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 thesoupiest's Combined Forces - R.I.P. 
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Joined: Sat Jul 10, 2010 5:19 pm
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Oh you. You didn't. Yes. Yes you did. <3 noodle arms. <3 <3 <3


Sun Feb 20, 2011 5:03 am
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Foa wrote:
Asatruer wrote:
Foa wrote:
Remember, light coalition is silly effeminate clone! [And Medium is androgynous, Heavy is emasculate]

I do not think that word means what you think it means.

Whatever, female hormone injected clones are dainty, weak, and agile. [Effeminate]
Male hormone injected clones are large, and strong. [Emasculate]
The ones treated with both hormones are and inbetween. [Androgynous]

Besides, there was an Art Thread by Pormster, 'had a lot of silly game elements, and themes.
The only other question is how much of a wo/man they are...


"Emasculate," insofar as it actually is an adjective and not a verb, means "having had one's masculinity diminished in some way, often through removal of some core component of manliness."

also:
TENTACLLLLLLLLLES

Geti wrote:
Considering the scale, unless you head towards objectification it's hard to tell breasts from chest armour, but whatever takes your fancy.


Yeah, I know; I was mostly goofin', to my chagrin.

Finally, legitimately on-topic, what is the primary subject of your efforts at this point in time, thesoupiest? Seems you're working on a lot of them simultaneously.


Sun Feb 20, 2011 5:14 am
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Data Realms Elite
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Whatever, Besides, the dev art depicted the light soldier flat chested, just like the rest of the girls he draws...


Sun Feb 20, 2011 6:40 am
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
I think at some point Data/Prom mentioned using female clones for light soldiers due to the smaller physique. Anyway, this sort of thing has been cropped up before, like the Nurse mod, and some people were VERY offended by it.

Also, smexy tentacle arm is smexy, if it actually works(one way or the other) in-game.


Sun Feb 20, 2011 7:00 am
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Data Realms Elite
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
The Decaying Soldat wrote:
I think at some point Data/Prom mentioned using female clones for light soldiers due to the smaller physique. Anyway, this sort of thing has been cropped up before, like the Nurse mod, and some people were VERY offended by it.

Also, smexy tentacle arm is smexy, if it actually works(one way or the other) in-game.

Okay the nurse mod was modeled after the modder's girlfriend ["an apparently happy man", one person said] , and he got offend when someone made a joke about pregnant nurses. [It all blew over with warnings]


Sun Feb 20, 2011 7:50 am
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Data Realms Elite
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Whitebots whitebots whitebots yaaaaay!

That means I'm waiting eagerly for the Release 3.


Sun Feb 20, 2011 11:07 am
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Foa wrote:
Okay the nurse mod was modeled after the modder's girlfriend ["an apparently happy man", one person said] , and he got offend when someone made a joke about pregnant nurses. [It all blew over with warnings]

No man. Even before that, some people were simply disgusted by the idea of actors having big oompa loompas. And this thing alone caused one or two pages of arguments. To me, it's kinda overreacted.

So I suggest any modder to consider the risks before making female actors.


Sun Feb 20, 2011 1:37 pm
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
GlowstickNinja wrote:
Oh you. You didn't. Yes. Yes you did. <3 noodle arms. <3 <3 <3
GlowstickNinja wrote:
also:
TENTACLLLLLLLLLES
The Decaying Soldat wrote:
Also, smexy tentacle arm is smexy, if it actually works(one way or the other) in-game.
Yes, tentacle arms. Let me tell you, they were a huge son of a ♥♥♥♥♥ to animate. I have like, thirteen frames of complex, smooth work that took about an hour total.
GlowstickNinja wrote:
Finally, legitimately on-topic, what is the primary subject of your efforts at this point in time, thesoupiest? Seems you're working on a lot of them simultaneously.
I've decided to start working on larger projects to finish them first rather than tweaking and balancing at the whim of the community. I'll get everything done before cleaning it up, I suppose.


Last edited by thesoupiest on Sun Feb 20, 2011 2:40 pm, edited 1 time in total.



Sun Feb 20, 2011 2:18 pm
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
with the weapons there are no tracers is this on purpose i find it hard to aim?


Sun Feb 20, 2011 2:26 pm
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Yes it's on purpose.


Sun Feb 20, 2011 3:10 pm
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
Quote:
I've decided to start working on larger projects to finish them first rather than tweaking and balancing at the whim of the community. I'll get everything done before cleaning it up, I suppose.

I approve. Tweaks can be made by the community themselves, as most tweaks are a matter of taste anyway.


Mon Feb 21, 2011 12:44 am
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
i have a error something about base.rte\devices\diggers\diggersound.wav

any help ?


Mon Feb 21, 2011 12:50 am
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
The Decaying Soldat wrote:
if it actually works(one way or the other) in-game.
And herein begins the issue...


Mon Feb 21, 2011 12:55 am
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Data Realms Elite
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
wooden wrote:
i have a error something about base.rte\devices\diggers\diggersound.wav

any help ?

Are you using B23?


Mon Feb 21, 2011 1:09 am
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Post Re: thesoupiest's Combined Forces - Release 2 (2/14/11)
will you be makeing the green dummy for tradestar I mean Shadow Aspect?


Last edited by gtaiiilc on Mon Feb 21, 2011 1:54 am, edited 1 time in total.



Mon Feb 21, 2011 1:17 am
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