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 Roll To Dodge 2 (RtD2) - Finished 
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Engage berserk mode, then charge at the gator

"I'm coming bro"


Fri Mar 04, 2011 1:47 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Are we waiting for someone or can we roll?
Not being impatient, I'd just like to know.


Sun Mar 06, 2011 2:29 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Remember, the more awesome sounding your action, the better the result will be. But if the roll is bad then the result will be funny :grin: Mediocre actions get mediocre results. Some of your items have +1 modifiers as well, which I added a while back but no-one noticed.

FoiL (5+1=6) Andrew Rodrigues
Johnny yells out a warning:
"No-one fire on the gator yet, just back up the guy in the swamp when he needs it!"
Andrew sees that Vlad is in trouble, so he hypes himself up to the point where he loses control and leaps over Asfer's head and charges the Swamp-Gator.
"I'm coming bro !!!"
Just as he closes in on the Swamp-Gator, a gunshot rings out and it swings its tail like swatting a fly. Unfortunately, Andrew just happens to be right there and gets swatted away, landing back on 'land' but right in front of the Swamp-Gator.
ABILITY USED: Berserk Mode - 4 uses left, then 2 turn cooldown
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 3 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (30 of 30 rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 9 Rations (+1 to next action)
- A water bottle (+1 to next action, 2 uses)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image

Condition(s)
Heavyweight (-1 to any actions involving fast movement)

Ociamarru (5) Vladimir Ivanov
Vlad crouches in the water, waiting for his chance. As soon as the Swamp-Gator turn to the side and shows its blind spot, Vlad splashes through the water and scrambles up its leg and crouches behind its head. The Swamp-Gator can now feel Vlad on it and starts to wildly shake its head back and forth. Vlad dives forward and wraps his legs as much as he can around its thick neck, whips his Knife out, twirls it around once in his hand and slams the blade deep into its right eye with a disgusting wet slap sound. (Continued in Game Events)
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 3 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, slung)
Khazar-replicated knife (Lost!)
Grappling Cane with hidden blade (Stored)
Inventory
Containment Unit (36 slots used, 14 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 2 green flares
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
Image

Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )
... Did I forget something?

Point.Blank (5) Asfer Wilks
Johnny yells out a warning:
"No-one fire on the gator yet, just back up the guy in the swamp when he needs it!"
Asfer thinks for a second while Andrew leaps over his head. He exchanges the Mk. IV Thermite Revolver with the Mk. III Revolver Cannon and locks onto the Swamp-Gator's head.
Generator Power unchanged - 65%
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Mk.II 5.7x28mm Vulcan Gun (100 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
- Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Image

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to running or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 65%

HighEndNoob (6+1=6) Kyle Berguard
Johnny yells out a warning:
"No-one fire on the gator yet, just back up the guy in the swamp when he needs it!"
Kyle runs around the edge of the lake to get a better angle at the Swamp-Gator's head. He reaches into his pack and pulls out a Semtex, then leans back with one arm stretched in front to aim and the other stretched behind holding the Semtex, like a pitcher about to let go of the ball. He launches it like a catapult and it flies straight at the Swamp-Gator's mouth. Unfortunately, it roars again and whips its head back when Vlad stabs it, so the Semtex bounces off it's throat and lands in the water under its front legs.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Emotionless State (Max 5 consecutive turns, only usable in battle, discounts negative modifiers, resting auto-ends uses)
Weapons
FAMAS-A3 (20 of 30 rounds, Semi-auto mode, wielded)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (27 slots used, 3 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 2 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slot)
- 5 spare FAMAS Magazines (2 slots)
- 10 spare Desert Eagle Magazines (5 slots)
- 10 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (2 uses, refillable, 1 slot)
- Bright Green Apricot-like fruit (Unknown effect, 1 slot)
Image

Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)

bbbzzz234 (4+1=5) Ruben Strongstone
Johnny yells out a warning:
"No-one fire on the gator yet, just back up the guy in the swamp when he needs it!"
Ignoring the warning, Ruben takes aim at the Swamp Gator's less-scaly stomach and fires. The shot hits but doesn't seem to do any damage.
Appearance:
24, blue eyes, 5'6", curly hair, stylish hat.

Abilities
Veteran Sniper (+1 to sniping actions)
Sneaky (+1 to stealth actions)
Night Vision Goggles (+1 to seeing in low light)
Branch Balancing (+1 to actions involving movement in/on trees)
Weapons
Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 6/7, wielded)
Silenced MP5 (Magazine 30/30, slung)
Molotov x5 (Roll a 3 or higher to successfully throw)
Inventory
Backpack (11 slots used, 14 slots available)
- 5-10x Thermal Scope (1 turn to switch to, 1 slot)
- 5 Dragunov Magazines (2 slots)
- 5 MP5 Magazines (2 slots)
- Rations (3 days, 9 uses, +1 to next action, 3 slots)
- Night Vision Goggles (1 slot)
- Lighter (1 slot)
- 21pk Cigarettes (1 slot)
Image

