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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Sprite Help Thread
Here, I tried to add some more outline: Although I have to say it doesn't look that different...
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Fri Feb 25, 2011 1:05 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Sprite Help Thread
That's not bad. Take the black outline off the metal areas (replace it with a dark grey, and use a lighter colour for the outline on the top than the bottom) and you'll be getting somewhere.
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Fri Feb 25, 2011 1:07 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Sprite Help Thread
It's looking a lot better than the first one.
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Fri Feb 25, 2011 6:44 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Sprite Help Thread
Stock looks a bit weird rounded off on the corner like that.
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Fri Feb 25, 2011 6:46 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Sprite Help Thread
A quick edit, I just put random pixels all over, and it turned out pretty nice with the reference I used.
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Fri Feb 25, 2011 6:54 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Sprite Help Thread
That looks really nice, it reminds me of the flagship.
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Fri Feb 25, 2011 7:19 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Sprite Help Thread
I still need help with these sprites. they are supposed to be different but similar looking guns. they are laser-beam type weapons. the front bit with the groove in it opens up when the gun is loaded and has a flickering/glowing animation. edit: made some changes after hearing non's ideas.
Last edited by Urch on Sat Feb 26, 2011 3:18 am, edited 1 time in total.
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Sat Feb 26, 2011 1:34 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Sprite Help Thread
@NCB: I started looking into it but got tired before I could really work out the banding issues :/ going to go have lunch now, but scaling it down could be a good idea (in light of the new scale coming B24 B25) @urch: I might have a go at an edit later, but I've got things to do first.
Last edited by Geti on Sat Feb 26, 2011 3:28 am, edited 1 time in total.
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Sat Feb 26, 2011 3:07 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Sprite Help Thread
But Geti, we are already at B24.
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Sat Feb 26, 2011 3:08 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Sprite Help Thread
Is it funny that that hadn't registered yet? I think it is. B24, why weren't you a proper update?
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Sat Feb 26, 2011 3:29 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Sprite Help Thread
If the next build has the new scale implemented, I would like to keep my soldiers and weapons the same scale as now.
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Sat Feb 26, 2011 4:31 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Sprite Help Thread
I didn't like much the new scale... and if instead they change the measures to make them fit the actual actors?
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Sat Feb 26, 2011 4:40 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Sprite Help Thread
Do you have any reason for that, apart from being lazy? Do you know the reasons why they're moving to a new scale?
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Sat Feb 26, 2011 5:19 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Sprite Help Thread
No, I didn't knew much about the change. And I didn't like the new scale because I'm just used to the classic one, not because I'm lazy. Could you explain more about the reasons of the change?
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Sat Feb 26, 2011 5:23 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Sprite Help Thread
Here is a 15 minute gun, it somehow seems strange to me, how can I improve it?
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Thu Mar 17, 2011 1:25 am |
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