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 Roll to Dodge - Mecha ON HOLD 
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: RtD - Mecha
Modifyizing mine.
EDIT: Done,if it still is unsuitable,could you please modify it?Pretty please D:?


Wed Feb 23, 2011 7:51 pm
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: RtD - Mecha
Hopefully i'll be at the top of the waiting list.


Wed Feb 23, 2011 8:24 pm
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DRLGrump
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Post Re: RtD - Mecha
Tokochiro wrote:
Modifyizing mine.
EDIT: Done,if it still is unsuitable,could you please modify it?Pretty please D:?

The point of creating a character is that it's unique to you. Just think of what a realistic lightweight mecha would be like. Stop making it so sci-fi. Think like 20 years into the future, not 200.


Wed Feb 23, 2011 8:30 pm
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: RtD - Mecha
Just sent mine via message, didn't want to clutter the main thread with another huge profile. Seeing the comment about chameleon armor, I guess I'll take a damage penalty. And my weapons, a laser and a grenade launcher, aren't heavy, so I'm fine there. Although I'm sure there are other discrepancies.


Wed Feb 23, 2011 11:14 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
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Post Re: RtD - Mecha
It's awesome to see a Berguard descendant. :D


Wed Feb 23, 2011 11:54 pm
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Post Re: RtD - Mecha
Mine's a descendant of Vladimir - as is Nickolai, the blacksmith in Illusia. I figured I may as well link all of them together - and since this RTD takes place AFTER yours, I planned on having Alexei reference Vlad and refer to him as his great Uncle and tell stories of his exploits.


Thu Feb 24, 2011 12:01 am
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Joined: Mon Feb 22, 2010 2:48 am
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Post Re: RtD - Mecha
Yeah, the stories between the RTDs in these should have a link somehow, (besides Fiona and blue) since they all are part of the same story. My character will make refrences to SRSRTD once in a while, like if we're waiting on a ship or something for a long time, He might say; "This is just like my dad's Biplane-ride.",etc.


Thu Feb 24, 2011 1:21 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: RtD - Mecha
Provided I get into both of the active blue-based RtDs, I will make plenty of references between the two.


Thu Feb 24, 2011 1:28 am
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Post Re: RtD - Mecha NPC Contest, Pg. 3 for Rules!
Benpasko wrote:
I'm gonna insert myself into this.

Pilot

Name: Ben Pasko (o ho ho so clever)
Age: 16
Physical Description: About 6'1, 150 lbs, brown hair, brown eyes.

Mecha

Name: ScrapDog
Height/Weight: 18 Meters/53 Tons

Physical Description: A humanoid robot pieced together from scrap metal, is painted Red and White with racing stripes on the shoulders and torso, and flames on the feet and hands. Has big, muscle car style exhaust pipes sticking out of a box on the back.

Classification: Medium

Combat Role: Close Quarters Combat / Demolition

Primary Weapon: A junk cannon, with an attached arm above it, to compress anything loaded into it into a tight cannon ball.

Secondary Weapon: A magnetic crane arm, like one you'd find at a junkyard, with 2 foot long steel spikes on it, attached to one of his hands.

Abilities: Ben can repair and modify mecha well, having made his own from scratch. (+1 to repair/modify)
ScrapDog can maneuver well, and was designed to quickly strike other mecha (+1 to guarding / melee against mechs)

SuperWeapon: Hyper-Magnetic Wrecking Ball. When launched from the junk cannon, a powerful electromagnet activates inside of this cannon ball, strong enough to pull out all the screws and rivets and such from an enemy mech. Unfortunately, due to the extreme nature of the projectile, and the difficulty making it, Ben only has one, and can't make any more.



I'm assuming my sheet is still valid?


Thu Feb 24, 2011 3:12 am
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Loose Canon
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Post Re: RtD - Mecha
No, that's not really gonna fly. The mecha aren't thrown together from junk and scrap, and the superweapon being able to yank out rivets and screws... The weapons I'm good with though.


Thu Feb 24, 2011 3:39 am
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Post Re: RtD - Mecha
How does my character (and his mech) fly with ya, Hyper?


Thu Feb 24, 2011 4:09 am
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DRLGrump
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Post Re: RtD - Mecha
Also, definitely can't be 16, Ben.


Thu Feb 24, 2011 4:15 am
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Post Re: RtD - Mecha
And didn't Hyper mention something about not being able to have built your own mech, too?


Thu Feb 24, 2011 4:16 am
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DRLGrump
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Post Re: RtD - Mecha
Hyperkultra wrote:
No, that's not really gonna fly. The mecha aren't thrown together from junk and scrap, and the superweapon being able to yank out rivets and screws... The weapons I'm good with though.


Thu Feb 24, 2011 4:20 am
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: RtD - Mecha
Quote:
Pilot

Name: Jack Swain
Age: 23
Physical Description: Lean, 1.78 meters tall, Black disheveled hair, Black eyes and a darkened monocle that can be cleared with a voice command on his right eye.
(for the sniping :P)
Backstory: When Jack was 15 years old he joined the militia in hopes of changing the way the world works, "what a vain dream" He thought after he saw his best friend taking a round between the eyes "I want to run away!" he thought, and so he did, but not for long because the militia doesn't look too kindly on deserters, so he was confined in a dark room, after his eyes got used to the dark he noticed a giant crate, the crate was covered with yellow pre-war police tape and on it was a note saying "BATTLE FRONT MECHANOID", "This is my ticket out of here!" he thought. And so it was.

Mecha

Name: Corona
Height/Weight: 13 Meters tall, 47 Tons.
Physical Description: The body of this guy
(http://4.bp.blogspot.com/_J354abDpPlQ/S ... ech_03.jpg), and the missile rack of this guy (http://3.bp.blogspot.com/_J354abDpPlQ/S ... ech_02.jpg), the mech itself is pretty agile for a medium mech, the armor concentrates on deflecting the round rather then stopping them hence the shape of the body.
Took it from the same artist for consistency :P
Classification: Medium
Combat Role: Long range assault
Primary Weapon: Long range high caliber machine gun, (LRMG in short) 120 RPM, Armor Piercing Shells
(They explode inside the target) and a digital aiming as well as physical sights available in this model.
Secondary Weapon: Missile rack with 18 medium range missiles loaded, each missile releases 32 Flachettes down a short barrel for maximum penetration. (basically a Sabot missile, too bad it is rather useless against Heavily armored foes)
Abilities: Digital camouflage +1 (to evading being locked on by weaponry and to being hit by locked on missiles)
Sniper (Pilot skill) +1 for long ranged weaponry/firing long distance shots.
Recoil compensation +1 for accuracy. (For aimed shots AND for spray&pray)
(If I'm allowed 2 skills for my pilot and 2 utilities for my Mech then this go in as well)
Jump Jets (Jumping very high, no fancy flying ♥♥♥♥)
Sharp reflexes: (Pilot skill +1 to dodge rolls.)
SuperWeapon: Harpoon launcher, 3 harpoons, the harpoons are made of 20 links with explosive charges in them, the charges explode ONLY if the are inside something (For example they have penetrated something). Under-slung on the rifle.


Thu Feb 24, 2011 6:26 am
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