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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: Battlegrounds (Gamemode) V0.52
Howsabout making it Tartarus-like? We can customize sides. This seems much more fun than Tartarus that way.
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Thu Feb 10, 2011 9:05 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: Battlegrounds (Gamemode) V0.52
Since the weapons (and maybe the actors) are balanced specifically for this gamemode, adding Tartarus-like faction selection would be a huge amount of work. Having said that... adding Dummies in would be fun.
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Thu Feb 10, 2011 10:55 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: Battlegrounds (Gamemode) V0.52
Yeah, and then the sides could be balanced and still have different weapons - Coal Heavy has Rocket Launcher, Dummy one has Annihilator Cannon, Coal Sniper has Coal Rifle, Dummy has Dummy, Assault Coal has Compact Rifle, Assault Dummy has Blaster.
See where I'm goin' with this?
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Sat Feb 12, 2011 12:43 am |
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Double57
Joined: Sat Sep 18, 2010 4:25 pm Posts: 8
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Re: Battlegrounds (Gamemode) V0.52
Can u change the compact assault rifle/ assault rifle to the Burst rifle used in Green storm? With a lot of hacky lua can't you balance all the factions somehow?
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Sat Feb 12, 2011 6:14 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Battlegrounds (Gamemode) V0.52
Hmm... In some way, factions are balanced. I mean, they all have sniper rifles, assault rifles (or equivalents), guns for short ranges (from shotguns to pistols) and heavy weaponry of some kind. So I think that adding more factions would definately be viable.
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Sun Feb 13, 2011 7:31 am |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: Battlegrounds (Gamemode) V0.52
You may want to consider setting Buyable = 0 to the Heavy Trooper and all of the guns for this mod.
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Tue Feb 15, 2011 2:53 am |
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sargentscythe
Joined: Tue Jan 25, 2011 5:39 am Posts: 9 Location: somewhere over the rainbow
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Re: Battlegrounds (Gamemode) V0.52
I'm gonna download asap! Suggestion: Ronin! It's a bit different, but you could choose between ronin colition and dummy. I got an a idea! You could have another scene with undead swarms coming and lots of flying rotting gibs!
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Tue Feb 15, 2011 8:40 am |
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mario972
Joined: Sun Feb 06, 2011 5:43 pm Posts: 29 Location: Piaseczno, Poland
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Re: Battlegrounds (Gamemode) V0.52
Idea - Zombie Cave - like mission with no-team ( possible? ) zombies falling from the skies and attacking everyone. In co-op it will be: A : Oh ♥♥♥♥ oh ♥♥♥♥ there's ♥♥♥♥ load of zombies!!! B : Calm down B reloading his Browncoat heavy gatling gun Huh
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Tue Feb 15, 2011 11:37 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Battlegrounds (Gamemode) V0.52
mario972 wrote: A : Oh ♥♥♥♥ oh ♥♥♥♥ there's ♥♥♥♥ load of zombies!!! B : Calm down B reloading his Browncoat heavy gatling gun
Would love to see that. Though in order for that to be actually fun, the vanilla zombies have to be beefed up to a point of near-bullet-proof. That way, blood will splatter, limbs will fly, as you hold down the trigger against the army that won't die.
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Tue Feb 15, 2011 5:38 pm |
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loirottaja
Joined: Wed Aug 05, 2009 10:26 am Posts: 16
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Re: Battlegrounds (Gamemode) V0.52
The first thing that popped into my mind when i was playing this mod was: OH GOODIE!
Finally bot was able to give me some challenge. I really would like to see this gamemode in finished version of CC.
This mod deserves 10/10
PS: Bot owned me about 10 times in 1 hour =|
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Thu Mar 17, 2011 7:13 pm |
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mario972
Joined: Sun Feb 06, 2011 5:43 pm Posts: 29 Location: Piaseczno, Poland
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Re: Battlegrounds (Gamemode) V0.52
The Decaying Soldat wrote: [...]vanilla zombies have to be beefed up to a point of near-bullet-proof. That way, blood will splatter, limbs will fly, as you hold down the trigger against the army that won't die. Why? Lot's of HP should do the trick.
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Mon Apr 25, 2011 9:13 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Battlegrounds (Gamemode) V0.52
You should always try to get the actor to be more resilient by other means than increasing HP because if an actor has more than 100HP, it causes some bugs.
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Mon Apr 25, 2011 9:52 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: Battlegrounds (Gamemode) V0.52
Edit the wounds to not cause bleeding damage, and deal about 0.5 damage per hit. Set the GibWoundLimits absurdly high.
I had an idea to give units infinite GibWoundLimit damage, so that they would not die from too many wounds, but rather, too much damage caused by the wounds, thus making some sort of healing device feasible.
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Tue Apr 26, 2011 8:38 pm |
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Kajamaz
Joined: Mon Aug 20, 2012 9:27 pm Posts: 3
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Re: Battlegrounds (Gamemode) V0.52
Does this still work? I would love to play it!
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Thu Aug 23, 2012 1:51 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Battlegrounds (Gamemode) V0.52
Test it yourself! It's likely that it does and it only takes a minute!
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Thu Aug 23, 2012 6:22 pm |
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