| Author | Message | 
        
			| David Rodrigov 
					Joined: Mon Jan 25, 2010 11:35 pm
 Posts: 675
   |   Re: Sprite Help ThreadHere, I tried to add some more outline:  Although I have to say it doesn't look that different...
 
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			| Fri Feb 25, 2011 1:05 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Sprite Help ThreadThat's not bad. Take the black outline off the metal areas (replace it with a dark grey, and use a lighter colour for the outline on the top than the bottom) and you'll be getting somewhere. 
 
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			| Fri Feb 25, 2011 1:07 am | 
					
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			| David Rodrigov 
					Joined: Mon Jan 25, 2010 11:35 pm
 Posts: 675
   |   Re: Sprite Help Thread It's looking a lot better than the first one.
 
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			| Fri Feb 25, 2011 6:44 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Sprite Help ThreadStock looks a bit weird rounded off on the corner like that. 
 
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			| Fri Feb 25, 2011 6:46 pm | 
					
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			| David Rodrigov 
					Joined: Mon Jan 25, 2010 11:35 pm
 Posts: 675
   |   Re: Sprite Help Thread A quick edit, I just put random pixels all over, and it turned out pretty nice with the reference I used.
 
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			| Fri Feb 25, 2011 6:54 pm | 
					
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			| David Rodrigov 
					Joined: Mon Jan 25, 2010 11:35 pm
 Posts: 675
   |   Re: Sprite Help ThreadThat looks really nice, it reminds me of the flagship. 
 
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			| Fri Feb 25, 2011 7:19 pm | 
					
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			| Urch 
					Joined: Mon Sep 28, 2009 2:15 am
 Posts: 720
 Location: A fucking desert.
   |   Re: Sprite Help Thread I still need help with these sprites. they are supposed to be different but similar looking guns. they are laser-beam type weapons. the front bit with the groove in it opens up when the gun is loaded and has a flickering/glowing animation. edit: made some changes after hearing non's ideas.
 
 
    							Last edited by Urch on Sat Feb 26, 2011 3:18 am, edited 1 time in total. 
 
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			| Sat Feb 26, 2011 1:34 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Sprite Help Thread@NCB:   I started looking into it but got tired before I could really work out the banding issues :/ going to go have lunch now, but scaling it down could be a good idea (in light of the new scale coming  B24 B25) @urch: I might have a go at an edit later, but I've got things to do first.
 
 
    							Last edited by Geti on Sat Feb 26, 2011 3:28 am, edited 1 time in total. 
 
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			| Sat Feb 26, 2011 3:07 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Sprite Help ThreadBut Geti, we are already at B24. 
 
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			| Sat Feb 26, 2011 3:08 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Sprite Help ThreadIs it funny that that hadn't registered yet? I think it is. B24, why weren't you a proper update?  
 
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			| Sat Feb 26, 2011 3:29 am | 
					
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			| David Rodrigov 
					Joined: Mon Jan 25, 2010 11:35 pm
 Posts: 675
   |   Re: Sprite Help ThreadIf the next build has the new scale implemented, I would like to keep my soldiers and weapons the same scale as now. 
 
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			| Sat Feb 26, 2011 4:31 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Sprite Help ThreadI didn't like much the new scale... and if instead they change the measures to make them fit the actual actors? 
 
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			| Sat Feb 26, 2011 4:40 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Sprite Help ThreadDo you have any reason for that, apart from being lazy? Do you know the reasons why they're moving to a new scale? 
 
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			| Sat Feb 26, 2011 5:19 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Sprite Help ThreadNo, I didn't knew much about the change.And I didn't like the new scale because I'm just used to the classic one, not because I'm lazy.
 Could you explain more about the reasons of the change?
 
 
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			| Sat Feb 26, 2011 5:23 am | 
					
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			| David Rodrigov 
					Joined: Mon Jan 25, 2010 11:35 pm
 Posts: 675
   |   Re: Sprite Help ThreadHere is a 15 minute gun, it somehow seems strange to me, how can I improve it? 
 
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			| Thu Mar 17, 2011 1:25 am | 
					
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