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iWhiteBot
Joined: Sat Apr 10, 2010 6:39 am Posts: 52
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Re: The Reject
Excellent job once again! Thank you very much! Now if there was a tetris attack... Could you make one? Like the same thing but with tetris enviorment and tetris blocks, and of course that they would fall slower but become faster as you get higher.... Would that be possible?
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Sat Apr 24, 2010 11:51 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The Reject
This was originally going to be using tetraminos, but due to the way CC handles terrain settling, it just isn't possible.
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Sun Apr 25, 2010 2:10 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: The Reject
Just make 4 blocks spawn offset in relation to each other.
But don't, it's hard enough as it is.
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Sun Apr 25, 2010 3:21 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The Reject
But then if the blocks touch down, they'll separate.
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Sun Apr 25, 2010 3:30 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The Reject
Have an one pixel space between them?
Would be cool if you made a version of this with half the size of the blocks and with tetraminos.
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Sun Apr 25, 2010 10:48 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: The Reject
TheLastBanana wrote: But then if the blocks touch down, they'll separate. You can make it if one block touches down, the whole set turns into terrain.
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Sun Apr 25, 2010 2:44 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The Reject
The problem is that in order for an object to settle in CC, there needs to be a pixel of terrain directly below the bottom center point of an object. In theory, I could spawn an MOPixel and settle it there, but as I recall it didn't work.
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Sun Apr 25, 2010 10:00 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: The Reject
For my Rock Grappler mission, I just used MOSParticle. They'll keep the shape of their sprite for terrain and they settle easily. To make them "hit" the player, maybe you can have an MOSRotating that positions itself on the MOSParticle, and deletes itself right before the MOSParticle settles.
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Sun Apr 25, 2010 10:08 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The Reject
The blocks in this are actually faking hitting the player, it just applies velocity and gibs the body parts. So yeah, that may be a possibility. Admittedly, I don't really feel like doing it at the moment, though. That said, anyone is welcome to give it a shot.
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Sun Apr 25, 2010 10:23 pm |
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Antonius
Joined: Sun Feb 06, 2011 1:15 am Posts: 16 Location: Milky Way
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Re: The Reject
No crash, good. Can select activity, good. Can select multiple scenes (what?) and of course, The Reject is also there, good. I have to assign players to at least 2 of the teams, and guess what! theres only one team. What is this compatible with?
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Sun Feb 20, 2011 3:30 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: The Reject
This was made for B23 and apparently wasn't updated by TLB to B24.
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Sun Feb 20, 2011 3:45 pm |
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dooder1444
Joined: Sat Feb 06, 2010 9:08 pm Posts: 34 Location: today lost in the dessert, but tomorrow i,m in a oases
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Re: The Reject
oke i hope i did it right again because i did it a month ago for this one but this is the file you need to place in blocksfromabove.rte
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Sun Feb 20, 2011 6:58 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: The Reject
Thanks mate. Now I can play it in B24. And the dynamic leg placement in B24 just made this awesomer.
This is a milestone of modding I think. Just shows you how far CC can go.
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Mon Feb 21, 2011 3:56 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: The Reject
Another absolutely spiffing mod, Banana. The only complaint I have are the sprites, which could be easily swapped out.
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Wed Feb 23, 2011 12:15 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The Reject
Updated for CC 1.0! Enjoy.
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Sat Nov 24, 2012 2:38 am |
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