View unanswered posts | View active topics It is currently Thu Dec 26, 2024 7:58 am



Reply to topic  [ 45 posts ]  Go to page Previous  1, 2, 3
 The Reject 
Author Message
User avatar

Joined: Sat Apr 10, 2010 6:39 am
Posts: 52
Reply with quote
Post Re: The Reject
Excellent job once again! Thank you very much!

Now if there was a tetris attack... Could you make one?
Like the same thing but with tetris enviorment and tetris blocks, and of course that they would fall slower but become faster as you get higher....

Would that be possible? :)


Sat Apr 24, 2010 11:51 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The Reject
This was originally going to be using tetraminos, but due to the way CC handles terrain settling, it just isn't possible.


Sun Apr 25, 2010 2:10 am
Profile WWW

Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Reply with quote
Post Re: The Reject
Just make 4 blocks spawn offset in relation to each other.

But don't, it's hard enough as it is.


Sun Apr 25, 2010 3:21 am
Profile WWW
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The Reject
But then if the blocks touch down, they'll separate.


Sun Apr 25, 2010 3:30 am
Profile WWW
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: The Reject
Have an one pixel space between them?

Would be cool if you made a version of this with half the size of the blocks and with tetraminos.


Sun Apr 25, 2010 10:48 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: The Reject
TheLastBanana wrote:
But then if the blocks touch down, they'll separate.

You can make it if one block touches down, the whole set turns into terrain.


Sun Apr 25, 2010 2:44 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The Reject
The problem is that in order for an object to settle in CC, there needs to be a pixel of terrain directly below the bottom center point of an object. In theory, I could spawn an MOPixel and settle it there, but as I recall it didn't work.


Sun Apr 25, 2010 10:00 pm
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: The Reject
For my Rock Grappler mission, I just used MOSParticle. They'll keep the shape of their sprite for terrain and they settle easily. To make them "hit" the player, maybe you can have an MOSRotating that positions itself on the MOSParticle, and deletes itself right before the MOSParticle settles.


Sun Apr 25, 2010 10:08 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The Reject
The blocks in this are actually faking hitting the player, it just applies velocity and gibs the body parts. So yeah, that may be a possibility. Admittedly, I don't really feel like doing it at the moment, though. That said, anyone is welcome to give it a shot.


Sun Apr 25, 2010 10:23 pm
Profile WWW
User avatar

Joined: Sun Feb 06, 2011 1:15 am
Posts: 16
Location: Milky Way
Reply with quote
Post Re: The Reject
No crash, good. Can select activity, good. Can select multiple scenes (what?) and of course, The Reject is also there, good. I have to assign players to at least 2 of the teams, and guess what! theres only one team.
What is this compatible with?


Sun Feb 20, 2011 3:30 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: The Reject
This was made for B23 and apparently wasn't updated by TLB to B24.


Sun Feb 20, 2011 3:45 pm
Profile

Joined: Sat Feb 06, 2010 9:08 pm
Posts: 34
Location: today lost in the dessert, but tomorrow i,m in a oases
Reply with quote
Post Re: The Reject
oke i hope i did it right again because i did it a month ago for this one but this is the file you need to place in
blocksfromabove.rte
Attachment:
Activities.ini [221 Bytes]
Downloaded 508 times


Sun Feb 20, 2011 6:58 pm
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: The Reject
Thanks mate. Now I can play it in B24. And the dynamic leg placement in B24 just made this awesomer.

This is a milestone of modding I think. Just shows you how far CC can go.


Mon Feb 21, 2011 3:56 pm
Profile
User avatar

Joined: Thu Dec 16, 2010 11:06 pm
Posts: 276
Reply with quote
Post Re: The Reject
Another absolutely spiffing mod, Banana. The only complaint I have are the sprites, which could be easily swapped out.


Wed Feb 23, 2011 12:15 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The Reject
Updated for CC 1.0! Enjoy. :)


Sat Nov 24, 2012 2:38 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 45 posts ]  Go to page Previous  1, 2, 3

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.805s | 15 Queries | GZIP : Off ]