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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
Don't worry Ludsoe, that isn't cheating per se. Cheating is when you use Cordyc and order other actors after you've infected enough enemies.
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Fri Jan 28, 2011 6:10 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
I thought against the Imperial Fists, so does that class as making it harder?
I did not win, ♥♥♥♥ bolter can detonate a man's chest in a single shot.
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Sat Jan 29, 2011 1:53 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
ludsoe wrote: Its a great scene, can you make another like this? Yeah, a better polished version could be even more awesome, I'll see.
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Sat Jan 29, 2011 7:20 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
If you are interested in feature suggestions, some improvements to the faction lua files would be greatly appreciated. Added categories for both inventory and actors would be fantastic, as well as how they interact with each other. Broadening the weapon categories to include sidearms (one handed weapons, like pistols) and off hand weapons and shields would be greatly improve the versatility. Also being able to sort actors into subcategories such as light and heavy (maybe medium, or even customizable) with the ability to dictate how many (roughly or exactly) of which category of inventory each class of AHuman actor gets access to in the style of the current CF_Probabilities would be a great method of being able to not over-burned them.
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Sat Jan 29, 2011 9:04 pm |
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Double57
Joined: Sat Sep 18, 2010 4:25 pm Posts: 8
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
Uhm, not sure hwat i'm doing wrong can't create my own faction list, even after using the recommended method or directly editing all names/values of other factions, all I get is a blenk screen, help pls?
Otherwise good work, ho exactly does the spawning work, and could it be implemented into anotehr type of map??
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Sun Feb 20, 2011 6:56 pm |
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Folks
Joined: Sat Oct 09, 2010 9:34 pm Posts: 29
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
It doesn't seem to work with me. I downloaded almost all the factions (some doesn't work with 24), but when I start Tartarus there is just the background of CC without the factions to choose. And I just can go back to scene selection screen. Is it because I'm using a mac?
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Mon Feb 21, 2011 4:43 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
The mod pack I assembled is completely B24 compatible and contains every mod this mission is pre-built for.
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Mon Feb 21, 2011 4:45 pm |
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Folks
Joined: Sat Oct 09, 2010 9:34 pm Posts: 29
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
Then three of the mods don't work with my operating system. (AAL, Bear Federation and Banana Republic) Is there a file to comment them out? I tried Factions.cfg, but it still doesn't work.
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Mon Feb 21, 2011 5:12 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
You need to delete them from your cortex folder, then put an asterisk before their name in factions.cfg.
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Mon Feb 21, 2011 5:18 pm |
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Folks
Joined: Sat Oct 09, 2010 9:34 pm Posts: 29
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
There is an * in front of almost every faction. What to do?
coalition.lua dummy.lua ronin.lua *fisher.lua *bearfederation.lua *retards.lua *mdc.lua *combine.lua *crobotech.lua *crobo.lua *novamind.lua *whitebot.lua *blastwave.lua *dummyexp.lua *amalgam.lua *diemos.lua *darkstorm.lua *apollocalipse.lua *shamsy.lua *cordyc.lua *banana.lua *aal.lua *cyborgzombies.lua random.lua
I've deleted the three factions from the folder.
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Mon Feb 21, 2011 5:24 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
Take the asterisk off all the factions you want to play with.
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Mon Feb 21, 2011 5:35 pm |
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Folks
Joined: Sat Oct 09, 2010 9:34 pm Posts: 29
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
I am cursed, there is still the blue sky background. Not more, not less.
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Mon Feb 21, 2011 5:44 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
Roast Veg wrote: Take the asterisk off all the factions you want to play with. But leave the asterisk in front of the factions you do not have the modules for.
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Mon Feb 21, 2011 6:13 pm |
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Folks
Joined: Sat Oct 09, 2010 9:34 pm Posts: 29
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
Asatruer wrote: Roast Veg wrote: Take the asterisk off all the factions you want to play with. But leave the asterisk in front of the factions you do not have the modules for. I did.
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Mon Feb 21, 2011 6:58 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Mission: [Coalition] Tartarus (Updated: 20-jan-2010)
Are you using a Mac?
EDIT: Just read back a few posts. Yes, it's just because you're using a Mac.
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Mon Feb 21, 2011 11:35 pm |
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