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Omeletter
Joined: Thu Jan 13, 2011 6:55 pm Posts: 36 Location: Earth
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Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Thanks for replying Coops. The dropship should have more thrust going up, as it crashed during tutorial level with 2 ppl inside. Weird. Also commander should come back; he was my main unit I used. If not counting these problems, the mod is better, and sprites on weapons like rulas improved a lot.
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Tue Mar 01, 2011 10:54 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
MEANWHILE, AT THE LEGION OF COOPS SPRITING A CRAB/MECH HAVE A MOCK-UP Dont like the legs, may make them bigger. Much bigger... Also if you want, you can go into the Commander's .ini you can change his value to Buyable so you can use him.
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Wed Mar 02, 2011 2:34 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Legs always look more lively when placed at an angle. Right now it looks like a cybernetic killer table. I don't dislike it though, would want to see it finished.
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Wed Mar 02, 2011 3:46 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Working on giving some of the Troops lua.
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Wed Mar 02, 2011 9:09 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Hory shet, that crab looks awesome. Tarantulas, with laserguns on top of them!
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Wed Mar 02, 2011 11:30 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
You've managed to make it look like he has more legs than he does, which is impressive to say the least.
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Wed Mar 02, 2011 5:59 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
Mo-Mockup. Ill let you guys figure out which are which.
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Fri Mar 04, 2011 11:58 pm |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: S.A.W. *(18/02/2011) UPDATE: V8.0.0
wow that is a sexy looking spider keep it up
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Sat Mar 05, 2011 12:42 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
UPDATED
Wasn't able to fit in the crab mech yet, sorry guys.
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Sun Mar 06, 2011 1:37 pm |
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Omeletter
Joined: Thu Jan 13, 2011 6:55 pm Posts: 36 Location: Earth
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Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
I see you updated. Is Rohm unit still in game files, or what? If yes then you saved me time updating lol.
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Sun Mar 06, 2011 2:11 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Yes its still accessible, The Transporter spawns one of them instead but you can go into the Robot2.ini and change the buyable value.
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Sun Mar 06, 2011 2:12 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
You gonna want a conversion again?
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Sun Mar 06, 2011 5:27 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Nice lua additions to your units, they are pretty cool. And some sprite changes are looking good. Still, I want to see the ACrab soon =D
I wonder, if it gets lua, what would it possibly be?
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Sun Mar 06, 2011 10:29 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
It should drop proximity mines.
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Sun Mar 06, 2011 10:29 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: S.A.W. *(06/03/2011) UPDATE: V9.0.0
Or some sort of close ranged anti-unit attack. Well, depending on the main attack it will have. If it fired something that isn't explosive or wouldn't damage itself at close ranges, well, that would be redundant.
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Sun Mar 06, 2011 10:34 pm |
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