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 Mission: Tartarus 
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
Don't worry Ludsoe, that isn't cheating per se.
Cheating is when you use Cordyc and order other actors after you've infected enough enemies.


Fri Jan 28, 2011 6:10 am
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Joined: Sun Nov 01, 2009 3:00 pm
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Location: Hell.
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
I thought against the Imperial Fists, so does that class as making it harder?

I did not win, ♥♥♥♥ bolter can detonate a man's chest in a single shot.


Sat Jan 29, 2011 1:53 am
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Joined: Thu Jun 11, 2009 2:34 pm
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Location: Moscow, Russia
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
ludsoe wrote:
Its a great scene, can you make another like this?


Yeah, a better polished version could be even more awesome, I'll see.


Sat Jan 29, 2011 7:20 pm
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Joined: Thu May 28, 2009 3:59 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
If you are interested in feature suggestions, some improvements to the faction lua files would be greatly appreciated. Added categories for both inventory and actors would be fantastic, as well as how they interact with each other. Broadening the weapon categories to include sidearms (one handed weapons, like pistols) and off hand weapons and shields would be greatly improve the versatility. Also being able to sort actors into subcategories such as light and heavy (maybe medium, or even customizable) with the ability to dictate how many (roughly or exactly) of which category of inventory each class of AHuman actor gets access to in the style of the current CF_Probabilities would be a great method of being able to not over-burned them.


Sat Jan 29, 2011 9:04 pm
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Joined: Sat Sep 18, 2010 4:25 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
Uhm, not sure hwat i'm doing wrong can't create my own faction list, even after using the recommended method or directly editing all names/values of other factions, all I get is a blenk screen, help pls?

Otherwise good work, ho exactly does the spawning work, and could it be implemented into anotehr type of map??


Sun Feb 20, 2011 6:56 pm
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Joined: Sat Oct 09, 2010 9:34 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
It doesn't seem to work with me.
I downloaded almost all the factions (some doesn't work with 24), but when I start Tartarus there is just the background of CC without the factions to choose. And I just can go back to scene selection screen. Is it because I'm using a mac?


Mon Feb 21, 2011 4:43 pm
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
The mod pack I assembled is completely B24 compatible and contains every mod this mission is pre-built for.


Mon Feb 21, 2011 4:45 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
Then three of the mods don't work with my operating system. (AAL, Bear Federation and Banana Republic)
Is there a file to comment them out? I tried Factions.cfg, but it still doesn't work.


Mon Feb 21, 2011 5:12 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
You need to delete them from your cortex folder, then put an asterisk before their name in factions.cfg.


Mon Feb 21, 2011 5:18 pm
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Joined: Sat Oct 09, 2010 9:34 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
There is an * in front of almost every faction.
What to do?

coalition.lua
dummy.lua
ronin.lua
*fisher.lua
*bearfederation.lua
*retards.lua
*mdc.lua
*combine.lua
*crobotech.lua
*crobo.lua
*novamind.lua
*whitebot.lua
*blastwave.lua
*dummyexp.lua
*amalgam.lua
*diemos.lua
*darkstorm.lua
*apollocalipse.lua
*shamsy.lua
*cordyc.lua
*banana.lua
*aal.lua
*cyborgzombies.lua
random.lua

I've deleted the three factions from the folder.


Mon Feb 21, 2011 5:24 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
Take the asterisk off all the factions you want to play with.


Mon Feb 21, 2011 5:35 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
I am cursed, there is still the blue sky background. Not more, not less.


Mon Feb 21, 2011 5:44 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
Roast Veg wrote:
Take the asterisk off all the factions you want to play with.

But leave the asterisk in front of the factions you do not have the modules for.


Mon Feb 21, 2011 6:13 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
Asatruer wrote:
Roast Veg wrote:
Take the asterisk off all the factions you want to play with.

But leave the asterisk in front of the factions you do not have the modules for.


I did.


Mon Feb 21, 2011 6:58 pm
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Joined: Tue Mar 16, 2010 7:38 pm
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Location: The Ninth Circle
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Post Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
Are you using a Mac?

EDIT: Just read back a few posts. Yes, it's just because you're using a Mac.


Mon Feb 21, 2011 11:35 pm
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