Roll To Dodge 2 (RtD2) - Finished
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: (srs) Roll To Dodge 2 - River Fording
"Hey mechman, can I mount up?"
"Hey bro, what's the situation?"
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Mon Feb 21, 2011 7:28 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: (srs) Roll To Dodge 2 - River Fording
Can I communicate with me broski whilst unconscious?
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Mon Feb 21, 2011 7:31 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: (srs) Roll To Dodge 2 - River Fording
Well, I could try waking you up like you woke me.
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Mon Feb 21, 2011 7:41 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - River Fording
You'll wake up this turn anyway.
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Tue Feb 22, 2011 1:00 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: (srs) Roll To Dodge 2 - River Fording
But I wanna still sleep, so I can learn what I was about to discover from my unconsciousness!
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Tue Feb 22, 2011 1:10 am |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: (srs) Roll To Dodge 2 - River Fording
Allow Andrew to get on (if he wants to), and continue walking.
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Tue Feb 22, 2011 1:10 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: (srs) Roll To Dodge 2 - River Fording
Climb onto mechman
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Tue Feb 22, 2011 3:10 am |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: (srs) Roll To Dodge 2 - River Fording
Continue to follow group...
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Tue Feb 22, 2011 6:34 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: (srs) Roll To Dodge 2 - River Fording
Try to keep up with the group. "I didn't fight in two wars to be beaten by a rolled ankle!"
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Tue Feb 22, 2011 10:09 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - River Fording
FoiL (6) Andrew Rodrigues Andrew slow down to let Asfer catch up to him and asks: "Hey mechman, can I mount up?"Asfer stops and crouches and Andrew hops into the Container. It's a little harder to move around in it this time, seeing as there is a huge Revolver Cannon in there. NEW CONDITION: Restricted Movement (Can't dodge anything, only crouch. 1 turn to exit. Practically resting.)Appearance:20, Black hair, brown eyes, 6', well built. Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. 0 of 6 uses) RAGE FACE (+1 to intimidation & pain-ignorance) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) Mental Link - Vladimir ('Telepathy' with Vladimir) Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown. Weapons M4 'Beowulf' Carbine (30 of 30 rounds, slung) Beretta 92FS (7 of 10 rounds, holstered) Extendable baton (Wielded, snapped in half) Inventory Top gun sunglasses (Worn) Blast-Proof Jacket (Pockets: 7 slot used, 3 available) - Jacket Usage Manual - 9 Rations (+1 to next action) - A water bottle (+1 to next action, 2 uses) - Ammo (5 Handgun magazines) Waist Pockets (18 slots used, 2 available) - 3 rockets for a SMAW - Swiss army knife - Utility Machete - Ammo (2 Drums, 4 Handgun Magazines) Botanist's Backpack (19 slots used, 11 available): - Flare Gun and 4 red flares - A Folding Shovel - Some empty vials - 30ft of rope - Briefcase (Broken lock but closed) - 6 Beowulf Magazines Condition(s)Heavyweight (-1 to any actions involving fast movement) Ociamarru (4) Vladimir Ivanov Vlad wakes up with a sore cheek. "Sorry, ami, but you wouldn't wake up."Resilience Roll: 3 Vlad feels somewhat groggy as well as in pain from his heavy tumble. He probably has a bunch of bruising and maybe some fractured ribs. CONDITION UPDATED: Unconscious Bruising & Pain (-1 to taking damage, -1 to actions requiring heavy lifting)Appearance:27, Russian. 