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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
"Leave it to me. A sniper is most effective at long distance. Just don't get in my sights."
Pull out my Dragunov and teach the giant reptile a lesson.


Mon Feb 28, 2011 11:56 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Continue through the swamp, only more careful.


Tue Mar 01, 2011 12:02 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Follow group, with caution.
Yay, a knife!!


Tue Mar 01, 2011 2:38 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Continue on, MK. IV in hand.


Tue Mar 01, 2011 3:58 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Anyone else worried that the title just says Part 1?


Tue Mar 01, 2011 4:28 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Pant shitting power - ON!

For you guys at least :D


Tue Mar 01, 2011 11:59 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
You guys should have got my corpse and threw it at its mouth.

My armour might make it require some dental work.


Tue Mar 01, 2011 12:03 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
"It would be great, you know, if I could have a drink of water?" *pant*


Wed Mar 02, 2011 3:03 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
He's going to poison the water after he drinks it! Don't give him the bottle!



Eargh. This kind of came close to being a warning because I'm not in the best mood. Making little quips is cool and all but please don't be so random, not to mention unfunny. We'd still like to see people put a bit of thought into their posts, regardless of the fact that this is a gaming thread. -Friendly Neighbourhood Moderator.


Wed Mar 02, 2011 5:36 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
FoiL (-) Andrew Rodrigues
Andrew just knows Vlad going to be in trouble.
"Asfer, open fire! Distance 50 meters, 30 degrees from north heading. Fire for effect!"
"Not yet. I want to see what this thing is first."
ABILITY UPDATED: Hyper Focus (+1 uses, now 3/6)
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 3 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (30 of 30 rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 9 Rations (+1 to next action)
- A water bottle (+1 to next action, 2 uses)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image

Condition(s)
Heavyweight (-1 to any actions involving fast movement)

Ociamarru (6+2=6) Vladimir Ivanov
Vlad climbs the nearest tree as fast as he can, Cybernetic Enhancements helping him. Unfortunately, the Gator chomps down on the tree trunk and rips the tree out from underneath Vlad. He falls into the knee-deep shallows of the Swamp-lake, in front of the Gator. It hasn't seen his new position yet.
ABILITY UPDATED: Cybernetics (now 3 of 5 uses)
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 3 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, slung)
Khazar-replicated knife (Wielded)
Grappling Cane with hidden blade (Stored)
Inventory
Containment Unit (36 slots used, 14 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 2 green flares
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
Image

Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )
Bruised reminiscence (Was there a modifier here? I'm not sure.)

Point.Blank (3) Asfer Wilks
After hearing the roar. Andrew pipes up from behind him:
"Asfer, open fire! Distance 50 meters, 30 degrees from north heading. Fire for effect!"
"Not yet. I want to see what this thing is first." He replies as he engages the MK.IV Revolver.
Generator Power unchanged - 65%
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Mk.II 5.7x28mm Vulcan Gun (100 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
- Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Image

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to running or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 65%

HighEndNoob (4) Kyle Berguard
Kyle leads the way into the Swamp.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Emotionless State (Max 5 consecutive turns, only usable in battle, discounts negative modifiers, resting auto-ends uses)
Weapons
FAMAS-A3 (20 of 30 rounds, Semi-auto mode, wielded)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (27 slots used, 3 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 spare FAMAS Magazines (2 slots)
- 10 spare Desert Eagle Magazines (5 slots)
- 10 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (2 uses, refillable, 1 slots)
- Bright Green Apricot-like fruit (Unknown effect, 1 slot)
Image

Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)

bbbzzz234 (6) Ruben Strongstone
You don't know what made the roar or where it is, so you can't shoot it.
"Leave it to me. A sniper is most effective at long distance. Just don't get in my sights."
Ruben steps off to the side to find a high point to snipe from, but immediately steps into a soggy mud patch and fills his boots with the gunk.
"Eugh. Gross."
Appearance:
24, blue eyes, 5'6", curly hair, stylish hat.