Condition(s)
Bruised (Healed)
Rolled Ankle (Healed)

hax (2) Johnny Maxfield
Johnny yells out a warning:
"No-one fire on the gator yet, just back up the guy in the swamp when he needs it!"
Johnny searches for a weak spot but can't find one from this position.
Appearance:
22, stereotypical Chinese face, average build

Abilities
(Johnny's abilities are unknown and will only be revealed when he uses them)
Night/Thermal Vision (No Darkness modifiers)
Motion Tracker (+1 to aiming at moving targets)

Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons)
Observant (+1 to searching)
Weapons
(Johnny's weapons are hidden from view and will only be revealed when he uses them)
JS 7.62 Sniper Rifle (10 rounds, hidden)
FN P90 Silenced (50 rounds, hidden)
Tang-Jian (Sheathed across back, under coat)

Tribal Belt Knife (1+ to hidden or stealthy attacks, sheathed)
Inventory
(Most of Johnny's inventory is hidden from view and will only be revealed when he uses it)
Black Overcoat
Aviator Shades (NV, TV, Motion Tracking)
Bulletproof Vest (100%)
2x Laser InfraRed attachments (used)
Black Backpack (9 slots used, available)
- 3 P90 Mags (2 slots)
- 3 JS 7.62 Mags (2 slots)
- Laptop (Touchscreen, linked to SR Scope) (2 slots)
- 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%, 2 slots)

- Bright Green Apricot-like fruit (Unknown effect, 1 slot)

Condition(s)

NPCs

Captain Joseph Barker (6)
Barker is about to fire at the Swamp-Gator when Johhny yells out the warning. Barker lowers his Rifle.
Appearance:
40-50 y/o, Short grizzled hair and beard, jungle-camouflage uniform
Weapons:
FN FAL 50.63 Semi-auto Rifle (20/20 rounds, 5 mags)
M1911 Pistol (7/7 rounds, 5 mags)

Game Events
It is about 6pm. The sun is getting glare-y as it starts to set.

Vlad stabs his Knife straight into the Swamp-Gator's right eye. The Swamp-Gator roars in pain and tosses its head like a horse, throwing Vlad off it to land in the water again. Andrew attempts to save Vlad - and does - but ends up swapping positions with him instead. Now Andrew is the main target.

CURRENT SUB / OBJECTIVES:
Defeat the Gator!
Find the Fabled Tree - through the swamp and past the mountain ridge.

Image


Sun Mar 06, 2011 3:58 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Pull out FAMAS, than fire 4-rounds Into the Gator's eye
Pleasepleaseplease give me a five.


Last edited by HighEndNoob on Sun Mar 06, 2011 7:00 am, edited 1 time in total.



Sun Mar 06, 2011 5:01 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
HighEndNoob wrote:
Pull out FAMAS, than fire 4-rounds into a nearby rock, making the shoots ricochet into the Gator's Eyes.
Pleasepleaseplease give me a five.

[6] The fragments hit Andrew, filling him with stony shrapnel. He dies from bloodloss.
What have you done.


Sun Mar 06, 2011 5:35 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Yeah, don't take the 'cool action' thing to the extreme.
The containment unit should have kept it dry. Draw out my flaregun, leap onto the distracted gator's head, and fire a point-blank shot into its eye, effectively blinding the beast and opening it up from attack for the others.
"Und zehr we go, Brather. Foyr eyt weel!"


Sun Mar 06, 2011 5:50 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Fine :( Less cool action


Sun Mar 06, 2011 7:00 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Climb up a tree and search for a weak spot on the gator.


Sun Mar 06, 2011 8:27 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Do a back roll, until I'm on my feet, then FURIOUSLY JUMP AT THE GATOR AND PUNCH IT IN THE EYE AS HARD A SUPERCHARGED HUMAN BEING CAN.


Sun Mar 06, 2011 11:18 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Crack open the revolver chamber of the Mk. III, spin the revolver until the empty shell slot is in the firing position (currently 5/6 shells in, alternating HE and Frag iirc), slam a stun shell in, then flip the revolver back into the firing position.
"RELOADING!!"


Mon Mar 07, 2011 2:19 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
"Requesting clean line of sight to target. Clear the way."
Wait for a clean shot on the gator's eye. Friendly fire is not acceptable.
(In other words, Ruben won't shoot unless he's sure he won't miss nor hit any friendlies.)


Mon Mar 07, 2011 4:17 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
I'm pretty sure we got the eye covered - either Vlad'll incinerate it, or Andrew will turn it to mush.


Mon Mar 07, 2011 4:28 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
What behind the eye Ocia? I think if everyone aims for the eye, someone's gonna hit the brain.


Mon Mar 07, 2011 5:30 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Gator is mutant.
Surely his brain won't be there.


Mon Mar 07, 2011 1:25 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
I figure with this many people shooting at it, at the least it will be blind in that eye, which is more damage than we've done so far.


Mon Mar 07, 2011 3:24 pm
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