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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Pffft, I've already blinded one of its eyes.


Mon Mar 07, 2011 10:51 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
I'm gonna make everyone aim for the OTHER eye, since (like Ocia said) the first eye is rather damaged :P

FoiL (2+2=4) Andrew Rodrigues
Somersaulting backwards to recover, Andrew blasts off like a rocket at the Gator's face - specifically it's left side. Just as he runs out of land he leaps sideways and pulls his fist back as far as he can past his shoulder. The Gator's good eye swivels in time to see a giant knuckled limb-end plant into itself. Andrew's fist bounces back from the rubbery eye and the Gator roars in pain - again. But this time it thrashes it's whole body around, blinded.
ABILITY USED: Berserk Mode - 3 uses left, then 2 turn cooldown
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 3 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (30 of 30 rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 9 Rations (+1 to next action)
- A water bottle (+1 to next action, 2 uses)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image

Condition(s)
Heavyweight (-1 to any actions involving fast movement)

Ociamarru (5+2=6) Vladimir Ivanov
Vlad pulls out his Flare Gun from the water-proofed Containment Unit and tries to get a good shot at it's good eye, but Andrew has already taken that chance. He figures now's a good time to start pumping lead into the beast. Vlad gets out of the line of fire and shouts to the group:
"Foyr eyt weel!"
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 3 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, slung)
Khazar-replicated knife (Lost!)
Grappling Cane with hidden blade (Stored)
Inventory
Containment Unit (36 slots used, 14 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 2 green flares
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
Image

Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )
Eh, it's nothing.

Point.Blank (2+ :D=5) Asfer Wilks
"RELOADING!!"
Asfer cracks open the revolver chamber of the Mk. III, spins the cylinder with a flick, slams a 40mm Stun Shell into the empty chamber and flips the barrel back into the firing position - ready to fire.
TEMPORARY CONDITION - Awesome action (Makes your roll into a five, this action only.)
Generator Power unchanged - 65%
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Mk.II 5.7x28mm Vulcan Gun (100 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 5xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
- Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Image

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to running or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 65%

HighEndNoob (4+1=5) Kyle Berguard
Kyle pockets the Detonator for the moment and un-slings his FAMAS. He lines up the shot (one without Andrew in the way) and fires four rounds at the Gator's closed eye. His superior Marksman training shows as each round hits its mark, causing the Gator to be further angered.
PASSIVE ABILITY USED: Marksman
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Emotionless State (Max 5 consecutive turns, only usable in battle, discounts negative modifiers, resting auto-ends uses)
Weapons
FAMAS-A3 (20 of 30 rounds, Semi-auto mode, wielded)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (27 slots used, 3 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 2 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slot)
- 5 spare FAMAS Magazines (2 slots)
- 10 spare Desert Eagle Magazines (5 slots)
- 10 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (2 uses, refillable, 1 slot)
- Bright Green Apricot-like fruit (Unknown effect, 1 slot)
Image

Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)

bbbzzz234 (4+1=5) Ruben Strongstone
"Requesting clean line of sight to target. Clear the way."
Ruben waits for a clean shot, but one doesn't present itself for him to take.
Appearance:
24, blue eyes, 5'6", curly hair, stylish hat.

Abilities
Veteran Sniper (+1 to sniping actions)
Sneaky (+1 to stealth actions)
Night Vision Goggles (+1 to seeing in low light)
Branch Balancing (+1 to actions involving movement in/on trees)
Weapons
Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 6/7, wielded)
Silenced MP5 (Magazine 30/30, slung)
Molotov x5 (Roll a 3 or higher to successfully throw)
Inventory
Backpack (11 slots used, 14 slots available)
- 5-10x Thermal Scope (1 turn to switch to, 1 slot)
- 5 Dragunov Magazines (2 slots)
- 5 MP5 Magazines (2 slots)
- Rations (3 days, 9 uses, +1 to next action, 3 slots)
- Night Vision Goggles (1 slot)
- Lighter (1 slot)
- 21pk Cigarettes (1 slot)
Image

Condition(s)

hax (1) Johnny Maxfield
Johnny tries to climb a tree, but the smooth bark prevents him from getting any higher than head height - and then he falls down on his ass.
Appearance:
22, stereotypical Chinese face, average build

Abilities
(Johnny's abilities are unknown and will only be revealed when he uses them)
Night/Thermal Vision (No Darkness modifiers)
Motion Tracker (+1 to aiming at moving targets)

Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons)
Observant (+1 to searching)
Weapons
(Johnny's weapons are hidden from view and will only be revealed when he uses them)
JS 7.62 Sniper Rifle (10 rounds, hidden)
FN P90 Silenced (50 rounds, hidden)
Tang-Jian (Sheathed across back, under coat)

Tribal Belt Knife (1+ to hidden or stealthy attacks, sheathed)
Inventory
(Most of Johnny's inventory is hidden from view and will only be revealed when he uses it)
Black Overcoat
Aviator Shades (NV, TV, Motion Tracking)
Bulletproof Vest (100%)
2x Laser InfraRed attachments (used)
Black Backpack (9 slots used, available)
- 3 P90 Mags (2 slots)
- 3 JS 7.62 Mags (2 slots)
- Laptop (Touchscreen, linked to SR Scope) (2 slots)
- 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%, 2 slots)

