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Jeffman12
Joined: Thu Dec 28, 2006 2:50 am Posts: 32
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Here's an idea, you've played Metroid, right?
Those wall segments you need to shoot through to get to Mother Brain, they shrink when hit, which I guess could be an armor layer breaking off, and if you stop shooting them they come back unless destroyed entirely. All the while turrets are flinging orbs at you that travel through walls. And if that's not enough to dissuade you even thinking about taking cover, there's acid beneath you, making the trip to the brain a pain in the ass if you're not some intergalactic killing machine groomed for war and trained to fulfill a vengeful bloodlust to destroy those who decided your fate for you at that tender early age.
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Thu Jan 20, 2011 11:38 pm |
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Commander
Joined: Sat Jan 22, 2011 3:42 pm Posts: 16 Location: A War-zone in Earth
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Im just asking but did you get the mini nuke launcher from Fallout:3 or Fallout: New Vegas
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Sun Jan 23, 2011 11:30 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
This was probably too early for Vegas if it was taken at all.
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Sun Jan 23, 2011 11:38 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
A mini-nuke launcher isn't exactly a novel concept.
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Mon Jan 24, 2011 12:23 am |
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ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
The (r#pe ship) and (battleship) crafts lag when the turrets cant fire on a target.
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Mon Jan 24, 2011 11:34 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Are the guns pointing at enemies? Are the turrets there at all? Are you using any other mods? Have you modified any vanilla files? Have you tried reinstalling?
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Mon Jan 24, 2011 12:42 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
The rape ship is really laggy (when shooting), but that is just from the number of turrets. And the battleship could be from either the turrets or all the attachments on it. (Seriously, press ctrl+m and see)
@Commander: Nope not really.
@Jeffman12: Yeahh..... Haha. Dunno about that.
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Mon Jan 24, 2011 2:17 pm |
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ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
whitty wrote: The rape ship is really laggy (when shooting), but that is just from the number of turrets. And the battleship could be from either the turrets or all the attachments on it. (Seriously, press ctrl+m and see)
@Commander: Nope not really.
@Jeffman12: Yeahh..... Haha. Dunno about that. Its not when they shoot it, the lag happens when the turrets are not aiming at anything. And I'm running multiple mods, but i only lag on those 2 ships. The only modified vanilla file I have is in missions.rte to add more skirmishes. I haven't tried reinstalling yet.
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Mon Jan 24, 2011 2:59 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Does your game also lag when there are a lot of actors? If so, then try this guide to make your game lag less in general.
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Mon Jan 24, 2011 3:18 pm |
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ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Actually it runs fine when i have loads of actors on screen. Its just from looping scripts or something i guess. Although large explosions with tons of gore do lag.
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Mon Jan 24, 2011 3:33 pm |
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c2cool
Joined: Tue Jan 25, 2011 7:00 am Posts: 12
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Could someone help me out with installing patches because i dont know how?
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Tue Jan 25, 2011 7:06 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Just install them like you would with any other mod, but when it asks you if you want to replace any files, let them be replaced.
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Thu Jan 27, 2011 2:04 am |
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HydroEmperor
Joined: Fri Dec 17, 2010 12:33 am Posts: 6
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
I have another suggestion for your mod because I think it would be cool to have in the game but I cba learning how to code it myself The instant emergency defence grenade. are YOU being blasted on by fools? do YOU to take out your opponents, bury them and take cover in just one stroke? look no further! Step1: Throw the foxhole grenade at the enemy! Step2: Watch in disbelief as the enemy explodes into little chunks and the ground has a huge hole torn into it! Step3: Swoon in awe as the grenade rains concrete down onto into the crater and onto the remains of your enemies! Step4:Laugh uncontrollably as any enemies that survive the explosion get encased in concrete anyway! Step5: Cry in jubilation as you now have a concrete reinforced hole to hide in! Step6: Win battle, Make parents proud, Become hero and order more grenades!
Attachments:
File comment: The grenade in action
foxhole grenade.jpg [ 8.6 KiB | Viewed 5330 times ]
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Tue Mar 15, 2011 7:00 pm |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
sounds AWESOME i would add that
it would be very hard to do though
concrete nades FTW
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Tue Mar 15, 2011 7:47 pm |
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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
YEah that would be awesome, instabunker....
you could even make buildings like that!
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Tue Mar 15, 2011 11:03 pm |
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