6' 2", shaved blonde hair, green eyes, well built. Abilities Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions) Scar-face (+1 Intimidation, -1 Charisma etc) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Mental Link (Can project thoughts to others and 'see' theirs) Slow Motion (Uncontrollable) Instinctual Actions (Vladimir does things without thinking or knowing) Say what? ( ??? ) Weapons Saiga-12 Combat Shotgun (6 of 8 shells, slung) Khazar-replicated knife (Sheathed) Grappling Cane with hidden blade (Stored) Inventory Containment Unit (36 slots used, 14 available) - Carved Wooden Statuette of self - Radio - Cellphone - Flare gun with 2 green flares - Ammo (18 Shotgun Shells, 8 handgun magazines) - 5 days of Rations (15 meals, +1 to next turn) - TOP-SECRET Information File - Bubblewrapped Mechanical Cube (Downed Phoenix?) - Cybernetic Enhancement Kit (1 Use left, nonrefillable) - Cybernetic Enhancement Upgrade Kit Condition(s)Rested for ∞ turns, ∞ turns before tiredness. Fail Chest? (Healed?) Holey foot (-1 to running every second turn) Apricot Effect ( Anti-Poison ) Bruising & Pain (-1 to taking damage, -1 to actions requiring heavy lifting) Point.Blank (2) Asfer Wilks Andrew slow down to let Asfer catch up to him and asks: "Hey mechman, can I mount up?"Asfer stops and crouches and Andrew hops into the Container. His load is quite heavy now, with Andrew. He barely keeps up his jogging and has to divert some extra power to the legs to keep it up. Generator Power minus 10% - Total of 65%Appearance:Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit. Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Mental Link - Vladimir ('Telepathy' with Vladimir) Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action) Weapons Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload) Mk.II 5.7x28mm Vulcan Gun (100 of 250 rounds, 1 turn to reload) READY Bladed Shield (Left arm) EXTENDED Inventory MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting) Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Underslung Harpoon Gun (Attached to Thermite Revolver, loaded) - 2 spare Harpoons Rear cargo container: (17 slots used, 33 slots available) - 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total) - 250 spare Vulcan rounds (3 slots total) - 9 spare Thermite rounds (5 slots) - Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL Condition(s)Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement) Limp (Old wound, -1 to running or faster) Heavy Armour (Asfer's body is mostly safe from harm) Generator Power 65% HighEndNoob (3) Kyle Berguard "Sorry, ami, but this usually works."Kyle slaps Vlad a bit, not soft enough not to hurt him but hard enough to wake him up. He does, mumbling and groaning a bit. Appearance:French. 5'8", goatee, green eyes. Abilities Marksman (+1 to longrange combat) Pyromaniac (+1 when using explosives or flame) Mental Link - Vladimir ('Telepathy' with Vladimir) Emotionless State (Max 5 consecutive turns, only usable in battle, discounts negative modifiers, resting auto-ends uses) Weapons FAMAS-A3 (20 of 30 rounds, Semi-auto mode, slung) Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered) Katana (Sheathed) Inventory Holographic Sight (Mounted on FAMAS) KAC Masterkey Shotgun Attachment (Mounted on FAMAS) Recoil-countering Wristguards (85% Energy) Backpack (26 slots used, 4 available) - 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots) - 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots) - 4 Molotov Cocktails (Flammable, 2 slots) - Cigarette Lighter (100% Fuel, 1 slot) - 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots) - 4 C-4 Explosives (Everything-proof, malleable, 2 slots) - Detonator (C-4/Semtex, 1 slots) - 5 spare FAMAS Magazines (2 slots) - 10 spare Desert Eagle Magazines (5 slots) - 7 Spare Shotgun Shells (1 slot) - Rations (2 uses - +1 to next turn when used, 2 slots) - Medical Kit (0 uses, refillable, 1 slots) Condition(s)Highly Explosive (Roll a 1 when shot and one of your explosives blow up) Recoil-Countering (+1 accuracy, -1 when Energy has run out) Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud) bbbzzz234 (6-1=5) Ruben Strongstone Two wars? It's, like, 2025 or something. Ruben is probably exaggerating anyway."I didn't fight in two wars to be beaten by a rolled ankle!"His own war mentality keeps Ruben going despite the rolled ankle. Appearance:24, blue eyes, 5'6", curly hair, stylish hat. Abilities Veteran Sniper (+1 to sniping actions) Sneaky (+1 to stealth actions) Night Vision Goggles (+1 to seeing in low light) Branch Balancing (+1 to actions involving movement in/on trees) Weapons Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 7/7, slung) Silenced MP5 (Magazine 30/30, wielded) Molotov x5 (Roll a 3 or higher to successfully throw) Inventory Backpack (11 slots used, 14 slots available) - 5-10x Thermal Scope (1 turn to switch to, 1 slot) - 5 Dragunov Magazines (2 slots) - 5 MP5 Magazines (2 slots) - Rations (3 days, 9 uses, +1 to next action, 3 slots) - Night Vision Goggles (1 slot) - Lighter (1 slot) - 21pk Cigarettes (1 slot)
