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 RtD: Illusia - (Roll #132) 
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Roll to Dodge - Illusia
>Be uncounscious.


Tue Feb 22, 2011 9:37 pm
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Post Re: Roll to Dodge - Illusia
> Seeing as I'm already off aways from the demon and relatively safe, check the surrounding area for anything useful. Drop the useless hunk of wood.


Tue Feb 22, 2011 10:52 pm
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Post Re: Roll to Dodge - Illusia
Tokochiro wrote:
>Be uncounscious.


That's pretty funny how you intend on posting a move even though you can't do anything in your current state. :lol:


And now more poetry! This time it's a short one about how Non is now trying to not post last every time!

He used to post last.
And now he posts first.
I'll end this one fast.
Right on the fourth verse.


Tue Feb 22, 2011 11:13 pm
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Post Re: Roll to Dodge - Illusia
Mind dwelling dwellingness?


Tue Feb 22, 2011 11:40 pm
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Post Re: Roll to Dodge - Illusia
> Examine surroundings, especially look for any nearby demons.


Wed Feb 23, 2011 12:02 am
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Post Re: Roll to Dodge - Illusia
We need some event that'll re-unite the group. Oh, and guys, as soon as we have the means we have to go back and kill that demon.


Wed Feb 23, 2011 12:13 am
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Post Re: Roll to Dodge - Illusia
Adam wrote:
Alright, i get to carry a body. wooooooh!
>RUN LIKE THE WIND...actually faster if that's possible
un-equip my knife and chainmail so i can run faster

Please specify that you're carrying meee D:


Wed Feb 23, 2011 1:12 am
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Post Re: Roll to Dodge - Illusia
Your good at6 poems.
>Survey the area and try to find anything of importance.


Wed Feb 23, 2011 3:40 am
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Post Re: Roll to Dodge - Illusia
Adam wrote:
Alright, i get to carry a body. wooooooh!
>RUN LIKE THE WINDwithtokochiro...actually faster if that's possible
un-equip my knife and chainmail so i can run faster


Thu Feb 24, 2011 9:38 pm
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Post Re: Roll to Dodge - Illusia
Again, sorry for the delay. Here are the latest rolls!

Nonsequitorian (4)

Looks like everyone else has already left the city.
"DAAAAAAAAMNIT!" You reload your gun and keep going. You're not going to be late. And you aren't. In fact, you make it there right on time. You join in with the mob outside the other gate. Looks like HEN and Hyper are here. Adam and Tokochiro are still back there. And Ociamarru is... somewhere.

Inv. [7]
-Powder Horn and Ball Bag (48/50) [3]
Eq.
-Dan's Black Powder Rifle (1/1) [4]
P-Abilities
-Ranged Mechanical Weapons Knowledge (+1 to repair if roll is 2 or lower) (+1 to use of Dan's Rifle) (-2 to bow and arrow)
A-Abilities
-None
Injuries
-None

Adam (4)

You put away your dagger and take off your chainmail so you can run a bit better. As the demon turns your way, you scoop up Tokochiro's limp body and run as fast as you can. You get away without being attacked again, and make it to the west gate with the rest of the giant mob.

Inv. [6]
-Knife w/ Knuckled Handguard [2]
-Chainmail [4]
Eq.
-None
P-Ablities
-Fist Fighter (+1 hand to hand combat)
A-Abilities
-None
Injuries
-Broken Nose (-1 charisma)

Tokochiro (2)

You don't handle unconsciousness too well, and wherever you're going, the road is bumpy. Ugggghhh. You groan.

Inv. [8]
-Bomb [2]
-Bandages (4) [3]
Eq.
-Cane [3]
P-Abilities
-Helping Hand (+1 to assisting friends)
A-Abilities
-None
Injuries
-Clawed Back (Bandaged)
-Major Blood Loss
-Unconscious (No action until recovery in one turn)

Ociamarru (1)

You drop the useless hunk of wood and look for something more useful. You don't seem to find anything though. You get the feeling you should follow the orders and get to the west gate, so you meander over. A large crowd is gathering.

I will put up messages like this if I think a Player needs to be told something. It's kind of like my moderation for this game. I will usually post something in a poemlike fashion.

So...

Cool it with the searching.
You're found enough for now!
Instead stick with the others.
So the plot doesn't slow down.


