
-Helping Hand (+1 to assisting friends)
A-Abilities
-Fast Regeneration
Status
-None


And so the battle on the second day was over. The Six continued on their journey to the mountains in peace.


Mon Mar 21, 2011 9:48 pm
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Post Re: Roll to Dodge - Illusia
The journey continued for another day, which found the party arriving at the mountains in the middle of the night. It seemed completely uninhabited, but the group soon found that it was far from that. Two guards emerged, suddenly.

"Are you survivors?" asked one of them. The leader of the trip came forward and spoke.
"Yes. We have come from the city of Colber." At this, the guards gave each other nervous looks.
"That Colber has been overrun is grave news indeed. But we will shelter you. Come this way."
They were guided on a twisting path through a dimly lit cave.

The Mountain Home was larger than they expected.

The great hall, where they arrived, must've been a good half-mile long, and many, many more rooms branched out from it leading anywhere you wanted to go. The leaders were taken to a discussion, and citizens were told to remain in the Hall until given quarters by a messenger.

The Players waited. After a few minutes, a voice adressed them from behind.

"Are you, by any chance, warriors?"
The Players turn simultaneously to see a boy of about seventeen. He has very disheveled blond hair and deep, dark, green eyes. He smiles, seeing the group turn.
"You travel in a party of Six, don't you?" He smiles wider. "Then I've been looking for you."


Mon Mar 21, 2011 10:01 pm
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Post Re: Roll to Dodge - Illusia
"Ah...yes, und whoy dahz zeht meyter to yew?"

Anyone in need of a weapon? My longsword is up for grabs, I'll just claw anything that comes my way.


Mon Mar 21, 2011 10:09 pm
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Post Re: Roll to Dodge - Illusia
> Listen to what the boy has to say.


Mon Mar 21, 2011 10:42 pm
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Post Re: Roll to Dodge - Illusia
Ociamarru wrote:
Anyone in need of a weapon? My longsword is up for grabs, I'll just claw anything that comes my way.

I cant remember if you was the blacksmith, but if you was, a weapon that is well crafted should receive a decent price.

Sell it for cash so you can get something that may prove useful.


Mon Mar 21, 2011 10:44 pm
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Post Re: Roll to Dodge - Illusia
Riddle quest tiem.
Wait,the lions it meant could be the werewolves that we killed earlier.
Omfg boss fight incoming.


Last edited by Tokochiro on Tue Mar 22, 2011 10:02 pm, edited 1 time in total.



Tue Mar 22, 2011 1:28 am
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Post Re: Roll to Dodge - Illusia
> Take Ociamarru's sword if he lets me, and then listen to what the boy has to say.


Tue Mar 22, 2011 1:53 am
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Post Re: Roll to Dodge - Illusia
Give him the sword and listen to the boy.


Tue Mar 22, 2011 3:06 am
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Post Re: Roll to Dodge - Illusia
Woot! Conversation round!

"Ah...yes, und whoy dahz zeht meyter to yew?"

"You see, I have found something in these caves that you might call... a prophecy."
Light plays across the surface of his eyes as he goes on.
"It foretells the coming of a group of Six warriors that will travel across the land of Illusia, searching for clues left by someone who calls himself The Creator. I have been looking closely through every group that comes to this mountain, and I realize that I have finally found you. The Six."

"What are we supposed to do?" John asks.

"First," replies the boy. "Read this. It's the prophecy that was left hidden here. I found it with a little sleuthing." He says with a hint of pride.

The strange sheet of what looks like paper reads:

Here is found the first of many
Clues that I have spread about.
One chosen will find it, then he
Will travel with the Six, and out
Upon the land, they'll wander far
Seeking out there yonder, more
Clues that I have spread about
Upon this land, so full of doubt.
In troubled times, I cannot aid,
But messages, that will not fade
I'll leave behind,
Together find
Them all, and this land will be saved.


And a second page says:

Quote, unquote
I'll leave next note
Upon the land that sings.
And many words
Fly out in herds
Of hurtful lions
Upon swift wings.


What is all this nonsense? With further inspection of the land, perhaps the location that this Creator is referring to will become clear.


Tue Mar 22, 2011 8:23 pm
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Post Re: Roll to Dodge - Illusia
Tokochiro wrote:
Listen to the boy while looking around for a martial artist.

SORRY,MY COME-PUT-TAR WAS BEING EEEVIL AND CORRUPTED THE WHOLE SYSTEM32 FOLDER.


Oh, and you can't do this JUST YET. I'll give you guys some leisure time after you've solved my puzzle.


Tue Mar 22, 2011 8:25 pm
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Post Re: Roll to Dodge - Illusia
Sniff out them chimeric lions!
"Loyens? Hmmmm...Oy hope zaht zeece eez leetoral. Und yew beyter not be loying, for moy toym eez valueble..."


Tue Mar 22, 2011 8:46 pm
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Post Re: Roll to Dodge - Illusia
> Riddle Quest!
"Okay, so we need to find a place that matches clues. 'Upon the land that sings,' 'Upon swift wings,' maybe someplace windy? Or with flying animals."


Tue Mar 22, 2011 9:22 pm
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Post Re: Roll to Dodge - Illusia
If I was playing, my action would be so evil it would have to happen by PM.

Cause I would be Sell the boy into slavery, he should fetch a high price being a child.

Lions are most likely in a savannah like region. Savannah's are close to slave markets I believe...


Tue Mar 22, 2011 9:23 pm
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Post Re: Roll to Dodge - Illusia
Lions with wings, mind you, so I don't know where they'd be. So I'ma sniff around I guess.


Tue Mar 22, 2011 9:25 pm
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