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            | Author | Message |  
			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: {Fin} Roll To Dodge - BlueThe game is finished now. I don't see any reason for the topic to stay open. I vote for Hyper to >Open Lock 1 (iykwim). 
 
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			| Sat Feb 19, 2011 12:49 am | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: {Fin} Roll To Dodge - BlueYeah, people have advised me to, but I think I'll let it stay open for the moment. Until Mecha actually starts, probably. 
 
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			| Sat Feb 19, 2011 12:59 am | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: {Fin} Roll To Dodge - BlueHyperkultra wrote: Yeah, people have advised me to, but I think I'll let it stay open for the moment. Until Mecha actually starts, probably.You could always say some Shakespeare before closing the theatre.
 
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			| Sat Feb 19, 2011 2:51 am | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: {Fin} Roll To Dodge - BlueAlright, since I'm about to do the first Roll of Mecha, I think it's appropriate to lock this bad boy. If anyone needs it unlocked for any reason, just PM me or one of the other FG mods about it. 
 
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			| Fri Feb 25, 2011 2:01 am | 
					
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