Inv. [9]
-Hammer [3]
-Nikolai's Longsword [4]
Eq.
-Gauntlets [2]
P-Abilities
-Expert Craftmanship (+1 to metalwork)
A-Abilities
-None
Injuries
-None

Hyperkultra (1)

You examine the surroundings, but don't find anything much besides the fact that there is a big crowd behind you, and a bunch of mountains in front of you.

Inv. [4]
-Hip Flask [2]
Eq.
-Dagger [2]
P-Abilities
-Sleight of Hand (+1 to dexterity)
A-Abilities
-None
Injuries
-None

HEN (6)

You search around and find something worthwhile... in someone's pocket. They see you trying to steal from them and you get a foot in the rear. These people are pretty sensetive about their belongings... sheesh.

Inv. [7]
-Sickle [4]
Eq.
-Compound Crossbow (4/6) [3]
P-Abilities
-In the Shadows (+1 to stealth rolls)
A-Abilities
-None
Injuries
-None

EVENTS

The crowd gets bigger and bigger until an armada of soldiers comes through the center and stops at the head of the group. They turn, and the commanding officer steps up.

"By order of the Head Executive (The mayor), we are to move to the mountains to escape the demon onslaught. We will be traveling for three days. Any able-bodied hunters are welcome to hunt game as we go, but we will only stop for nightfall. The soldiers are to keep watch over the civilians at that time. Please, do not try to go elsewhere. You will not survive alone.

That is all."


The citizens do not seem satisfied by "That is all." They argue among themselves.

"Where did these things come from, anyway!"

"Where's the royal army from Tasira?" (The capitol of the area)

These are just a few of the complaints. The shouting goes on for quite a while, then dies down when the commander yells,

"SILENCE!"

"Unless you believe that any living being can fight off the monstrosities you see behind you in the city..." Here many heads turn back. Did he say Monstrosities? The party looks back. There are now five Greater Demons. The crowd goes silent and the commander continues. "...Then I suggest we begin moving."

And so the remainder of the population sets off for the Gereladine Mountains. Including the six Players. It doesn't seem likely that Colber will survive the night. At least the people will.

(Do not post any moves after this. Another post will come soon.)


Last edited by Nighthawk on Sat Feb 26, 2011 3:43 pm, edited 1 time in total.



Fri Feb 25, 2011 12:22 am
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Post Re: Roll to Dodge - Illusia
It is day two of the trip to the mountains.

The food supplies are beginning to run low, so all who can hunt are sent out and as the night draws near.

The Players gather around a fire as an old man recites tales of lore.

"There is an old legend of people who attained amazing magical powers, long ago. It is said that these six people once brought peace to the land when it was in a great war."

He leans close.

"They say that the ancient powers of those six were attained through something in ancient tales that the elves called Glyphs. It is written that Glyphs are stars that have fallen to the earth. They shine with holy brightness, and when found, give amazing abilities to those who obtain them.

The legend is, that the Glyphs bestow skills by reading the thoughts of the ones who find them. Whoever has access to these ancient gems could alter the course of history. If only there were such things at a time such as this...."


He seems to be ending his tale and drifting into sleep. The Players sit still in the light of the fire and wonder.

Eventually, a sound is heard in the night. A low growling fills the air with tension, and one of the guards breaks it.

"WOLVES!"

The entire company is startled awake, and the soldiers form a protective ring around the rest of the townspeople. It looks like there won't be anyone getting to the mountains without some sort of conflict.



(All that party's status ailments and injuries have been healed by the traveling.)


Last edited by Nighthawk on Fri Feb 25, 2011 3:21 pm, edited 1 time in total.



Fri Feb 25, 2011 12:35 am
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Post Re: Roll to Dodge - Illusia
I was waiting for an event to unite us. I didn't realize we'd all already knew each other, my bad.
Draw my sword and gut one of those bastards!
"I've been hungry for a while now...I feel it is time I get my fair share of food!"


Fri Feb 25, 2011 12:40 am
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Post Re: Roll to Dodge - Illusia
> Draw dagger, hang back away from the wolves. Don't attack unless they attack first.


Fri Feb 25, 2011 12:41 am
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Post Re: Roll to Dodge - Illusia
Why don't you guys just use fire to send the wolves back?
That is...
If they ARE wolves.


Fri Feb 25, 2011 12:58 am
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Post Re: Roll to Dodge - Illusia
>Aim my Crossbow at a wolf, if they attack than fire at will.


Fri Feb 25, 2011 1:15 am
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