Condition(s)Bruised (-1 to taking melee damage, healed in 4 turns) Rolled Ankle (-1 to any heavy movements, healed in 4 turns) hax (4) Johnny Maxfield Johnny continues to follow the group without trouble. Appearance:22, stereotypical Chinese face, average build Abilities (Johnny's abilities are unknown and will only be revealed when he uses them) Night/Thermal Vision (No Darkness modifiers) Motion Tracker (+1 to aiming at moving targets) Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons) Observant (+1 to searching) Weapons (Johnny's weapons are hidden from view and will only be revealed when he uses them) JS 7.62 Sniper Rifle (10 rounds, hidden) FN P90 Silenced (50 rounds, hidden) Tang-Jian (Sheathed across back, under coat) Inventory (Most of Johnny's inventory is hidden from view and will only be revealed when he uses it) Black Overcoat Aviator Shades (NV, TV, Motion Tracking) Bulletproof Vest (100%) 2x Laser InfraRed attachments (used) Black Backpack - 3 P90 Mags - 3 JS 7.62 Mags - Laptop (Touchscreen, linked to SR Scope) - 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%)Condition(s)NPCsCaptain Joseph Barker (6) Barker tires quickly. Being on the move almost all day has sapped his strength. When the group gets to the T-junction he points them left, towards the explosion and smoke. Appearance:40-50 y/o, Short grizzled hair and beard, jungle-camouflage uniform Game EventsIt is about 5pm. The sun is getting glare-y as it starts to set. You will arrive at Vlad and Kyle next turn, since jogging is pretty dull.CURRENT SUB / OBJECTIVES:Find the Fabled Tree - through the swamp and past the mountain ridge.
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Wed Feb 23, 2011 11:15 am |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: (srs) Roll To Dodge 2 - River Fording
Keep goingThe two wars thing was in Ruben's backstory. He's 24, and has been serving since he was 18. I think 3 years a war is reasonable. (I didn't say that the wars weren't being fought simultaniously)
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Wed Feb 23, 2011 1:29 pm |
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HighEndNoob
Joined: Mon Feb 22, 2010 2:48 am Posts: 26
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Re: (srs) Roll To Dodge 2 - River Fording
Now, look for anything of interest in the area.
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Wed Feb 23, 2011 5:06 pm |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: (srs) Roll To Dodge 2 - River Fording
Look around for anything useful.
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Thu Feb 24, 2011 12:40 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: (srs) Roll To Dodge 2 - River Fording
Rest, but only once, so I regain use of cybernetic enhancements. Pray to the gods that I'll find a doctor soon so I can use my present. "Oy em aut ahf hier, moy Freynd. Won't be tew aheyd - Oy veel warn yew ahf anytheeng ahp aheyd. Gewd lahk!" I'm...agh, fine. A little shaken, but that tends to happen when you jump out of a moving aircraft and fall nine or ten meters at a hundred and fifty kilometers per hour. There's a warzone up ahead, everyone seems to be dead - I'm not much of a guns fellow, but you should have a field day. I'm moving on up, Kyle's staying back. I'll check in with you every fifteen minutes or so.
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Thu Feb 24, 2011 12:46 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: (srs) Roll To Dodge 2 - River Fording
"People prepare for battle"
Rest as best as I can inside the cramped container.This comes to mind.
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Thu Feb 24, 2011 3:32 am |
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