- Bright Green Apricot-like fruit (Unknown effect, 1 slot)

Condition(s)

NPCs
Captain Joseph Barker (5)
Barker's jaw drops at the sight of the new enemies.
:shock:
Appearance:
40-50 y/o, Short grizzled hair and beard, jungle-camouflage uniform
Weapons:
FN FAL 50.63 Semi-auto Rifle (20/20 rounds, 5 mags)
M1911 Pistol (7/7 rounds, 5 mags)

Game Events
It is about 7pm. It's pretty dark. 4 rolls until darkness modifiers come into effect. No sleep mods this time, thankfully.

The Giant Mutant Swamp-Gator thrashes around with it's one impaled and one majorly bruised and shot eyes. It struggles against the pain of these seemingly minor injuries before giving in and sinking into the lake, belly up. Andrew, who's closest, sneaks up to its eye and removes the Knife and tosses it to Vlad with a nod.

Just as the danger seems to die down, a second and then a third, deeper and more ragged snarls punctuate the semi-silence.

"Oh. God. Head's up people! We got two more of the bastards!"

Out of the other two lakes rise two more Giant Mutant Swamp-Gators, the first almost 30ft long and the second a whopping 50ft tip-to-tail.

It's GatorMum and GatorDad. You guys just killed GatorJnr. Ohnoes.

CURRENT SUB / OBJECTIVES:
Get to the shiny star objective marker! (Defeat or avoid the Gators)
Find the Fabled Tree - through the swamp and past the mountain ridge.

Image


Wed Mar 09, 2011 1:26 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
HEEHEEHEEHEE

DON'T YOU LOVE MY BOSSES


Wed Mar 09, 2011 10:30 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Good luck outrunning gators this big, guys - I'm probably the only one who could, and my cybernetics are almost gone. We're gonna have to stay and fight.
Unsling my shotty, diving onto the back of the massive(est) gator. Running up along its back, shotgun in one hand, knife in the other, fire at its head point-blank then start with the stabbin'.
"Toym tew go Waundeer awn yore eyce, mazherfacker!"


Wed Mar 09, 2011 10:37 pm
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Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Sneak into the trees, and get a good aim at GatorDad


Wed Mar 09, 2011 10:49 pm
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Joined: Sat May 02, 2009 4:52 am
Posts: 254
Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Shoot the stun shell at either gator's nostril/mouth region, hoping to stun the gator.
Whichever gator is not in very close proximity to an ally, otherwise aim for the mom.


Wed Mar 09, 2011 11:57 pm
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Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Ragdollmaster wrote:
HEEHEEHEEHEE

DON'T YOU LOVE MY BOSSES

Sure do. Do you have a dart board with a list of enemy boss ideas?

I did that with my roll to dodge. Giant VN Machine that could hack the player's ship system.

Surprisingly, they joined the bad guys, who in the plot, are in fact, the good guys.


Thu Mar 10, 2011 12:31 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Get a proper hold of my beowulf, then proceed to shoot/charge at the nastiest looking thing around.

*insert maniac laugh* "Let us bleed and kill together brother"


Thu Mar 10, 2011 2:07 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
FoiL wrote:

*insert maniac laugh* "Let us bleed and kill together brother"

That is both frightening and strangely appropriate. :/


Thu Mar 10, 2011 2:41 am
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Then they're getting a "awesome action" bonus? Because seeing a russian and another one calling each other "brothers" and slaying 2 gators that are larger than my house is kinda awesome. Kinda a lot.


Thu Mar 10, 2011 5:24 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Oh yeah, I forgot. Whoever has the most awesome or most fitting action gets an insta-5 and a temporary :D condition. Unrealistic but awesome actions won't get you a five though.
Just because it's awesome doesn't mean you get the 5 though, you can still get fives through normal rolls and I don't have to give anyone the super-five if I don't think they deserve it.

Basically common sense and Rule #0.


Thu Mar 10, 2011 8:47 am
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Basically he says: Get ninja skills hang from a rope and kill 20 men in a single roll without touching or shooting them. while making it as brutal as possible. WITH YOUR ♥♥♥♥ MIND


strikeout refers to the "unrealistic" part taken to the extreme. NOT BEING UNREALISTIC ENOUGH


Thu Mar 10, 2011 3:37 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Fixed that for you.


Thu Mar 10, 2011 5:33 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Damn these crappy rolls!
Look for a weak spot on the gators.


Thu Mar 10, 2011 6:48 pm
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Ragdollmaster wrote:
WITH YOUR ♥♥♥♥ MIND
If you don't remember, someone ripped a helicopter, which was in the sky, WITH HIS ♥♥♥♥ MIND, so I found that quite conflicting to say so instead I wrote "without touching" :P


Thu Mar 10, 2011 7:11 pm
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