Abilities
Veteran Sniper (+1 to sniping actions)
Sneaky (+1 to stealth actions)
Night Vision Goggles (+1 to seeing in low light)
Branch Balancing (+1 to actions involving movement in/on trees)
Weapons
Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 7/7, wielded)
Silenced MP5 (Magazine 30/30, slung)
Molotov x5 (Roll a 3 or higher to successfully throw)
Inventory
Backpack (11 slots used, 14 slots available)
- 5-10x Thermal Scope (1 turn to switch to, 1 slot)
- 5 Dragunov Magazines (2 slots)
- 5 MP5 Magazines (2 slots)
- Rations (3 days, 9 uses, +1 to next action, 3 slots)
- Night Vision Goggles (1 slot)
- Lighter (1 slot)
- 21pk Cigarettes (1 slot)
Image

Condition(s)
Bruised (-1 to taking melee damage, healed in 1 turns)
Rolled Ankle (-1 to any heavy movements, healed in 1 turns)

hax (4) Johnny Maxfield
Johnny follows the group at a safe distance.
Appearance:
22, stereotypical Chinese face, average build

Abilities
(Johnny's abilities are unknown and will only be revealed when he uses them)
Night/Thermal Vision (No Darkness modifiers)
Motion Tracker (+1 to aiming at moving targets)

Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons)
Observant (+1 to searching)
Weapons
(Johnny's weapons are hidden from view and will only be revealed when he uses them)
JS 7.62 Sniper Rifle (10 rounds, hidden)
FN P90 Silenced (50 rounds, hidden)
Tang-Jian (Sheathed across back, under coat)

Tribal Belt Knife (1+ to hidden or stealthy attacks, sheathed)
Inventory
(Most of Johnny's inventory is hidden from view and will only be revealed when he uses it)
Black Overcoat
Aviator Shades (NV, TV, Motion Tracking)
Bulletproof Vest (100%)
2x Laser InfraRed attachments (used)
Black Backpack (9 slots used, available)
- 3 P90 Mags (2 slots)
- 3 JS 7.62 Mags (2 slots)
- Laptop (Touchscreen, linked to SR Scope) (2 slots)
- 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%, 2 slots)

- Bright Green Apricot-like fruit (Unknown effect, 1 slot)

Condition(s)

NPCs

Captain Joseph Barker (3)
"Anyone got some water? I need a drink."
Barker readies his weapons, checking for dirt and cleaning the barrels.
Appearance:
40-50 y/o, Short grizzled hair and beard, jungle-camouflage uniform
Weapons:
FN FAL 50.63 Semi-auto Rifle (20/20 rounds, 5 mags)
M1911 Pistol (7/7 rounds, 5 mags)

Game Events
It is about 6pm. The sun is getting glare-y as it starts to set.

The rollers 'enter' the swamp to see a huge, 20 foot long, mouldy-looking Swamp Gator rip a tree straight out of the ground - although the ground is kinda soft. Of all things, Vladimir falls out of the tree just before the Gator flings it off elsewhere. Vlad lands just in front of the Gator, knee-deep in the Swamp-water. The Gator hasn't seen where he is yet, nor has it seen the new arrivals.

CURRENT SUB / OBJECTIVES:
Defeat the Gator!
Find the Fabled Tree - through the swamp and past the mountain ridge.

Image


Thu Mar 03, 2011 1:46 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Pull out a Semtex, get a good aim, wait until it's mouth is open, than throw the Semtex into the gator's mouth. Get closer if needed.


Last edited by HighEndNoob on Thu Mar 03, 2011 6:14 am, edited 1 time in total.



Thu Mar 03, 2011 2:43 am
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Posts: 321
Location: On an iceberg typing away...
Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
"No-one fire on the gator yet, just back up the guy in the swamp when he needs it!"
Look for a weak spot on the gator.


Thu Mar 03, 2011 3:52 am
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Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Ambush the gator, stabbing it in the eyes.
Probably not the smartest move, Brother, assuming you're watching. But hell, better on him than in the water.


HEN, you probably need to get closer before you can toss a semtex in Gatorzilla's mouth.


Thu Mar 03, 2011 4:09 am
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Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
:oops:
Shoot the gator in the stomach, so as to avoid shooting the man trying to stab it.


Thu Mar 03, 2011 4:25 am
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Joined: Sat May 02, 2009 4:52 am
Posts: 254
Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gator Part 1
Equip the Mk. III (loading a stun shell next turn), and lock onto one of the gator's eyes.
None of my weapons are good enough to actually hit the gator without hitting Vlad, so I'll be support.


Fri Mar 04, 2011 12:52 am
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